ParticleData.H File Reference

#include <map>
#include "BaseFab.H"
#include "RealVect.H"
#include "List.H"
#include "Box.H"
#include "LevelData.H"
#include "ListBox.H"
#include "ListBoxFactory.H"
#include "NamespaceHeader.H"
#include "NamespaceFooter.H"
#include "ParticleDataI.H"

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Classes

struct  boxids
class  ParticleData< P >
struct  CompIntVect

Functions

IntVect locateBin (const RealVect a_x, const RealVect a_dx, const RealVect a_origin)
 compute the cell index containing the physical position of the item
template<class P>
void collectValidParticles (List< P > &a_partValid, ParticleData< P > &a_PD, const LevelData< BaseFab< bool > > *a_mask, const RealVect a_meshSpacing, const int a_refRatio, const bool a_flip=false, const RealVect a_origin=RealVect(D_DECL6(0.0, 0.0, 0.0, 0.0, 0.0, 0.0)))
template<class P>
void collectValidParticles (ParticleData< P > &a_PDValid, ParticleData< P > &a_PD, const LevelData< BaseFab< bool > > *a_mask, const RealVect a_meshSpacing, const int a_refRatio, const bool a_flip=false, const RealVect a_origin=RealVect(D_DECL6(0.0, 0.0, 0.0, 0.0, 0.0, 0.0)))
 overloaded version of the above


Function Documentation

IntVect locateBin ( const RealVect  a_x,
const RealVect  a_dx,
const RealVect  a_origin 
) [inline]

compute the cell index containing the physical position of the item

References CH_TIME, and D_DECL6.

Referenced by ParticleData< P >::fillGhosts(), and ParticleData< P >::remapOutcast().

template<class P>
void collectValidParticles ( List< P > &  a_partValid,
ParticleData< P > &  a_PD,
const LevelData< BaseFab< bool > > *  a_mask,
const RealVect  a_meshSpacing,
const int  a_refRatio,
const bool  a_flip = false,
const RealVect  a_origin = RealVect(D_DECL6(0.0, 0.0, 0.0, 0.0, 0.0, 0.0)) 
) [inline]

Routine for transfering particles between AMR levels. Arguments: a_partValid: the destination to which particles will be sent if they meet the requirements. a_PD: the source from which the particles will be transfered. a_mask: this defines the valid region. If a_flip is false, a particle will be transfered from the source to the dest if it lies in a region of the domain where the mask is true. a_dx: particle position will be converted to integer indices by binning them by this cell spacing. a_refRatio: a_mask will be copied onto a boxlayout that has been refined or coarsened by this argument (refined if positive, coarsened if negative.) This is to allow comparison with mask arrays defined on arbitrary refinement levels a_flip if true, the sign of mask will be treated as reversed (i.e., this becomes a collectInvalidParticles function).

References CH_TIMERS, coarsen(), D_DECL6, ParticleData< P >::getBoxes(), refine(), and List< T >::transfer().

template<class P>
void collectValidParticles ( ParticleData< P > &  a_PDValid,
ParticleData< P > &  a_PD,
const LevelData< BaseFab< bool > > *  a_mask,
const RealVect  a_meshSpacing,
const int  a_refRatio,
const bool  a_flip = false,
const RealVect  a_origin = RealVect(D_DECL6(0.0, 0.0, 0.0, 0.0, 0.0, 0.0)) 
) [inline]

overloaded version of the above

References CH_TIMERS, coarsen(), D_DECL6, ParticleData< P >::getBoxes(), and refine().


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