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vtkMesaTexture Class Reference

Mesa texture map. More...

#include <vtkMesaTexture.h>

Inheritance diagram for vtkMesaTexture:

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Collaboration diagram for vtkMesaTexture:

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List of all members.

Public Methods

virtual const char * GetClassName ()
virtual int IsA (const char *type)
void Load (vtkRenderer *ren)
void ReleaseGraphicsResources (vtkWindow *)

Static Public Methods

vtkMesaTexture * New ()
int IsTypeOf (const char *type)
vtkMesaTexture * SafeDownCast (vtkObject *o)

Protected Methods

 vtkMesaTexture ()
 ~vtkMesaTexture ()
 vtkMesaTexture (const vtkMesaTexture &)
void operator= (const vtkMesaTexture &)
unsigned char * ResampleToPowerOfTwo (int &xsize, int &ysize, unsigned char *dptr, int bpp)

Protected Attributes

vtkTimeStamp LoadTime
long Index
vtkRenderWindowRenderWindow

Static Protected Attributes

long GlobalIndex

Detailed Description

Mesa texture map.

Date:
2000/12/10 20:08:44
Revision:
1.6

vtkMesaTexture is a concrete implementation of the abstract class vtkTexture. vtkMesaTexture interfaces to the Mesa rendering library.

Definition at line 59 of file vtkMesaTexture.h.


Constructor & Destructor Documentation

vtkMesaTexture::vtkMesaTexture   [protected]
 

vtkMesaTexture::~vtkMesaTexture   [protected]
 

vtkMesaTexture::vtkMesaTexture const vtkMesaTexture &    [inline, protected]
 

Definition at line 77 of file vtkMesaTexture.h.


Member Function Documentation

vtkMesaTexture* vtkMesaTexture::New   [static]
 

Create an object with Debug turned off, modified time initialized to zero, and reference counting on.

Reimplemented from vtkTexture.

virtual const char* vtkMesaTexture::GetClassName   [virtual]
 

Return the class name as a string. This method is defined in all subclasses of vtkObject with the vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkTexture.

int vtkMesaTexture::IsTypeOf const char *    type [static]
 

Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkTexture.

virtual int vtkMesaTexture::IsA const char *    type [virtual]
 

Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkTexture.

vtkMesaTexture* vtkMesaTexture::SafeDownCast vtkObject   o [static]
 

Will cast the supplied object to vtkObject* is this is a safe operation (i.e., a safe downcast); otherwise NULL is returned. This method is defined in all subclasses of vtkObject with the vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkTexture.

void vtkMesaTexture::Load vtkRenderer   ren [virtual]
 

Implement base class method.

Reimplemented from vtkTexture.

void vtkMesaTexture::ReleaseGraphicsResources vtkWindow   [virtual]
 

Release any graphics resources that are being consumed by this texture. The parameter window could be used to determine which graphic resources to release. Using the same texture object in multiple render windows is NOT currently supported.

Reimplemented from vtkTexture.

void vtkMesaTexture::operator= const vtkMesaTexture &    [inline, protected]
 

Definition at line 78 of file vtkMesaTexture.h.

unsigned char* vtkMesaTexture::ResampleToPowerOfTwo int &    xsize,
int &    ysize,
unsigned char *    dptr,
int    bpp
[protected]
 


Member Data Documentation

vtkTimeStamp vtkMesaTexture::LoadTime [protected]
 

Definition at line 83 of file vtkMesaTexture.h.

long vtkMesaTexture::Index [protected]
 

Definition at line 84 of file vtkMesaTexture.h.

long vtkMesaTexture::GlobalIndex [static, protected]
 

Definition at line 85 of file vtkMesaTexture.h.

vtkRenderWindow* vtkMesaTexture::RenderWindow [protected]
 

Definition at line 86 of file vtkMesaTexture.h.


The documentation for this class was generated from the following file:
Generated on Wed Nov 21 12:54:45 2001 for VTK by doxygen1.2.11.1 written by Dimitri van Heesch, © 1997-2001