00001 /*========================================================================= 00002 00003 Program: Visualization Toolkit 00004 Module: $RCSfile: vtkProjectedTexture.h,v $ 00005 Language: C++ 00006 00007 00008 Copyright (c) 1993-2001 Ken Martin, Will Schroeder, Bill Lorensen 00009 All rights reserved. 00010 00011 Redistribution and use in source and binary forms, with or without 00012 modification, are permitted provided that the following conditions are met: 00013 00014 * Redistributions of source code must retain the above copyright notice, 00015 this list of conditions and the following disclaimer. 00016 00017 * Redistributions in binary form must reproduce the above copyright notice, 00018 this list of conditions and the following disclaimer in the documentation 00019 and/or other materials provided with the distribution. 00020 00021 * Neither name of Ken Martin, Will Schroeder, or Bill Lorensen nor the names 00022 of any contributors may be used to endorse or promote products derived 00023 from this software without specific prior written permission. 00024 00025 * Modified source versions must be plainly marked as such, and must not be 00026 misrepresented as being the original software. 00027 00028 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ``AS IS'' 00029 AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 00030 IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 00031 ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHORS OR CONTRIBUTORS BE LIABLE FOR 00032 ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL 00033 DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR 00034 SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER 00035 CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, 00036 OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 00037 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 00038 00039 =========================================================================*/ 00062 #ifndef __vtkProjectedTexture_h 00063 #define __vtkProjectedTexture_h 00064 00065 #include "vtkDataSetToDataSetFilter.h" 00066 00067 class VTK_EXPORT vtkProjectedTexture : public vtkDataSetToDataSetFilter 00068 { 00069 public: 00070 static vtkProjectedTexture *New(); 00071 vtkTypeMacro(vtkProjectedTexture,vtkDataSetToDataSetFilter); 00072 void PrintSelf(ostream& os, vtkIndent indent); 00073 00075 vtkSetVector3Macro(Position,float); 00076 vtkGetVectorMacro(Position,float,3); 00077 00080 void SetFocalPoint(float focalPoint[3]); 00081 void SetFocalPoint(float x, float y, float z); 00082 vtkGetVectorMacro(FocalPoint,float,3); 00083 00085 vtkGetVectorMacro(Orientation,float,3); 00086 00087 // Set/Get the up vector of the projector. 00088 vtkSetVector3Macro(Up,float); 00089 vtkGetVectorMacro(Up,float,3); 00090 00091 // Set/Get the aspect ratio of a perpendicular cross-section of the 00092 // the projector's frustum. The aspect ratio consists of three 00093 // numbers: (x, y, z), where x is the width of the 00094 // frustum, y is the height, and z is the perpendicular 00095 // distance from the focus of the projector. 00096 vtkSetVector3Macro(AspectRatio,float); 00097 vtkGetVectorMacro(AspectRatio,float,3); 00098 00100 vtkSetVector2Macro(SRange,float); 00101 vtkGetVectorMacro(SRange,float,2); 00102 00104 vtkSetVector2Macro(TRange,float); 00105 vtkGetVectorMacro(TRange,float,2); 00106 00107 protected: 00108 vtkProjectedTexture(); 00109 ~vtkProjectedTexture() {}; 00110 vtkProjectedTexture(const vtkProjectedTexture&) {}; 00111 void operator=(const vtkProjectedTexture&) {}; 00112 00113 void Execute(); 00114 void ComputeNormal(); 00115 00116 float Position[3]; 00117 float Orientation[3]; 00118 float FocalPoint[3]; 00119 float Up[3]; 00120 float AspectRatio[3]; 00121 float SRange[2]; 00122 float TRange[2]; 00123 }; 00124 00125 #endif 00126