vtkSynchronizedTemplates3D Class Reference
#include <vtkSynchronizedTemplates3D.h>
Inheritance diagram for vtkSynchronizedTemplates3D:
[legend]Collaboration diagram for vtkSynchronizedTemplates3D:
[legend]List of all members.
Detailed Description
generate isosurface from structured points
vtkSynchronizedTemplates3D is a 3D implementation of the synchronized template algorithm. Note that vtkContourFilter will automatically use this class when appropriate if vtk was built with patents.
- Warning:
- This filter is specialized to 3D images (aka volumes).
- See also:
- vtkContourFilter vtkSynchronizedTemplates2D
- Created by:
-
- CVS contributions (if > 5%):
- Law, Charles (50%)
- Geveci, Berk (33%)
- Avila, Lisa (5%)
- CVS logs (CVSweb):
.h (/Patented/vtkSynchronizedTemplates3D
.h)
.cxx (/Patented/vtkSynchronizedTemplates3D
.cxx)
- Tests:
- vtkSynchronizedTemplates3D (Tests)
Definition at line 67 of file vtkSynchronizedTemplates3D.h.
Member Typedef Documentation
Constructor & Destructor Documentation
vtkSynchronizedTemplates3D::vtkSynchronizedTemplates3D |
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Member Function Documentation
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Create an object with Debug turned off, modified time initialized to zero, and reference counting on.
Reimplemented from vtkAlgorithm. |
virtual const char* vtkSynchronizedTemplates3D::GetClassName |
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int vtkSynchronizedTemplates3D::IsTypeOf |
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const char * |
type |
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Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeRevisionMacro found in vtkSetGet.h.
Reimplemented from vtkPolyDataSource. |
virtual int vtkSynchronizedTemplates3D::IsA |
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const char * |
type |
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Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeRevisionMacro found in vtkSetGet.h.
Reimplemented from vtkPolyDataSource. |
void vtkSynchronizedTemplates3D::PrintSelf |
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ostream & |
os, |
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vtkIndent |
indent |
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[virtual] |
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Methods invoked by print to print information about the object including superclasses. Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.
Reimplemented from vtkPolyDataSource. |
void vtkSynchronizedTemplates3D::SetInput |
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vtkImageData * |
input |
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Set/Get the source for the scalar data to contour. |
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Set/Get the source for the scalar data to contour. |
unsigned long int vtkSynchronizedTemplates3D::GetMTime |
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virtual void vtkSynchronizedTemplates3D::SetComputeNormals |
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int |
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Set/Get the computation of normals. Normal computation is fairly expensive in both time and storage. If the output data will be processed by filters that modify topology or geometry, it may be wise to turn Normals and Gradients off. |
virtual int vtkSynchronizedTemplates3D::GetComputeNormals |
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Set/Get the computation of normals. Normal computation is fairly expensive in both time and storage. If the output data will be processed by filters that modify topology or geometry, it may be wise to turn Normals and Gradients off. |
virtual void vtkSynchronizedTemplates3D::ComputeNormalsOn |
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Set/Get the computation of normals. Normal computation is fairly expensive in both time and storage. If the output data will be processed by filters that modify topology or geometry, it may be wise to turn Normals and Gradients off. |
virtual void vtkSynchronizedTemplates3D::ComputeNormalsOff |
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Set/Get the computation of normals. Normal computation is fairly expensive in both time and storage. If the output data will be processed by filters that modify topology or geometry, it may be wise to turn Normals and Gradients off. |
virtual void vtkSynchronizedTemplates3D::SetComputeGradients |
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int |
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Set/Get the computation of gradients. Gradient computation is fairly expensive in both time and storage. Note that if ComputeNormals is on, gradients will have to be calculated, but will not be stored in the output dataset. If the output data will be processed by filters that modify topology or geometry, it may be wise to turn Normals and Gradients off. |
virtual int vtkSynchronizedTemplates3D::GetComputeGradients |
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Set/Get the computation of gradients. Gradient computation is fairly expensive in both time and storage. Note that if ComputeNormals is on, gradients will have to be calculated, but will not be stored in the output dataset. If the output data will be processed by filters that modify topology or geometry, it may be wise to turn Normals and Gradients off. |
virtual void vtkSynchronizedTemplates3D::ComputeGradientsOn |
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Set/Get the computation of gradients. Gradient computation is fairly expensive in both time and storage. Note that if ComputeNormals is on, gradients will have to be calculated, but will not be stored in the output dataset. If the output data will be processed by filters that modify topology or geometry, it may be wise to turn Normals and Gradients off. |
virtual void vtkSynchronizedTemplates3D::ComputeGradientsOff |
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Set/Get the computation of gradients. Gradient computation is fairly expensive in both time and storage. Note that if ComputeNormals is on, gradients will have to be calculated, but will not be stored in the output dataset. If the output data will be processed by filters that modify topology or geometry, it may be wise to turn Normals and Gradients off. |
virtual void vtkSynchronizedTemplates3D::SetComputeScalars |
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int |
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Set/Get the computation of scalars. |
virtual int vtkSynchronizedTemplates3D::GetComputeScalars |
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Set/Get the computation of scalars. |
virtual void vtkSynchronizedTemplates3D::ComputeScalarsOn |
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Set/Get the computation of scalars. |
virtual void vtkSynchronizedTemplates3D::ComputeScalarsOff |
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Set/Get the computation of scalars. |
void vtkSynchronizedTemplates3D::SetValue |
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int |
i, |
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double |
value |
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Set a particular contour value at contour number i. The index i ranges between 0<=i<NumberOfContours.
