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MeshRefine Member List

This is the complete list of members for MeshRefine, including all inherited members.
blockFactor() constMeshRefine
blockFactor(const int a_block_factor)MeshRefine
bufferSize() constMeshRefine
bufferSize(const int a_buffer_size)MeshRefine
computeLocalBlockFactors()MeshRefine [protected, virtual]
define(const Box &a_baseDomain, const Vector< int > &a_refRatios, const Real a_fillRatio, const int a_blockFactor, const int a_bufferSize, const int a_maxSize)MeshRefine
define(const ProblemDomain &a_baseDomain, const Vector< int > &a_refRatios, const Real a_fillRatio, const int a_blockFactor, const int a_bufferSize, const int a_maxSize)MeshRefine
fillRatio() constMeshRefine
fillRatio(const Real a_fill_ratio)MeshRefine
isDefined() constMeshRefine
m_blockFactorMeshRefine [protected]
m_bufferSizeMeshRefine [protected]
m_fillRatioMeshRefine [protected]
m_isDefinedMeshRefine [protected]
m_level_blockfactorsMeshRefine [protected]
m_maxSizeMeshRefine [protected]
m_nRefVectMeshRefine [protected]
m_vectDomainsMeshRefine [protected]
makeBoxes(Vector< Box > &a_mesh, const IntVectSet &a_tags, const IntVectSet &a_pnd, const ProblemDomain &a_domain, const int a_maxSize) const=0MeshRefine [pure virtual]
makePNDs(Vector< IntVectSet > &a_pnds, const int a_baseLevel, const int a_topLevel, const Vector< ProblemDomain > &a_domains, const IntVectSet &a_baseMesh, const Vector< int > &a_bufferSize) constMeshRefine [protected, virtual]
maxSize() constMeshRefine
maxSize(const int a_max_size)MeshRefine
MeshRefine()MeshRefine
MeshRefine(const Box &a_baseDomain, const Vector< int > &a_refRatios, const Real a_fillRatio, const int a_blockFactor, const int a_bufferSize, const int a_maxSize)MeshRefine
MeshRefine(const ProblemDomain &a_baseDomain, const Vector< int > &a_refRatios, const Real a_fillRatio, const int a_blockFactor, const int a_bufferSize, const int a_maxSize)MeshRefine
refRatios() constMeshRefine
refRatios(const Vector< int > &a_nRefVect)MeshRefine
regrid(Vector< Vector< Box > > &a_newmeshes, const IntVectSet &a_tags, const int a_baseLevel, const int a_topLevel, const Vector< Vector< Box > > &a_oldMeshes) constMeshRefine [virtual]
regrid(Vector< Vector< Box > > &a_newmeshes, const Vector< IntVectSet > &a_tags, const int a_baseLevel, const int a_topLevel, const Vector< Vector< Box > > &a_oldMeshes) constMeshRefine [virtual]
~MeshRefine()MeshRefine [virtual]

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