vtkBYUWriter Class Reference
#include <vtkBYUWriter.h>
Inheritance diagram for vtkBYUWriter:
[legend]Collaboration diagram for vtkBYUWriter:
[legend]List of all members.
Detailed Description
write MOVIE.BYU files
vtkBYUWriter writes MOVIE.BYU polygonal files. These files consist of a geometry file (.g), a scalar file (.s), a displacement or vector file (.d), and a 2D texture coordinate file (.t). These files must be specified to the object, the appropriate boolean variables must be true, and data must be available from the input for the files to be written. WARNING: this writer does not currently write triangle strips. Use vtkTriangleFilter to convert strips to triangles.
- Created by:
-
- CVS contributions (if > 5%):
- Schroeder, Will (48%)
- Henderson, Amy (22%)
- Miller, Jim (7%)
- Martin, Ken (6%)
- CVS logs (CVSweb):
.cxx (/IO/vtkBYUWriter
.cxx)
.h (/IO/vtkBYUWriter
.h)
- Tests:
- vtkBYUWriter (Tests)
Definition at line 49 of file vtkBYUWriter.h.
Member Typedef Documentation
Constructor & Destructor Documentation
vtkBYUWriter::vtkBYUWriter |
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Member Function Documentation
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Created object with default header, ASCII format, and default names for scalars, vectors, tensors, normals, and texture coordinates.
Reimplemented from vtkPolyDataWriter. |
virtual const char* vtkBYUWriter::GetClassName |
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[virtual] |
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int vtkBYUWriter::IsTypeOf |
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const char * |
type |
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[static] |
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Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeRevisionMacro found in vtkSetGet.h.
Reimplemented from vtkPolyDataWriter. |
virtual int vtkBYUWriter::IsA |
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const char * |
type |
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Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeRevisionMacro found in vtkSetGet.h.
Reimplemented from vtkPolyDataWriter. |
void vtkBYUWriter::PrintSelf |
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ostream & |
os, |
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vtkIndent |
indent |
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[virtual] |
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Methods invoked by print to print information about the object including superclasses. Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.
Reimplemented from vtkPolyDataWriter. |
virtual void vtkBYUWriter::SetGeometryFileName |
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const char * |
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[virtual] |
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Specify the name of the geometry file to write. |
virtual char* vtkBYUWriter::GetGeometryFileName |
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Specify the name of the geometry file to write. |
virtual void vtkBYUWriter::SetDisplacementFileName |
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const char * |
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[virtual] |
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Specify the name of the displacement file to write. |
virtual char* vtkBYUWriter::GetDisplacementFileName |
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[virtual] |
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Specify the name of the displacement file to write. |
virtual void vtkBYUWriter::SetScalarFileName |
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const char * |
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Specify the name of the scalar file to write. |
virtual char* vtkBYUWriter::GetScalarFileName |
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Specify the name of the scalar file to write. |
virtual void vtkBYUWriter::SetTextureFileName |
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const char * |
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Specify the name of the texture file to write. |
virtual char* vtkBYUWriter::GetTextureFileName |
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Specify the name of the texture file to write. |
virtual void vtkBYUWriter::SetWriteDisplacement |
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int |
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Turn on/off writing the displacement file. |
virtual int vtkBYUWriter::GetWriteDisplacement |
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Turn on/off writing the displacement file. |
virtual void vtkBYUWriter::WriteDisplacementOn |
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Turn on/off writing the displacement file. |
virtual void vtkBYUWriter::WriteDisplacementOff |
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Turn on/off writing the displacement file. |
virtual void vtkBYUWriter::SetWriteScalar |
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int |
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Turn on/off writing the scalar file. |
virtual int vtkBYUWriter::GetWriteScalar |
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[virtual] |
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Turn on/off writing the scalar file. |
virtual void vtkBYUWriter::WriteScalarOn |
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Turn on/off writing the scalar file. |
virtual void vtkBYUWriter::WriteScalarOff |
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Turn on/off writing the scalar file. |
virtual void vtkBYUWriter::SetWriteTexture |
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int |
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Turn on/off writing the texture file. |
virtual int vtkBYUWriter::GetWriteTexture |
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[virtual] |
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Turn on/off writing the texture file. |
virtual void vtkBYUWriter::WriteTextureOn |
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[virtual] |
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Turn on/off writing the texture file. |
virtual void vtkBYUWriter::WriteTextureOff |
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[virtual] |
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Turn on/off writing the texture file. |
void vtkBYUWriter::WriteData |
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[protected, virtual] |
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void vtkBYUWriter::WriteGeometryFile |
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FILE * |
fp, |
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int |
numPts |
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[protected] |
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void vtkBYUWriter::WriteDisplacementFile |
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int |
numPts |
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[protected] |
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void vtkBYUWriter::WriteScalarFile |
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int |
numPts |
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[protected] |
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void vtkBYUWriter::WriteTextureFile |
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int |
numPts |
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[protected] |
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Member Data Documentation
The documentation for this class was generated from the following file: