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Pool Class Reference

Pool is a class to optimize memory allocation. More...

#include <Pool.H>

Collaboration diagram for Pool:

Collaboration graph
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List of all members.

Public Methods

 Pool (int a_ptrSize, const char *a_name="unnamed", int a_poolSize=100, int a_alignment=sizeof(int))
 ~Pool ()
void * getPtr ()
 request a section of memory of ptrSize_ contiguous bytes.

void returnPtr (void *a_ptr)
 return memory previous acquired with the getPtr() function.

long memUsage () const
 report how much memory this Pool is currently using.

void clear ()

Public Attributes

char m_name_ [64]

Static Public Attributes

PoolListm_poolList_

Friends

void dumpmemoryatexit ()

Detailed Description

Pool is a class to optimize memory allocation.

Pool is a class to optimize memory allocation. It is specialized to allocate fixed size chunks of memory specified by ptrSize in the constructor. Its operation is analogous to malloc, not new. It does not initialize the memory in any way. The constructor can optionally specify an initial pool size, and memory alignment. The pool size will grow as needed by calling new. The pool size never shrinks. Memory will be reclaimed at ~Pool(). The units of poolSize are number-of-ptrSize-chunks. The units of alignment are bytes.

Pool can only be used for objects of fixed size. Typically used in situations where a class or struct is being constantly constructed and deleted. Objects returned by value from functions, elements in a database, etc. Pool's tend to be allocated statically.

(from Copier.cpp)

    // static data member s_motionIemPool getting constructed
    Pool Copier::s_motionItemPool(sizeof(MotionItem), "Copier::MotionItem");

    // note the use of a 'placement new'
    MotionItem* item = new (s_motionItemPool.getPtr()) MotionItem(fromdi, todi, box);

    // if your object does requires it's destructor to be called.
    item->~MotionItem();

    // then return the memory chunk to your pool
    s_motionItemPool.returnPtr(item)

Technical note In the event of multi-threading Chombo, we will have to make pool access serialized (locks, single thread access, etc) or implement a fast lock-free version, or go back to new/delete and let the OS be clever again about memory management.


Constructor & Destructor Documentation

Pool::Pool int    a_ptrSize,
const char *    a_name = "unnamed",
int    a_poolSize = 100,
int    a_alignment = sizeof(int)
 

Parameters:
a_ptrSize  Size of fixed memory allocations needed
a_poolSize  Size of allocations (a_ptrSize*a_poolSize) made of the operating system. This controls the granularity of the Pool allocations. Smaller values result in less wasted memory, at the cost of more calls to the operating system for heap memory.
a_name  optional name for this Pool. Used in reporting memory by the memory tracking system in Chombo.

Pool::~Pool  
 


Member Function Documentation

void Pool::clear  
 

undocumented function, call this at own risk. You must be absolutely positive that you have returned all the ptr's you've asked for, or you can have major seg faults.

void* Pool::getPtr  
 

request a section of memory of ptrSize_ contiguous bytes.

long Pool::memUsage   const
 

report how much memory this Pool is currently using.

memUsage for a Pool only grows until Pool destruction. The Pool object has no knowledge of what pieces of memory it has parcelled out to a user, so it keeps it all available. The user is responsible for not leaking Pool memory.

void Pool::returnPtr void *    a_ptr
 

return memory previous acquired with the getPtr() function.


Friends And Related Function Documentation

void dumpmemoryatexit   [friend]
 


Member Data Documentation

char Pool::m_name_[64]
 

PoolList* Pool::m_poolList_ [static]
 


The documentation for this class was generated from the following file:
Generated on Wed Jan 19 17:56:28 2005 for Chombo&INSwithParticles by doxygen1.2.16