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vtkTextureMapToCylinder Class Reference
generate texture coordinates by mapping points to cylinder.
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#include <vtkTextureMapToCylinder.h>
Inheritance diagram for vtkTextureMapToCylinder:
[legend]Collaboration diagram for vtkTextureMapToCylinder:
[legend]List of all members.
Detailed Description
generate texture coordinates by mapping points to cylinder.
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Date:
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2000/12/10 20:08:55
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Revision:
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1.23
vtkTextureMapToCylinder is a filter that generates 2D texture coordinates by mapping input dataset points onto a cylinder. The cylinder can either be user specified or generated automatically. (The cylinder is generated automatically by computing the axis of the cylinder.) Note that the generated texture coordinates for the s-coordinate ranges from (0-1) (corresponding to angle of 0->360 around axis), while the mapping of the t-coordinate is controlled by the projection of points along the axis.
To specify a cylinder manually, you must provide two points that define the axis of the cylinder. The length of the axis will affect the t-coordinates.
A special ivar controls how the s-coordinate is generated. If PreventSeam is set to true, the s-texture varies from 0->1 and then 1->0 (corresponding to angles of 0->180 and 180->360).
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Warning:
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Since the resulting texture s-coordinate will lie between (0,1), and the origin of the texture coordinates is not user-controllable, you may want to use the class vtkTransformTexture to linearly scale and shift the origin of the texture coordinates.
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See also:
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vtkTextureMapToPlane vtkTextureMapToSphere vtkTextureMapToBox vtkTransformTexture vtkThresholdTextureCoords
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Examples:
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vtkTextureMapToCylinder (examples)
Definition at line 80 of file vtkTextureMapToCylinder.h.
Constructor & Destructor Documentation
vtkTextureMapToCylinder::vtkTextureMapToCylinder |
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[protected] |
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vtkTextureMapToCylinder::~vtkTextureMapToCylinder |
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[inline, protected] |
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vtkTextureMapToCylinder::vtkTextureMapToCylinder |
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const vtkTextureMapToCylinder & |
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[inline, protected] |
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Member Function Documentation
virtual const char* vtkTextureMapToCylinder::GetClassName |
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[virtual] |
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int vtkTextureMapToCylinder::IsTypeOf |
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const char * |
type |
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[static] |
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Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.
Reimplemented from vtkDataSetToDataSetFilter. |
virtual int vtkTextureMapToCylinder::IsA |
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const char * |
type |
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[virtual] |
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Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.
Reimplemented from vtkDataSetToDataSetFilter. |
vtkTextureMapToCylinder* vtkTextureMapToCylinder::SafeDownCast |
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vtkObject * |
o |
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[static] |
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void vtkTextureMapToCylinder::PrintSelf |
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ostream & |
os, |
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vtkIndent |
indent |
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[virtual] |
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Methods invoked by print to print information about the object including superclasses. Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.
Reimplemented from vtkSource. |
vtkTextureMapToCylinder* vtkTextureMapToCylinder::New |
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[static] |
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Create object with cylinder axis parallel to z-axis (points (0,0,-0.5) and (0,0,0.5)). The PreventSeam ivar is set to true. The cylinder is automatically generated.
Reimplemented from vtkDataSetSource. |
virtual void vtkTextureMapToCylinder::SetPoint1 |
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float |
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float |
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float |
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[virtual] |
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Specify the first point defining the cylinder axis, |
virtual void vtkTextureMapToCylinder::SetPoint1 |
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float |
[3] |
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[virtual] |
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virtual float* vtkTextureMapToCylinder::GetPoint1 |
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[virtual] |
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virtual void vtkTextureMapToCylinder::GetPoint1 |
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float |
data[3] |
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[virtual] |
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virtual void vtkTextureMapToCylinder::SetPoint2 |
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float |
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float |
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float |
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[virtual] |
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Specify the second point defining the cylinder axis, |
virtual void vtkTextureMapToCylinder::SetPoint2 |
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float |
[3] |
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[virtual] |
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virtual float* vtkTextureMapToCylinder::GetPoint2 |
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[virtual] |
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virtual void vtkTextureMapToCylinder::GetPoint2 |
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float |
data[3] |
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[virtual] |
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virtual void vtkTextureMapToCylinder::SetAutomaticCylinderGeneration |
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int |
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[virtual] |
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Turn on/off automatic cylinder generation. This means it automatically finds the cylinder center and axis. |
virtual int vtkTextureMapToCylinder::GetAutomaticCylinderGeneration |
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[virtual] |
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virtual void vtkTextureMapToCylinder::AutomaticCylinderGenerationOn |
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[virtual] |
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virtual void vtkTextureMapToCylinder::AutomaticCylinderGenerationOff |
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[virtual] |
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virtual void vtkTextureMapToCylinder::SetPreventSeam |
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int |
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[virtual] |
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Control how the texture coordinates are generated. If PreventSeam is set, the s-coordinate ranges from 0->1 and 1->0 corresponding to the angle variation from 0->180 and 180->0. Otherwise, the s-coordinate ranges from 0->1 from 0->360 degrees. |
virtual int vtkTextureMapToCylinder::GetPreventSeam |
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[virtual] |
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virtual void vtkTextureMapToCylinder::PreventSeamOn |
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[virtual] |
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virtual void vtkTextureMapToCylinder::PreventSeamOff |
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[virtual] |
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void vtkTextureMapToCylinder::operator= |
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const vtkTextureMapToCylinder & |
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[inline, protected] |
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void vtkTextureMapToCylinder::Execute |
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[protected, virtual] |
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Member Data Documentation
float vtkTextureMapToCylinder::Point1[3] [protected]
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float vtkTextureMapToCylinder::Point2[3] [protected]
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int vtkTextureMapToCylinder::AutomaticCylinderGeneration [protected]
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int vtkTextureMapToCylinder::PreventSeam [protected]
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The documentation for this class was generated from the following file:
Generated on Wed Nov 21 13:00:49 2001 for VTK by
1.2.11.1 written by Dimitri van Heesch,
© 1997-2001