#include "Box.H"
#include "ProblemDomain.H"
#include "Vector.H"
#include "REAL.H"
#include "EBIndexSpace.H"
#include "NamespaceHeader.H"
#include "NamespaceFooter.H"
 
Go to the source code of this file.
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| int  | EBEllipticLoadBalance (Vector< int > &a_proc, const Vector< Box > &a_boxes, const ProblemDomain &a_domain, bool a_verbose=false, const EBIndexSpace *a_ebisPtr=Chombo_EBIS::instance()) | 
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| void  | getPoissonLoadsAndBoxes (Vector< unsigned long long > &a_loads, Vector< Box > &a_boxes, const DisjointBoxLayout &a_dblOrig, const ProblemDomain &a_domain, const EBIndexSpace *a_ebisPtr=Chombo_EBIS::instance()) | 
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| void  | resetLoadOrder (Vector< unsigned long long > &a_loads, Vector< Box > &a_newBoxes, Vector< Box > &a_oldBoxes) | 
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◆ _EBELLIPTICLOADBALANCE_H_
      
        
          | #define _EBELLIPTICLOADBALANCE_H_ | 
        
      
 
 
◆ EBEllipticLoadBalance()
Load balance a Vector of Boxes. We make the loads bases on a few ad hoc ideas. we shall make fully covered boxes = constant load = covered load we shall say that irregular points get irregular factor more load than regular points. 
 
 
◆ getPoissonLoadsAndBoxes()
◆ resetLoadOrder()