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BinFab.H

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00001 /*   _______              __
00002     / ___/ /  ___  __ _  / /  ___
00003    / /__/ _ \/ _ \/  ' \/ _ \/ _ \
00004    \___/_//_/\___/_/_/_/_.__/\___/
00005 */
00006 //
00007 // This software is copyright (C) by the Lawrence Berkeley
00008 // National Laboratory.  Permission is granted to reproduce
00009 // this software for non-commercial purposes provided that
00010 // this notice is left intact.
00011 //
00012 // It is acknowledged that the U.S. Government has rights to
00013 // this software under Contract DE-AC03-765F00098 between
00014 // the U.S.  Department of Energy and the University of
00015 // California.
00016 //
00017 // This software is provided as a professional and academic
00018 // contribution for joint exchange. Thus it is experimental,
00019 // is provided ``as is'', with no warranties of any kind
00020 // whatsoever, no support, no promise of updates, or printed
00021 // documentation. By using this software, you acknowledge
00022 // that the Lawrence Berkeley National Laboratory and
00023 // Regents of the University of California shall have no
00024 // liability with respect to the infringement of other
00025 // copyrights by any part of this software.
00026 //
00027 
00028 #ifndef _BINFAB_H_
00029 #define _BINFAB_H_
00030 
00031 #include "BaseFab.H"
00032 #include "RealVect.H"
00033 #include "FluxBox.H"
00034 #include "List.H"
00035 #include "Box.H"
00036 #include "ProblemDomain.H"
00037 
00039 
00045 template<class T>
00046 class BinFab : public BaseFab<List<T> >
00047 {
00048 public:
00050   BinFab();
00051 
00053   BinFab(const Box&           a_domain,
00054          const RealVect&      a_mesh_spacing,
00055          const RealVect&      a_origin,
00056          const ProblemDomain& a_probdomain);
00057 
00059   BinFab(const BinFab& a_binfab);
00060 
00062   virtual ~BinFab();
00063 
00065   virtual void define(const Box&           a_domain,
00066                       const RealVect&      a_mesh_spacing,
00067                       const RealVect&      a_origin,
00068                       const ProblemDomain& a_probdomain);
00069 
00071   virtual void reBin();
00072 
00074   virtual void addItem(const T& a_item);
00075 
00077   virtual void addItems(const List<T>& a_list);
00078 
00080   virtual void addItemsDestructive(List<T>& a_list);
00081 
00083   virtual void addItemsDestructive(List<T>& a_list ,const Box& a_valid, bool a_in = true);
00084 
00086   virtual void clear();
00087 
00089 
00092   virtual int numItems(const Box&      a_box   = Box(),
00093                        const Interval& a_comps = Interval()) const;
00094 
00095   // Linearization functions
00096 
00098 
00101   virtual int size(const Box& a_box, const Interval& a_comps) const;
00102 
00104 
00108   virtual void linearOut(void* a_buf, const Box& a_box, const Interval& a_comps) const;
00109 
00111 
00115   virtual void linearIn(void* a_buf, const Box& a_box, const Interval& a_comps);
00116 
00118   static int preAllocatable() { return 2; }
00119 
00120 protected:
00122   RealVect m_origin;
00123 
00125   RealVect m_mesh_spacing;
00126 
00128   ProblemDomain m_probdomain;
00129 
00131   inline IntVect locateBin(const T& a_item) const;
00132 };
00133 
00134 // Implementation
00135 #include "BinFabImplem.H"
00136 
00137 #endif

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