#include <Stencils.H>
Public Member Functions | |
FaceStencil () | |
~FaceStencil () | |
void | clear () |
void | add (const FaceIndex &face, const Real &weight, int variable=0) |
int | size () const |
const FaceIndex & | face (int i) const |
const Real & | weight (int i) const |
const int & | variable (int i) const |
int & | variable (int i) |
FaceStencil & | operator+= (const FaceStencil &a_facesten) |
FaceStencil & | operator= (const FaceStencil &a_facesten) |
FaceStencil (const FaceStencil &a_facesten) | |
void | operator*= (const Real &scaling) |
Private Attributes | |
Vector< FaceIndex > | faces |
the Faces | |
Vector< Real > | weights |
the weights | |
Vector< int > | variables |
the variable numbers |
FaceStencil::FaceStencil | ( | ) |
FaceStencil::~FaceStencil | ( | ) |
FaceStencil::FaceStencil | ( | const FaceStencil & | a_facesten | ) |
void FaceStencil::clear | ( | ) |
add an Face and it's weight If the face is already in the stencil, add the weights.
int FaceStencil::size | ( | ) | const |
number of Faces in the Stencil
const FaceIndex& FaceStencil::face | ( | int | i | ) | const |
access an Face
const Real& FaceStencil::weight | ( | int | i | ) | const |
access a weight
const int& FaceStencil::variable | ( | int | i | ) | const |
int& FaceStencil::variable | ( | int | i | ) |
FaceStencil& FaceStencil::operator+= | ( | const FaceStencil & | a_facesten | ) |
add all faces and weights of inputs to this. If a face is already in the stencil, add the weights. only addition is well-defined here as far as arithmatic operations are concerned.
FaceStencil& FaceStencil::operator= | ( | const FaceStencil & | a_facesten | ) |
void FaceStencil::operator*= | ( | const Real & | scaling | ) |
Vector<FaceIndex> FaceStencil::faces [private] |
the Faces
Vector<Real> FaceStencil::weights [private] |
the weights
Vector<int> FaceStencil::variables [private] |
the variable numbers