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common/vtkActor2DCollection.h

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00001 /*=========================================================================
00002 
00003   Program:   Visualization Toolkit
00004   Module:    $RCSfile: vtkActor2DCollection.h,v $
00005   Language:  C++
00006 
00007 Copyright (c) 1993-2001 Ken Martin, Will Schroeder, Bill Lorensen 
00008 All rights reserved.
00009 
00010 Redistribution and use in source and binary forms, with or without
00011 modification, are permitted provided that the following conditions are met:
00012 
00013  * Redistributions of source code must retain the above copyright notice,
00014    this list of conditions and the following disclaimer.
00015 
00016  * Redistributions in binary form must reproduce the above copyright notice,
00017    this list of conditions and the following disclaimer in the documentation
00018    and/or other materials provided with the distribution.
00019 
00020  * Neither name of Ken Martin, Will Schroeder, or Bill Lorensen nor the names
00021    of any contributors may be used to endorse or promote products derived
00022    from this software without specific prior written permission.
00023 
00024  * Modified source versions must be plainly marked as such, and must not be
00025    misrepresented as being the original software.
00026 
00027 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ``AS IS''
00028 AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
00029 IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
00030 ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHORS OR CONTRIBUTORS BE LIABLE FOR
00031 ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
00032 DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
00033 SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
00034 CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
00035 OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
00036 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
00037 
00038 =========================================================================*/
00057 #ifndef __vtkActor2DCollection_h
00058 #define __vtkActor2DCollection_h
00059 
00060 #include "vtkPropCollection.h"
00061 #include "vtkActor2D.h"
00062 class vtkViewport;
00063 
00064 class VTK_EXPORT vtkActor2DCollection : public vtkPropCollection
00065 {
00066  public:
00069   static vtkActor2DCollection *New();
00070 
00071   vtkTypeMacro(vtkActor2DCollection,vtkPropCollection);
00072 
00075   void Sort();
00076   
00079   void AddItem(vtkActor2D *a);
00080 
00082   int IsItemPresent(vtkActor2D *a);
00083   vtkActor2D *GetNextActor2D();
00084   vtkActor2D *GetLastActor2D();
00085 
00089  vtkActor2D *GetNextItem();
00090  vtkActor2D *GetLastItem();
00091 
00092     
00094   void RenderOverlay(vtkViewport* viewport);
00095 
00096 
00097 protected:
00098   vtkActor2DCollection() {};
00099   ~vtkActor2DCollection();
00100   vtkActor2DCollection(const vtkActor2DCollection&) {};
00101   void operator=(const vtkActor2DCollection&) {};
00102 
00103   virtual void DeleteElement(vtkCollectionElement *); 
00104 
00105 private:
00106   // hide the standard AddItem from the user and the compiler.
00107   void AddItem(vtkObject *o) { this->vtkCollection::AddItem(o); };
00108   void AddItem(vtkProp *o) { this->vtkPropCollection::AddItem(o); };
00109   int IsItemPresent(vtkObject *o) { return this->vtkCollection::IsItemPresent(o); };
00110 
00111 };
00112 
00113 inline int vtkActor2DCollection::IsItemPresent(vtkActor2D *a) 
00114 {
00115   return this->vtkCollection::IsItemPresent((vtkObject *)a);
00116 }
00117 
00118 inline vtkActor2D *vtkActor2DCollection::GetNextActor2D() 
00119 { 
00120   return vtkActor2D::SafeDownCast(this->GetNextItemAsObject());
00121 }
00122 
00123 inline vtkActor2D *vtkActor2DCollection::GetLastActor2D() 
00124 { 
00125   if ( this->Bottom == NULL )
00126     {
00127     return NULL;
00128     }
00129   else
00130     {
00131     return vtkActor2D::SafeDownCast(this->Bottom->Item);
00132     }
00133 }
00134 
00135 inline vtkActor2D *vtkActor2DCollection::GetNextItem() 
00136 { 
00137   return this->GetNextActor2D();
00138 }
00139 
00140 inline vtkActor2D *vtkActor2DCollection::GetLastItem() 
00141 {
00142   return this->GetLastActor2D();
00143 }
00144 
00145 #endif
00146 
00147 
00148 
00149 
00150 

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