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| BRMeshRefine () |
| Default constructor – leaves object in an unusable state. More...
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| BRMeshRefine (const Box &a_baseDomain, const Vector< int > &a_refRatios, const Real a_fillRatio, const int a_blockFactor, const int a_bufferSize, const int a_maxSize) |
| Full constructor – leaves object in usable state. More...
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| BRMeshRefine (const ProblemDomain &a_baseDomain, const Vector< int > &a_refRatios, const Real a_fillRatio, const int a_blockFactor, const int a_bufferSize, const int a_maxSize) |
| Full constructor – leaves object in usable state. More...
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virtual | ~BRMeshRefine () |
| Destructor. More...
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void | define (const Box &a_baseDomain, const Vector< int > &a_refRatios, const Real a_fillRatio, const int a_blockFactor, const int a_bufferSize, const int a_maxSize) |
| Define function – size of RefRatios will define maximum number of levels. More...
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void | define (const ProblemDomain &a_baseDomain, const Vector< int > &a_refRatios, const Real a_fillRatio, const int a_blockFactor, const int a_bufferSize, const int a_maxSize) |
| Define function – size of RefRatios will define maximum number of levels. More...
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void | makeBoxes (Vector< Box > &a_mesh, const IntVectSet &a_tags, const IntVectSet &a_pnd, const ProblemDomain &a_domain, const int a_maxSize, const int a_totalBufferSize) const |
| Constructs a set of boxes which covers a set of tagged cells. More...
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void | makeBoxes (std::list< Box > &a_mesh, IntVectSet &a_tags, const IntVectSet &a_pnd, const ProblemDomain &a_domain, const int a_maxSize, const int a_depth, const int a_totalBufferSize) const |
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| MeshRefine () |
| default constructor – leaves object in an unusable state More...
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| MeshRefine (const Box &a_baseDomain, const Vector< int > &a_refRatios, const Real a_fillRatio, const int a_blockFactor, const int a_bufferSize, const int a_maxSize) |
| full constructor – leaves object in usable state More...
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| MeshRefine (const ProblemDomain &a_baseDomain, const Vector< int > &a_refRatios, const Real a_fillRatio, const int a_blockFactor, const int a_bufferSize, const int a_maxSize) |
| full constructor – leaves object in usable state More...
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virtual | ~MeshRefine () |
| destructor More...
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void | define (const Box &a_baseDomain, const Vector< int > &a_refRatios, const Real a_fillRatio, const int a_blockFactor, const int a_bufferSize, const int a_maxSize) |
| define function – size of RefRatios will define maximum number of levels More...
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virtual int | regrid (Vector< Vector< Box > > &a_newmeshes, const IntVectSet &a_tags, const int a_baseLevel, const int a_topLevel, const Vector< Vector< Box > > &a_oldMeshes) |
| create hierarchy of grids from a single level of tags More...
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virtual int | regrid (Vector< Vector< Box > > &a_newmeshes, Vector< IntVectSet > &a_tags, const int a_baseLevel, const int a_topLevel, const Vector< Vector< Box > > &a_oldMeshes) |
| create hierarchy of grids from tags at all levels More...
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const Vector< int > & | refRatios () const |
| returns vector of refinement ratios More...
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Real | fillRatio () const |
| returns fillRatio More...
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int | blockFactor () const |
| returns blocking factor More...
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int | bufferSize () const |
| returns proper nesting buffer size More...
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int | maxSize () const |
| returns maximum box size in any dimension – 0 means no limit More...
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void | refRatios (const Vector< int > &a_nRefVect) |
| sets vector of refinement ratios More...
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virtual void | fillRatio (const Real a_fill_ratio) |
| sets fillRatio More...
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virtual void | blockFactor (const int a_block_factor) |
| sets blocking factor More...
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virtual void | bufferSize (const int a_buffer_size) |
| sets proper nesting buffer size More...
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virtual void | maxSize (const int a_max_size) |
| sets maximum box size in any dimension – 0 means no limit More...
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bool | isDefined () const |
| has this object been defined properly? More...
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void | granularity (int a_granularity) |
| sets proper nesting region granularity. More...
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void | setPNDMode (int a_mode) |
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void | setRefineDirs (const IntVect &a_refineDirs) |
| set each component to 1 or 0 according to whether or not we refine in that direction. Default IntVect::Unit. More...
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IntVect | inRefineDirs (int a_val) const |
| returns IntVect with component d set to a_val if m_refineDirs[d] == 1; else 1. More...