Definition at line 115 of file vtkSynchronizedTemplates3D.h. |
double vtkSynchronizedTemplates3D::GetValue |
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int |
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double* vtkSynchronizedTemplates3D::GetValues |
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void vtkSynchronizedTemplates3D::GetValues |
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double * |
contourValues |
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void vtkSynchronizedTemplates3D::SetNumberOfContours |
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int |
number |
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Set the number of contours to place into the list. You only really need to use this method to reduce list size. The method SetValue() will automatically increase list size as needed.
Definition at line 136 of file vtkSynchronizedTemplates3D.h. |
int vtkSynchronizedTemplates3D::GetNumberOfContours |
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void vtkSynchronizedTemplates3D::GenerateValues |
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int |
numContours, |
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double |
range[2] |
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Generate numContours equally spaced contour values between specified range. Contour values will include min/max range values.
Definition at line 149 of file vtkSynchronizedTemplates3D.h. |
void vtkSynchronizedTemplates3D::GenerateValues |
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int |
numContours, |
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double |
rangeStart, |
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double |
rangeEnd |
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Generate numContours equally spaced contour values between specified range. Contour values will include min/max range values.
Definition at line 156 of file vtkSynchronizedTemplates3D.h. |
int* vtkSynchronizedTemplates3D::GetExecuteExtent |
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void vtkSynchronizedTemplates3D::ThreadedExecute |
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vtkImageData * |
data, |
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int * |
exExt, |
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int |
threadId |
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Needed by templated functions. |
virtual void vtkSynchronizedTemplates3D::SetNumberOfThreads |
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int |
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Get/Set the number of threads to create when rendering |
virtual int vtkSynchronizedTemplates3D::GetNumberOfThreads |
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Get/Set the number of threads to create when rendering |
void vtkSynchronizedTemplates3D::SetInputMemoryLimit |
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unsigned long |
limit |
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Determines the chunk size fro streaming. This filter will act like a collector: ask for many input pieces, but generate one output. Limit is in KBytes |
unsigned long vtkSynchronizedTemplates3D::GetInputMemoryLimit |
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Determines the chunk size fro streaming. This filter will act like a collector: ask for many input pieces, but generate one output. Limit is in KBytes |
virtual char* vtkSynchronizedTemplates3D::GetInputScalarsSelection |
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If you want to contour by an arbitrary array, then set its name here. By default this in NULL and the filter will use the active scalar array. |
void vtkSynchronizedTemplates3D::SelectInputScalars |
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const char * |
fieldName |
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If you want to contour by an arbitrary array, then set its name here. By default this in NULL and the filter will use the active scalar array.
Definition at line 185 of file vtkSynchronizedTemplates3D.h. |
virtual void vtkSynchronizedTemplates3D::SetArrayComponent |
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int |
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Set/get which component of the scalar array to contour on; defaults to 0. |
virtual int vtkSynchronizedTemplates3D::GetArrayComponent |
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Set/get which component of the scalar array to contour on; defaults to 0. |
void vtkSynchronizedTemplates3D::Execute |
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This method is the old style execute method
Reimplemented from vtkSource. |
void vtkSynchronizedTemplates3D::ExecuteInformation |
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[protected, virtual] |
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void vtkSynchronizedTemplates3D::ComputeInputUpdateExtents |
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vtkDataObject * |
output |
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[protected, virtual] |
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What is the input update extent that is required to produce the desired output? By default, the whole input is always required but this is overridden in many subclasses.
Reimplemented from vtkPolyDataSource. |
virtual void vtkSynchronizedTemplates3D::SetInputScalarsSelection |
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const char * |
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[protected, virtual] |
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virtual int vtkSynchronizedTemplates3D::FillInputPortInformation |
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int |
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vtkInformation * |
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Fill the input port information objects for this algorithm. This is invoked by the first call to GetInputPortInformation for each port so subclasses can specify what they can handle.
Reimplemented from vtkProcessObject. |
Friends And Related Function Documentation
Member Data Documentation
The documentation for this class was generated from the following file: