#include <vtkLabeledDataMapper.h>
Inheritance diagram for vtkLabeledDataMapper:
vtkLabeledDataMapper is a mapper that renders text at dataset points. Various items can be labeled including point ids, scalars, vectors, normals, texture coordinates, tensors, and field data components.
The format with which the label is drawn is specified using a printf style format string. The font attributes of the text can be set through the vtkTextProperty associated to this mapper.
By default, all the components of multi-component data such as vectors, normals, texture coordinates, tensors, and multi-component scalars are labeled. However, you can specify a single component if you prefer. (Note: the label format specifies the format to use for a single component. The label is creating by looping over all components and using the label format to render each component.)
Definition at line 81 of file vtkLabeledDataMapper.h.
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Reimplemented from vtkMapper2D. Definition at line 88 of file vtkLabeledDataMapper.h. |
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Instantiate object with %-#6.3g label format. By default, point ids are labeled. Reimplemented from vtkAlgorithm. |
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Reimplemented from vtkMapper2D. |
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Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeRevisionMacro found in vtkSetGet.h. Reimplemented from vtkMapper2D. |
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Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeRevisionMacro found in vtkSetGet.h. Reimplemented from vtkMapper2D. |
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Reimplemented from vtkMapper2D. |
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Methods invoked by print to print information about the object including superclasses. Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes. Reimplemented from vtkMapper2D. |
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Set/Get the format with which to print the labels. The format needs to change depending on what you're trying to print. For example, if you're printing a vector, 3 values are printed, whereas when printing an id only one value is printed. See also the ivar LabeledComponent which can be used to specify the component to print if you want to only print one of several. |
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Set/Get the format with which to print the labels. The format needs to change depending on what you're trying to print. For example, if you're printing a vector, 3 values are printed, whereas when printing an id only one value is printed. See also the ivar LabeledComponent which can be used to specify the component to print if you want to only print one of several. |
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Set/Get the component number to label if the data to print has more than one component. For example, all the components of scalars, vectors, normals, etc. are labeled by default (LabeledComponent=(-1)). However, if this ivar is nonnegative, then only the one component specified is labeled. |
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Set/Get the component number to label if the data to print has more than one component. For example, all the components of scalars, vectors, normals, etc. are labeled by default (LabeledComponent=(-1)). However, if this ivar is nonnegative, then only the one component specified is labeled. |
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Set/Get the field data array to label. This instance variable is only applicable if field data is labeled. |
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Set/Get the field data array to label. This instance variable is only applicable if field data is labeled. |
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Set the input dataset to the mapper. |
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Set the input dataset to the mapper. |
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Specify which data to plot: scalars, vectors, normals, texture coords, tensors, or field data. If the data has more than one component, use the method SetLabeledComponent to control which components to plot. |
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Specify which data to plot: scalars, vectors, normals, texture coords, tensors, or field data. If the data has more than one component, use the method SetLabeledComponent to control which components to plot. |
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Specify which data to plot: scalars, vectors, normals, texture coords, tensors, or field data. If the data has more than one component, use the method SetLabeledComponent to control which components to plot. Definition at line 132 of file vtkLabeledDataMapper.h. References VTK_LABEL_IDS. |
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Specify which data to plot: scalars, vectors, normals, texture coords, tensors, or field data. If the data has more than one component, use the method SetLabeledComponent to control which components to plot. Definition at line 133 of file vtkLabeledDataMapper.h. References VTK_LABEL_SCALARS. |
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Specify which data to plot: scalars, vectors, normals, texture coords, tensors, or field data. If the data has more than one component, use the method SetLabeledComponent to control which components to plot. Definition at line 134 of file vtkLabeledDataMapper.h. References VTK_LABEL_VECTORS. |
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Specify which data to plot: scalars, vectors, normals, texture coords, tensors, or field data. If the data has more than one component, use the method SetLabeledComponent to control which components to plot. Definition at line 135 of file vtkLabeledDataMapper.h. References VTK_LABEL_NORMALS. |
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Specify which data to plot: scalars, vectors, normals, texture coords, tensors, or field data. If the data has more than one component, use the method SetLabeledComponent to control which components to plot. Definition at line 136 of file vtkLabeledDataMapper.h. References VTK_LABEL_TCOORDS. |
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Specify which data to plot: scalars, vectors, normals, texture coords, tensors, or field data. If the data has more than one component, use the method SetLabeledComponent to control which components to plot. Definition at line 137 of file vtkLabeledDataMapper.h. References VTK_LABEL_TENSORS. |
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Specify which data to plot: scalars, vectors, normals, texture coords, tensors, or field data. If the data has more than one component, use the method SetLabeledComponent to control which components to plot. Definition at line 138 of file vtkLabeledDataMapper.h. References VTK_LABEL_FIELD_DATA. |
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Set/Get the text property. |
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Set/Get the text property. |
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Draw the text to the screen at each input point. Reimplemented from vtkMapper2D. |
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Draw the text to the screen at each input point. Reimplemented from vtkMapper2D. |
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Release any graphics resources that are being consumed by this actor. The parameter window could be used to determine which graphic resources to release. Reimplemented from vtkAbstractMapper. |
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Definition at line 163 of file vtkLabeledDataMapper.h. |
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Definition at line 164 of file vtkLabeledDataMapper.h. |
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Definition at line 166 of file vtkLabeledDataMapper.h. |
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Definition at line 167 of file vtkLabeledDataMapper.h. |
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Definition at line 168 of file vtkLabeledDataMapper.h. |
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Definition at line 169 of file vtkLabeledDataMapper.h. |
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Definition at line 171 of file vtkLabeledDataMapper.h. |