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void | restrictUnrefined (Box &a_box) const |
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void | restrictUnrefined (IntVectSet &a_ivs) const |
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void | splitBox (std::list< Box > &a_boxes, const std::list< Box >::iterator &a_boxindex, const int a_dimension, const int a_maxboxsize) const |
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void | splitBox (std::list< Box > &a_boxes, const std::list< Box >::iterator &a_boxindex, const int a_maxboxsize) const |
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Vector< int > | makeTrace (const IntVectSet &a_Ivs, int a_dir) const |
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void | makeTraces (const IntVectSet &a_Ivs, Vector< int > *a_traces) const |
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int | findSplit (const Vector< int > &a_trace) const |
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int | findSplit (const Vector< int > &a_trace, const int a_maxSize) const |
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int | findMaxInflectionPoint (const Vector< int > &a_trace, int &a_maxVal) const |
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int | findMaxInflectionPoint (const Vector< int > &a_trace, int &a_maxVal, const int a_maxSize) const |
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void | splitTags (const IntVectSet &a_tags, const int a_split_dir, const int a_split_indx, IntVectSet &a_tags_lo, IntVectSet &a_tags_hi) const |
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void | splitTagsInPlace (const int a_split_dir, const int a_split_indx, IntVectSet &a_tags_inout_lo, IntVectSet &a_tags_hi) const |
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void | splitTagsInBestDimension (IntVectSet &a_tags_inout_lo, IntVectSet &a_tags_hi, const int a_maxSize) const |
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void | breakBoxes (Vector< Box > &a_vboxin, const int &a_maxSize, const int &a_idir) const |
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int | maxloc (const int *a_V, const int a_Size) const |
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void | makeBoxesParallel (std::list< Box > &a_mesh, IntVectSet &a_tags, const IntVectSet &a_pnd, const ProblemDomain &a_domain, const int a_maxSize, const int a_depth, const int a_totalBufferSize, const int a_minSize, const Interval &a_procInterval) const |
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void | sendBoxesParallel (const std::list< Box > &a_mesh, int tag) const |
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void | receiveBoxesParallel (const Interval &a_from, const Interval &a_to, std::list< Box > &a_mesh, int tag) const |
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int | longsideRefineDirs (const Box &a_bx, int &a_dir) const |
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virtual void | computeLocalBlockFactors () |
| computes local blockFactors used internally to enforce the BlockFactor More...
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virtual bool | properlyNested (const Box &a_box, const ProblemDomain &a_domain, const IntVectSet &a_pnd, int a_totalBuffer) const |
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virtual void | makePNDs (Vector< IntVectSet > &a_pnds, Vector< int > &a_totalBufferSize, const int a_baseLevel, const int a_topLevel, const Vector< ProblemDomain > &a_domains, const IntVectSet &a_baseMesh, const Vector< int > &a_bufferSize) const |
| Computes proper nesting domains. More...
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virtual void | makePNDs (Vector< IntVectSet > &a_pnds, Vector< int > &a_totalBufferSize, const int a_baseLevel, const int a_topLevel, const Vector< ProblemDomain > &a_domains, const Vector< Box > &a_baseMesh, const Vector< int > &a_bufferSize) const |
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virtual void | buildSupport (const ProblemDomain &lvldomain, Vector< Box > &lvlboxes, IntVectSet &modifiedTags) |
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virtual void | clipBox (Box &a_box, const ProblemDomain &a_domain) const |
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Class which manages Berger-Rigoutsos grid generation.
This class manages grid generation from sets of tagged cells using the Berger-Rigoutsos algorithm in the context of the MeshRefine class from which it is derived
There are two ways grids can be defined based on tagged cells. one takes a single IntVectSet of tags defined on the BaseLevel mesh and uses that set of tags for every level to be refined; the other takes a Vector<IntVectSet> of tags defined on all the mesh levels to be refined and uses those.
Long Description:
Create new meshes based on tagged cells on a range of levels of a mesh hierarchy. Each level of tagged cells is used to generate a new mesh at the next finer level. The finest level in the output mesh will be one level higher than the top of the range of levels given as input. As a special case, use the same tags (appropriately refined) for all levels.
Usage:
Call the regrid functions after computing error estimates and tagging cells. To add a new mesh level, set TopLevel to the index of the finest level in the existing mesh and define tags on the finest level. To keep the existing number of mesh levels, set TopLevel to one less than the index of the finest level and don't define any tags on the finest level. If a single IntVectSet of tags is passed (instead of a Vector<IntVectSet>) then the same tags (properly refined) will be used for all the new meshes up to level TopLevel+1. In any case, the meshes at levels BaseLevel and below are not modified. The output argument newmeshes will be reallocated to the necessary size before being used. When this function returns, the elements of the newmeshes vector corresponding to the unchanged levels will be filled in with copies of the levels from the old mesh vector. The variable tags is modified in an undefined way, so its contents should not be relied upon. The variable BlockFactor specifies the amount by which each box will be coarsenable. Every grid box will have an integral multiple of BlockFactor cells in each dimension and also lower index values that are integral multiples. As a side effect, the minimum box size will be BlockFactor.
Expensive validations are done only when debugging is enabled (i.e. the DEBUG make variable is "TRUE").
Usage Notes:
All the input vectors should be defined with max index >= TopLevel. They should have values for indices [BaseLevel:TopLevel]. (except for OldMeshes, which must be defined for all indices). The new mesh vector newmeshes will be redefined up to index TopLevel+1. RefRatios should be defined such that RefRatios[L] is the value to use to refine the level L mesh to produce the level L+1 mesh. The tags vector is modified in an undefined manner. The output variable newmeshes may not be completely defined if an exception occurs. The BlockFactor can be used to force a minimum box size.