Chombo + EB + MF
3.2

Virtual base class for defining edgebased quadratures. More...
#include <EdgeQuadrature.H>
Public Member Functions  
virtual  ~EdgeQuadrature () 
virtual const Vector< QuadratureElement >  coefficients (int dir1, int dir2) const =0 
returns quadrature coefficients – intervals are from [1,1] More...  
virtual Real  weightMult (const RealVect &a_length, int dir1, int dir2) const =0 
scale to apply to weight More...  
virtual EdgeQuadrature *  new_quadrature () const =0 
make a copy of myself More...  
Virtual base class for defining edgebased quadratures.
Note that an "edge" is something which is codimension 2 in the SpaceDim space (in 2D, it's a point, in 3D, it's an edge, and in 4D, it's a face. This API is designed to seamlessly work in any dimensional space, as long as the coefficients have been defined correctly in the derived class.

inlinevirtual 
Destructor.

pure virtual 
returns quadrature coefficients – intervals are from [1,1]
dim1 and dim2 define the directions in which the edge coordinate do not vary. In other words, in 3D, if dir1=0 and dir2=1, then the edge will be constant in x and y, and will vary in z. The elements of the "location" vector in dir1 and dir2 are zeros.
Implemented in GaussianQuadrature, and NewtonCotesQuadrature.

pure virtual 
scale to apply to weight
Implemented in GaussianQuadrature, and NewtonCotesQuadrature.

pure virtual 
make a copy of myself
Implemented in GaussianQuadrature, and NewtonCotesQuadrature.