add(const FaceIndex &face, const Real &weight, int variable=0) | FaceStencil | |
BaseStencil() | BaseStencil | [inline] |
clear() | FaceStencil | |
face(int i) const | FaceStencil | |
faces | FaceStencil | [private] |
FaceStencil() | FaceStencil | |
FaceStencil(const FaceStencil &a_facesten) | FaceStencil | |
index(int i) const | FaceStencil | [inline, virtual] |
operator*=(const Real &scaling) | FaceStencil | |
operator+=(const FaceStencil &a_facesten) | FaceStencil | |
operator=(const FaceStencil &a_facesten) | FaceStencil | |
outputToPout() const | FaceStencil | |
setAllVariables(int a_var) | FaceStencil | [inline] |
shift(const IntVect &a_shift) | FaceStencil | |
size() const | FaceStencil | [virtual] |
variable(int i) const | FaceStencil | [virtual] |
variable(int i) | FaceStencil | [virtual] |
variables | FaceStencil | [private] |
weight(int i) const | FaceStencil | [virtual] |
weights | FaceStencil | [private] |
~BaseStencil() | BaseStencil | [inline, virtual] |
~FaceStencil() | FaceStencil | [virtual] |