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vtkTexture Class Reference

#include <vtkTexture.h>

Inheritance diagram for vtkTexture:

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Collaboration diagram for vtkTexture:

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List of all members.

Detailed Description

handles properties associated with a texture map

vtkTexture is an object that handles loading and binding of texture maps. It obtains its data from an input image data dataset type. Thus you can create visualization pipelines to read, process, and construct textures. Note that textures will only work if texture coordinates are also defined, and if the rendering system supports texture.

Instances of vtkTexture are associated with actors via the actor's SetTexture() method. Actors can share texture maps (this is encouraged to save memory resources.)

Warning:
Currently only 2D texture maps are supported, even though the data pipeline supports 1,2, and 3D texture coordinates.

Some renderers such as OpenGL require that the texture map dimensions are a power of two in each direction. Other renderers may have similar (ridiculous) restrictions, so be careful out there... (Note: a recent change to vtk allows use of non-power of two texture maps in OpenGL. The texture is automatically resampled to a power of two in one or more directions.)

See also:
vtkActor vtkRenderer vtkOpenGLTexture
Created by:
  • Martin, Ken
CVS contributions (if > 5%):
  • Martin, Ken (44%)
  • Lorensen, Bill (17%)
  • Schroeder, Will (14%)
  • Law, Charles (7%)
  • Gobbi, David (5%)
CVS logs (CVSweb):
  • .cxx (/Rendering/vtkTexture.cxx)
  • .h (/Rendering/vtkTexture.h)
Examples:
vtkTexture (Examples)
Tests:
vtkTexture (Tests)

Definition at line 80 of file vtkTexture.h.

Public Types

typedef vtkProcessObject Superclass

Public Member Functions

virtual const char * GetClassName ()
virtual int IsA (const char *type)
void PrintSelf (ostream &os, vtkIndent indent)
virtual void Render (vtkRenderer *ren)
virtual void ReleaseGraphicsResources (vtkWindow *)
virtual void Load (vtkRenderer *)
unsigned char * MapScalarsToColors (vtkDataArray *scalars)
virtual int GetRepeat ()
virtual void SetRepeat (int)
virtual void RepeatOn ()
virtual void RepeatOff ()
virtual int GetInterpolate ()
virtual void SetInterpolate (int)
virtual void InterpolateOn ()
virtual void InterpolateOff ()
virtual void SetQuality (int)
virtual int GetQuality ()
void SetQualityToDefault ()
void SetQualityTo16Bit ()
void SetQualityTo32Bit ()
virtual int GetMapColorScalarsThroughLookupTable ()
virtual void SetMapColorScalarsThroughLookupTable (int)
virtual void MapColorScalarsThroughLookupTableOn ()
virtual void MapColorScalarsThroughLookupTableOff ()
void SetInput (vtkImageData *input)
vtkImageDataGetInput ()
void SetLookupTable (vtkLookupTable *)
virtual vtkLookupTableGetLookupTable ()
virtual vtkUnsignedCharArrayGetMappedScalars ()

Static Public Member Functions

vtkTextureNew ()
int IsTypeOf (const char *type)
vtkTextureSafeDownCast (vtkObject *o)

Protected Member Functions

 vtkTexture ()
 ~vtkTexture ()

Protected Attributes

int Repeat
int Interpolate
int Quality
int MapColorScalarsThroughLookupTable
vtkLookupTableLookupTable
vtkUnsignedCharArrayMappedScalars
int SelfAdjustingTableRange


Member Typedef Documentation

typedef vtkProcessObject vtkTexture::Superclass
 

Reimplemented from vtkProcessObject.

Reimplemented in vtkMesaTexture, and vtkOpenGLTexture.

Definition at line 84 of file vtkTexture.h.


Constructor & Destructor Documentation

vtkTexture::vtkTexture  )  [protected]
 

vtkTexture::~vtkTexture  )  [protected]
 


Member Function Documentation

vtkTexture* vtkTexture::New  )  [static]
 

Create an object with Debug turned off, modified time initialized to zero, and reference counting on.

