doBottomSmooth(LevelData< NodeFArrayBox > &a_phi, const LevelData< NodeFArrayBox > &a_rhs, const BoxLayoutData< BaseFab< int > > &a_mask, NodeMaskLevelOp *a_levelop_ptr)=0 | NodeMaskBaseBottomSmoother | [pure virtual] |
new_bottomSmoother() const=0 | NodeMaskBaseBottomSmoother | [pure virtual] |
NodeMaskBaseBottomSmoother() | NodeMaskBaseBottomSmoother | [inline] |
~NodeMaskBaseBottomSmoother() | NodeMaskBaseBottomSmoother | [inline, virtual] |