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BinFab.H

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00001 /* _______              __
00002   / ___/ /  ___  __ _  / /  ___
00003  / /__/ _ \/ _ \/  ' \/ _ \/ _ \
00004  \___/_//_/\___/_/_/_/_.__/\___/ 
00005 */
00006 //
00007 // This software is copyright (C) by the Lawrence Berkeley
00008 // National Laboratory.  Permission is granted to reproduce
00009 // this software for non-commercial purposes provided that
00010 // this notice is left intact.
00011 // 
00012 // It is acknowledged that the U.S. Government has rights to
00013 // this software under Contract DE-AC03-765F00098 between
00014 // the U.S.  Department of Energy and the University of
00015 // California.
00016 //
00017 // This software is provided as a professional and academic
00018 // contribution for joint exchange. Thus it is experimental,
00019 // is provided ``as is'', with no warranties of any kind
00020 // whatsoever, no support, no promise of updates, or printed
00021 // documentation. By using this software, you acknowledge
00022 // that the Lawrence Berkeley National Laboratory and
00023 // Regents of the University of California shall have no
00024 // liability with respect to the infringement of other
00025 // copyrights by any part of this software.
00026 //
00027 
00028 #ifndef BINFAB_H
00029 #define BINFAB_H
00030 
00031 #include "BaseFab.H"
00032 #include "RealVect.H"
00033 #include "FluxBox.H"
00034 #include "List.H"
00035 #include "Box.H"
00036 #include "ProblemDomain.H"
00037 
00038 
00039 
00041 
00048 template<class T>
00049 class BinFab : public BaseFab<List<T> >
00050 {
00051 public:
00052 
00054   BinFab();
00055 
00057   BinFab(const Box& a_domain, const RealVect& a_mesh_spacing,
00058          const RealVect& a_origin,
00059          const ProblemDomain& a_probdomain);
00060 
00062   BinFab(const BinFab& a_binfab);
00063 
00065   virtual ~BinFab();
00066 
00068   virtual void define(const Box& a_domain, const RealVect& a_mesh_spacing,
00069                       const RealVect& a_origin, 
00070                       const ProblemDomain& a_probdomain);
00071 
00072 
00074   virtual void reBin();
00075 
00077   virtual void addItem(const T& a_item);
00078 
00080   virtual void addItems(const List<T>& a_list);
00081 
00083   virtual void addItemsDestructive(List<T>& a_list);
00084 
00086   virtual void clear();
00087 
00089   virtual int size(const Box& box, const Interval& comps) const;
00090 
00092   virtual void linearOut(void* buf, const Box& R, const Interval& comps) const;
00093 
00095   virtual void linearIn(void* buf, const Box& R, const Interval& comps);
00096 
00098   static int preAllocatable() {return 2;}
00099 
00100   // also need linearIn, linearOut, copy, make BaseFab version virtual
00101 
00102 protected:
00103 
00105   RealVect m_origin;
00106   
00108   RealVect m_mesh_spacing;
00109 
00111   ProblemDomain m_probdomain;
00112 
00114   IntVect locateBin(const T&) const;
00115 
00116 };  
00117 
00118 #include "BinFabImplem.H"
00119 
00120 #endif 

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