Reimplemented from vtkAlgorithm.

Reimplemented in vtkMesaTexture, and vtkOpenGLTexture.

virtual const char* vtkTexture::GetClassName  )  [virtual]
 

Reimplemented from vtkProcessObject.

Reimplemented in vtkMesaTexture, and vtkOpenGLTexture.

int vtkTexture::IsTypeOf const char *  type  )  [static]
 

Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeRevisionMacro found in vtkSetGet.h.

Reimplemented from vtkProcessObject.

Reimplemented in vtkMesaTexture, and vtkOpenGLTexture.

virtual int vtkTexture::IsA const char *  type  )  [virtual]
 

Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeRevisionMacro found in vtkSetGet.h.

Reimplemented from vtkProcessObject.

Reimplemented in vtkMesaTexture, and vtkOpenGLTexture.

vtkTexture* vtkTexture::SafeDownCast vtkObject o  )  [static]
 

Reimplemented from vtkProcessObject.

Reimplemented in vtkMesaTexture, and vtkOpenGLTexture.

void vtkTexture::PrintSelf ostream &  os,
vtkIndent  indent
[virtual]
 

Methods invoked by print to print information about the object including superclasses. Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.

Reimplemented from vtkProcessObject.

Reimplemented in vtkMesaTexture, and vtkOpenGLTexture.

virtual void vtkTexture::Render vtkRenderer ren  )  [virtual]
 

Renders a texture map. It first checks the object's modified time to make sure the texture maps Input is valid, then it invokes the Load() method.

virtual void vtkTexture::ReleaseGraphicsResources vtkWindow  )  [inline, virtual]
 

Release any graphics resources that are being consumed by this texture. The parameter window could be used to determine which graphic resources to release.

Reimplemented in vtkMesaTexture, and vtkOpenGLTexture.

Definition at line 95 of file vtkTexture.h.

virtual void vtkTexture::Load vtkRenderer  )  [inline, virtual]
 

Abstract interface to renderer. Each concrete subclass of vtkTexture will load its data into graphics system in response to this method invocation.

Reimplemented in vtkMesaTexture, and vtkOpenGLTexture.

Definition at line 100 of file vtkTexture.h.

virtual int vtkTexture::GetRepeat  )  [virtual]
 

Turn on/off the repetition of the texture map when the texture coords extend beyond the [0,1] range.

virtual void vtkTexture::SetRepeat int   )  [virtual]
 

Turn on/off the repetition of the texture map when the texture coords extend beyond the [0,1] range.

virtual void vtkTexture::RepeatOn  )  [virtual]
 

Turn on/off the repetition of the texture map when the texture coords extend beyond the [0,1] range.

virtual void vtkTexture::RepeatOff  )  [virtual]
 

Turn on/off the repetition of the texture map when the texture coords extend beyond the [0,1] range.

virtual int vtkTexture::GetInterpolate  )  [virtual]
 

Turn on/off linear interpolation of the texture map when rendering.

virtual void vtkTexture::SetInterpolate int   )  [virtual]
 

Turn on/off linear interpolation of the texture map when rendering.

virtual void vtkTexture::InterpolateOn  )  [virtual]
 

Turn on/off linear interpolation of the texture map when rendering.

virtual void vtkTexture::InterpolateOff  )  [virtual]
 

Turn on/off linear interpolation of the texture map when rendering.

virtual void vtkTexture::SetQuality int   )  [virtual]
 

Force texture quality to 16-bit or 32-bit. This might not be supported on all machines.

virtual int vtkTexture::GetQuality  )  [virtual]
 

Force texture quality to 16-bit or 32-bit. This might not be supported on all machines.

void vtkTexture::SetQualityToDefault  )  [inline]
 

Force texture quality to 16-bit or 32-bit. This might not be supported on all machines.

