00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00044 #ifndef __vtkMatrix4x4_h
00045 #define __vtkMatrix4x4_h
00046
00047 #include "vtkObject.h"
00048
00049 class VTK_COMMON_EXPORT vtkMatrix4x4 : public vtkObject
00050 {
00051
00052
00053
00054
00055
00056
00057
00058
00059
00060 public:
00061 double Element[4][4];
00062
00064 static vtkMatrix4x4 *New();
00065
00066 vtkTypeRevisionMacro(vtkMatrix4x4,vtkObject);
00067 void PrintSelf(ostream& os, vtkIndent indent);
00068
00070
00072 void DeepCopy(vtkMatrix4x4 *source)
00073 {vtkMatrix4x4::DeepCopy(*this->Element,source); this->Modified(); }
00075
00076 static void DeepCopy(double Elements[16], vtkMatrix4x4 *source)
00077 {vtkMatrix4x4::DeepCopy(Elements,*source->Element); }
00078 static void DeepCopy(double Elements[16], const double newElements[16]);
00079
00080
00082
00083 void DeepCopy(const double Elements[16])
00084 { this->DeepCopy(*this->Element,Elements); this->Modified(); }
00086
00088
00089 void Zero()
00090 { vtkMatrix4x4::Zero(*this->Element); this->Modified(); }
00092
00093 static void Zero(double Elements[16]);
00094
00095
00097
00098 void Identity()
00099 { vtkMatrix4x4::Identity(*this->Element); this->Modified();}
00101
00102 static void Identity(double Elements[16]);
00103
00104
00106
00108 static void Invert(vtkMatrix4x4 *in, vtkMatrix4x4 *out)
00109 {vtkMatrix4x4::Invert(*in->Element,*out->Element); out->Modified(); }
00110 void Invert()
00111 { vtkMatrix4x4::Invert(this,this); }
00113
00114 static void Invert(const double inElements[16], double outElements[16]);
00115
00116
00117
00119
00120 static void Transpose(vtkMatrix4x4 *in, vtkMatrix4x4 *out)
00121 {vtkMatrix4x4::Transpose(*in->Element,*out->Element); out->Modified(); }
00122 void Transpose()
00123 { vtkMatrix4x4::Transpose(this,this); }
00125
00126 static void Transpose(const double inElements[16], double outElements[16]);
00127
00128
00130
00132 void MultiplyPoint(const float in[4], float out[4])
00133 {vtkMatrix4x4::MultiplyPoint(*this->Element,in,out); }
00134 void MultiplyPoint(const double in[4], double out[4])
00135 {vtkMatrix4x4::MultiplyPoint(*this->Element,in,out); }
00137
00138
00139 static void MultiplyPoint(const double Elements[16],
00140 const float in[4], float out[4]);
00141 static void MultiplyPoint(const double Elements[16],
00142 const double in[4], double out[4]);
00143
00144
00146
00148 float *MultiplyPoint(const float in[4])
00149 {return this->MultiplyFloatPoint(in); }
00150 float *MultiplyFloatPoint(const float in[4])
00151 {this->MultiplyPoint(in,this->FloatPoint); return this->FloatPoint; }
00152 double *MultiplyDoublePoint(const double in[4])
00153 {this->MultiplyPoint(in,this->DoublePoint); return this->DoublePoint; }
00155
00157
00158 static void Multiply4x4(vtkMatrix4x4 *a, vtkMatrix4x4 *b, vtkMatrix4x4 *c) {
00159 vtkMatrix4x4::Multiply4x4(*a->Element,*b->Element,*c->Element); };
00161
00162 static void Multiply4x4(const double a[16], const double b[16],
00163 double c[16]);
00164
00165
00167
00168 void Adjoint(vtkMatrix4x4 *in, vtkMatrix4x4 *out)
00169 {vtkMatrix4x4::Adjoint(*in->Element,*out->Element);}
00171
00172 static void Adjoint(const double inElements[16], double outElements[16]);
00173
00174
00176 double Determinant() {return vtkMatrix4x4::Determinant(*this->Element);}
00177
00178 static double Determinant(const double Elements[16]);
00179
00180
00182 void SetElement(int i, int j, double value);
00183
00185
00186 double GetElement(int i, int j) const
00187 {return this->Element[i][j];}
00189
00190
00191 double *operator[](const unsigned int i)
00192 {return &(this->Element[i][0]);}
00193 const double *operator[](unsigned int i) const
00194 { return &(this->Element[i][0]); }
00195 void Adjoint(vtkMatrix4x4 &in,vtkMatrix4x4 &out)
00196 {this->Adjoint(&in,&out);}
00197 double Determinant(vtkMatrix4x4 &in)
00198 {return this->Determinant(&in);}
00199 double Determinant(vtkMatrix4x4 *in)
00200 {return vtkMatrix4x4::Determinant(*in->Element);}
00201 void Invert(vtkMatrix4x4 &in,vtkMatrix4x4 &out)
00202 {this->Invert(&in,&out);}
00203 void Transpose(vtkMatrix4x4 &in,vtkMatrix4x4 &out)
00204 {this->Transpose(&in,&out);}
00205 static void PointMultiply(const double Elements[16],
00206 const float in[4], float out[4]);
00207 static void PointMultiply(const double Elements[16],
00208 const double in[4], double out[4]);
00209
00210
00211 protected:
00212 vtkMatrix4x4() { vtkMatrix4x4::Identity(*this->Element); };
00213 ~vtkMatrix4x4() {};
00214
00215 float FloatPoint[4];
00216 double DoublePoint[4];
00217 private:
00218 vtkMatrix4x4(const vtkMatrix4x4&);
00219 void operator= (const vtkMatrix4x4&);
00220 };
00221
00222 inline void vtkMatrix4x4::SetElement(int i, int j, double value)
00223 {
00224 if (this->Element[i][j] != value)
00225 {
00226 this->Element[i][j] = value;
00227 this->Modified();
00228 }
00229 }
00230
00231 #endif
00232