Copier.H File Reference

#include "DisjointBoxLayout.H"
#include "Pool.H"
#include "Vector.H"
#include "ProblemDomain.H"
#include <unordered_map>
#include <cstdint>
#include "NamespaceHeader.H"
#include "NamespaceFooter.H"

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class  MotionItem
class  CopierBuffer
class  Copier
 A strange but true thing to make copying from one boxlayoutdata to another fast. More...
class  CopyIterator


typedef std::unordered_map
< uint64_t, LayoutIndex


std::ostream & operator<< (std::ostream &os, const Copier &copier)

Typedef Documentation

typedef std::unordered_map<uint64_t, LayoutIndex> LMap

Function Documentation

std::ostream& operator<< ( std::ostream &  os,
const Copier copier 

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