#include "Box.H"
#include "ProblemDomain.H"
#include "Vector.H"
#include "REAL.H"
#include "NamespaceHeader.H"
#include "NamespaceFooter.H"
Go to the source code of this file.
Functions | |
int | EBEllipticLoadBalance (Vector< int > &a_proc, const Vector< Box > &a_boxes, const ProblemDomain &a_domain, bool a_verbose=false) |
void | getPoissonLoadsAndBoxes (Vector< unsigned long long > &a_loads, Vector< Box > &a_boxes, const DisjointBoxLayout &a_dblOrig, const ProblemDomain &a_domain) |
int EBEllipticLoadBalance | ( | Vector< int > & | a_proc, | |
const Vector< Box > & | a_boxes, | |||
const ProblemDomain & | a_domain, | |||
bool | a_verbose = false | |||
) |
Load balance a Vector of Boxes. We make the loads bases on a few ad hoc ideas. we shall make fully covered boxes = constant load = covered load we shall say that irregular points get irregular factor more load than regular points.
void getPoissonLoadsAndBoxes | ( | Vector< unsigned long long > & | a_loads, | |
Vector< Box > & | a_boxes, | |||
const DisjointBoxLayout & | a_dblOrig, | |||
const ProblemDomain & | a_domain | |||
) |