00001 /*========================================================================= 00002 00003 Program: Visualization Toolkit 00004 Module: $RCSfile: vtkActor2DCollection.h,v $ 00005 Language: C++ 00006 00007 Copyright (c) 1993-2001 Ken Martin, Will Schroeder, Bill Lorensen 00008 All rights reserved. 00009 00010 Redistribution and use in source and binary forms, with or without 00011 modification, are permitted provided that the following conditions are met: 00012 00013 * Redistributions of source code must retain the above copyright notice, 00014 this list of conditions and the following disclaimer. 00015 00016 * Redistributions in binary form must reproduce the above copyright notice, 00017 this list of conditions and the following disclaimer in the documentation 00018 and/or other materials provided with the distribution. 00019 00020 * Neither name of Ken Martin, Will Schroeder, or Bill Lorensen nor the names 00021 of any contributors may be used to endorse or promote products derived 00022 from this software without specific prior written permission. 00023 00024 * Modified source versions must be plainly marked as such, and must not be 00025 misrepresented as being the original software. 00026 00027 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ``AS IS'' 00028 AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 00029 IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 00030 ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHORS OR CONTRIBUTORS BE LIABLE FOR 00031 ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL 00032 DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR 00033 SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER 00034 CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, 00035 OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 00036 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 00037 00038 =========================================================================*/ 00057 #ifndef __vtkActor2DCollection_h 00058 #define __vtkActor2DCollection_h 00059 00060 #include "vtkPropCollection.h" 00061 #include "vtkActor2D.h" 00062 class vtkViewport; 00063 00064 class VTK_EXPORT vtkActor2DCollection : public vtkPropCollection 00065 { 00066 public: 00069 static vtkActor2DCollection *New(); 00070 00071 vtkTypeMacro(vtkActor2DCollection,vtkPropCollection); 00072 00075 void Sort(); 00076 00079 void AddItem(vtkActor2D *a); 00080 00082 int IsItemPresent(vtkActor2D *a); 00083 vtkActor2D *GetNextActor2D(); 00084 vtkActor2D *GetLastActor2D(); 00085 00089 vtkActor2D *GetNextItem(); 00090 vtkActor2D *GetLastItem(); 00091 00092 00094 void RenderOverlay(vtkViewport* viewport); 00095 00096 00097 protected: 00098 vtkActor2DCollection() {}; 00099 ~vtkActor2DCollection(); 00100 vtkActor2DCollection(const vtkActor2DCollection&) {}; 00101 void operator=(const vtkActor2DCollection&) {}; 00102 00103 virtual void DeleteElement(vtkCollectionElement *); 00104 00105 private: 00106 // hide the standard AddItem from the user and the compiler. 00107 void AddItem(vtkObject *o) { this->vtkCollection::AddItem(o); }; 00108 void AddItem(vtkProp *o) { this->vtkPropCollection::AddItem(o); }; 00109 int IsItemPresent(vtkObject *o) { return this->vtkCollection::IsItemPresent(o); }; 00110 00111 }; 00112 00113 inline int vtkActor2DCollection::IsItemPresent(vtkActor2D *a) 00114 { 00115 return this->vtkCollection::IsItemPresent((vtkObject *)a); 00116 } 00117 00118 inline vtkActor2D *vtkActor2DCollection::GetNextActor2D() 00119 { 00120 return vtkActor2D::SafeDownCast(this->GetNextItemAsObject()); 00121 } 00122 00123 inline vtkActor2D *vtkActor2DCollection::GetLastActor2D() 00124 { 00125 if ( this->Bottom == NULL ) 00126 { 00127 return NULL; 00128 } 00129 else 00130 { 00131 return vtkActor2D::SafeDownCast(this->Bottom->Item); 00132 } 00133 } 00134 00135 inline vtkActor2D *vtkActor2DCollection::GetNextItem() 00136 { 00137 return this->GetNextActor2D(); 00138 } 00139 00140 inline vtkActor2D *vtkActor2DCollection::GetLastItem() 00141 { 00142 return this->GetLastActor2D(); 00143 } 00144 00145 #endif 00146 00147 00148 00149 00150