Definition at line 122 of file vtkTexture.h.

References VTK_TEXTURE_QUALITY_DEFAULT.

void vtkTexture::SetQualityTo16Bit  )  [inline]
 

Force texture quality to 16-bit or 32-bit. This might not be supported on all machines.

Definition at line 123 of file vtkTexture.h.

References VTK_TEXTURE_QUALITY_16BIT.

void vtkTexture::SetQualityTo32Bit  )  [inline]
 

Force texture quality to 16-bit or 32-bit. This might not be supported on all machines.

Definition at line 124 of file vtkTexture.h.

References VTK_TEXTURE_QUALITY_32BIT.

virtual int vtkTexture::GetMapColorScalarsThroughLookupTable  )  [virtual]
 

Turn on/off the mapping of color scalars through the lookup table. The default is Off. If Off, unsigned char scalars will be used directly as texture. If On, scalars will be mapped through the lookup table to generate 4-component unsigned char scalars. This ivar does not affect other scalars like unsigned short, float, etc. These scalars are always mapped through lookup tables.

virtual void vtkTexture::SetMapColorScalarsThroughLookupTable int   )  [virtual]
 

Turn on/off the mapping of color scalars through the lookup table. The default is Off. If Off, unsigned char scalars will be used directly as texture. If On, scalars will be mapped through the lookup table to generate 4-component unsigned char scalars. This ivar does not affect other scalars like unsigned short, float, etc. These scalars are always mapped through lookup tables.

virtual void vtkTexture::MapColorScalarsThroughLookupTableOn  )  [virtual]
 

Turn on/off the mapping of color scalars through the lookup table. The default is Off. If Off, unsigned char scalars will be used directly as texture. If On, scalars will be mapped through the lookup table to generate 4-component unsigned char scalars. This ivar does not affect other scalars like unsigned short, float, etc. These scalars are always mapped through lookup tables.

virtual void vtkTexture::MapColorScalarsThroughLookupTableOff  )  [virtual]
 

Turn on/off the mapping of color scalars through the lookup table. The default is Off. If Off, unsigned char scalars will be used directly as texture. If On, scalars will be mapped through the lookup table to generate 4-component unsigned char scalars. This ivar does not affect other scalars like unsigned short, float, etc. These scalars are always mapped through lookup tables.

void vtkTexture::SetInput vtkImageData input  ) 
 

This process object accepts image data as input.

vtkImageData* vtkTexture::GetInput  ) 
 

This process object accepts image data as input.

void vtkTexture::SetLookupTable vtkLookupTable  ) 
 

Specify the lookup table to convert scalars if necessary

virtual vtkLookupTable* vtkTexture::GetLookupTable  )  [virtual]
 

Specify the lookup table to convert scalars if necessary

virtual vtkUnsignedCharArray* vtkTexture::GetMappedScalars  )  [virtual]
 

Get Mapped Scalars

unsigned char* vtkTexture::MapScalarsToColors vtkDataArray scalars  ) 
 

Map scalar values into color scalars.


Member Data Documentation

int vtkTexture::Repeat [protected]
 

Definition at line 163 of file vtkTexture.h.

int vtkTexture::Interpolate [protected]
 

Definition at line 164 of file vtkTexture.h.

int vtkTexture::Quality [protected]
 

Definition at line 165 of file vtkTexture.h.

int vtkTexture::MapColorScalarsThroughLookupTable [protected]
 

Definition at line 166 of file vtkTexture.h.

vtkLookupTable* vtkTexture::LookupTable [protected]
 

Definition at line 167 of file vtkTexture.h.

vtkUnsignedCharArray* vtkTexture::MappedScalars [protected]
 

Definition at line 168 of file vtkTexture.h.

int vtkTexture::SelfAdjustingTableRange [protected]
 

Definition at line 171 of file vtkTexture.h.


The documentation for this class was generated from the following file: