#include "REAL.H"
#include "Vector.H"
#include "LevelData.H"
#include "FArrayBox.H"
#include "Interval.H"
#include "FluxBox.H"
#include "CoordSys.H"
#include "NamespaceHeader.H"
#include "NamespaceFooter.H"
Go to the source code of this file.
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Real | computeNorm (const Vector< LevelData< FArrayBox > * > &a_phi, const Vector< int > &a_nRefFine, const Vector< CoordSys< FArrayBox, FluxBox > * > &a_coordSys, const Interval a_comps=Interval(0, 0), const int a_p=2, const int a_lBase=0) |
| Returns the volume-weighted norm of phi over all valid regions. More...
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Real | computeNorm (const LevelData< FArrayBox > &a_phi, const DisjointBoxLayout *a_finerGrids, const int a_nRefFine, const CoordSys< FArrayBox, FluxBox > *a_coordSys, const Interval a_comps=Interval(0, 0), const int a_p=2) |
| Returns the volume-weighted norm of phi over the valid region. More...
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Real | computeMax (const Vector< LevelData< FArrayBox > * > &a_phi, const Vector< int > &a_nRefFine, const Interval a_comps=Interval(0, 0), const int a_lBase=0) |
| Returns the max value of phi over all valid regions. More...
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◆ _COMPUTEMAPPEDNORM_H_
#define _COMPUTEMAPPEDNORM_H_ |
◆ computeNorm() [1/2]
Returns the volume-weighted norm of phi over all valid regions.
◆ computeNorm() [2/2]
Returns the volume-weighted norm of phi over the valid region.
◆ computeMax()
Returns the max value of phi over all valid regions.