#include <vtkFollower.h>
Inheritance diagram for vtkFollower:
Public Methods | |
virtual const char * | GetClassName () |
virtual int | IsA (const char *type) |
void | PrintSelf (ostream &os, vtkIndent indent) |
virtual int | RenderOpaqueGeometry (vtkViewport *viewport) |
virtual int | RenderTranslucentGeometry (vtkViewport *viewport) |
virtual void | Render (vtkRenderer *ren) |
virtual void | GetMatrix (vtkMatrix4x4 *m) |
virtual void | GetMatrix (double m[16]) |
virtual vtkMatrix4x4 * | GetMatrix () |
virtual void | SetCamera (vtkCamera *) |
virtual vtkCamera * | GetCamera () |
void | ShallowCopy (vtkProp *prop) |
void | GetMatrix (vtkMatrix4x4 &m) |
Static Public Methods | |
int | IsTypeOf (const char *type) |
vtkFollower * | SafeDownCast (vtkObject *o) |
vtkFollower * | New () |
Protected Methods | |
vtkFollower () | |
~vtkFollower () | |
vtkFollower (const vtkFollower &) | |
void | operator= (const vtkFollower &) |
Protected Attributes | |
vtkCamera * | Camera |
vtkActor * | Device |
vtkFollower is a subclass of vtkActor that always follows its specified camera. More specifically it will not change its position or scale, but it will continually update its orientation so that it is right side up and facing the camera. This is typically used for text labels in a scene. All of the adjustments that can be made to an actor also will take effect with a follower. So, if you change the orientation of the follower by 90 degrees, then it will follow the camera, but be off by 90 degrees.
Definition at line 67 of file vtkFollower.h.
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Definition at line 107 of file vtkFollower.h. |
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Return the class name as a string. This method is defined in all subclasses of vtkObject with the vtkTypeMacro found in vtkSetGet.h. Reimplemented from vtkActor. |
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Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. Reimplemented from vtkActor. |
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Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. Reimplemented from vtkActor. |
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Will cast the supplied object to vtkObject* is this is a safe operation (i.e., a safe downcast); otherwise NULL is returned. This method is defined in all subclasses of vtkObject with the vtkTypeMacro found in vtkSetGet.h. Reimplemented from vtkActor. |
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Methods invoked by print to print information about the object including superclasses. Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes. Reimplemented from vtkActor. |
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Creates a follower with no camera set Reimplemented from vtkActor. |
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This causes the actor to be rendered. It in turn will render the actor's property, texture map and then mapper. If a property hasn't been assigned, then the actor will create one automatically. Reimplemented from vtkActor. |
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Reimplemented from vtkActor. |
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Copy the follower's composite 4x4 matrix into the matrix provided. Reimplemented from vtkProp3D. |
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Reimplemented from vtkProp3D. Definition at line 85 of file vtkFollower.h. |
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Get a pointer to an internal vtkMatrix4x4. that represents Reimplemented from vtkProp3D. Definition at line 87 of file vtkFollower.h. |
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Set/Get the camera to follow. If this is not set, then the follower won't know who to follow. |
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Shallow copy of a follower. Overloads the virtual vtkProp method. Reimplemented from vtkActor. |
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For legacy compatibility. Do not use. Reimplemented from vtkProp3D. Definition at line 100 of file vtkFollower.h. |
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Definition at line 108 of file vtkFollower.h. |
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Definition at line 110 of file vtkFollower.h. |
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Definition at line 111 of file vtkFollower.h. |