vtkTriangularTexture Class Reference
#include <vtkTriangularTexture.h>
Inheritance diagram for vtkTriangularTexture:
[legend]Collaboration diagram for vtkTriangularTexture:
[legend]List of all members.
Detailed Description
generate 2D triangular texture map
vtkTriangularTexture is a filter that generates a 2D texture map based on the paper "Opacity-modulating Triangular Textures for Irregular Surfaces," by Penny Rheingans, IEEE Visualization '96, pp. 219-225. The textures assume texture coordinates of (0,0), (1.0) and (.5, sqrt(3)/2). The sequence of texture values is the same along each edge of the triangular texture map. So, the assignment order of texture coordinates is arbitrary.
- See also:
- vtkTriangularTCoords
- Created by:
-
- CVS contributions (if > 5%):
- Lorensen, Bill (49%)
- Martin, Ken (22%)
- Schroeder, Will (22%)
- CVS logs (CVSweb):
.cxx (/Imaging/vtkTriangularTexture
.cxx)
.h (/Imaging/vtkTriangularTexture
.h)
- Tests:
- vtkTriangularTexture (Tests)
Definition at line 50 of file vtkTriangularTexture.h.
Member Typedef Documentation
Constructor & Destructor Documentation
vtkTriangularTexture::vtkTriangularTexture |
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Member Function Documentation
virtual const char* vtkTriangularTexture::GetClassName |
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[virtual] |
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int vtkTriangularTexture::IsTypeOf |
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const char * |
type |
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[static] |
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Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeRevisionMacro found in vtkSetGet.h.
Reimplemented from vtkImageAlgorithm. |
virtual int vtkTriangularTexture::IsA |
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const char * |
type |
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[virtual] |
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Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeRevisionMacro found in vtkSetGet.h.
Reimplemented from vtkImageAlgorithm. |
void vtkTriangularTexture::PrintSelf |
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ostream & |
os, |
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vtkIndent |
indent |
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[virtual] |
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Methods invoked by print to print information about the object including superclasses. Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.
Reimplemented from vtkImageAlgorithm. |
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Instantiate object with XSize and YSize = 64; the texture pattern =1 (opaque at centroid); and the scale factor set to 1.0.
Reimplemented from vtkAlgorithm. |
virtual void vtkTriangularTexture::SetScaleFactor |
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double |
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[virtual] |
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virtual double vtkTriangularTexture::GetScaleFactor |
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virtual void vtkTriangularTexture::SetXSize |
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int |
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Set the X texture map dimension. Default is 64. |
virtual int vtkTriangularTexture::GetXSize |
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[virtual] |
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Set the X texture map dimension. Default is 64. |
virtual void vtkTriangularTexture::SetYSize |
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int |
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[virtual] |
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Set the Y texture map dimension. Default is 64. |
virtual int vtkTriangularTexture::GetYSize |
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Set the Y texture map dimension. Default is 64. |
virtual void vtkTriangularTexture::SetTexturePattern |
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int |
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[virtual] |
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Set the texture pattern. 1 = opaque at centroid (default) 2 = opaque at vertices 3 = opaque in rings around vertices |
virtual int vtkTriangularTexture::GetTexturePattern |
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[virtual] |
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Set the texture pattern. 1 = opaque at centroid (default) 2 = opaque at vertices 3 = opaque in rings around vertices |
virtual void vtkTriangularTexture::ExecuteData |
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vtkDataObject * |
data |
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[protected, virtual] |
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Member Data Documentation
The documentation for this class was generated from the following file: