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LayoutData.H

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00051 
00052 #ifndef _LAYOUTDATA_H_
00053 #define _LAYOUTDATA_H_
00054 
00055 #include "BoxLayout.H"
00056 #include "DataIterator.H"
00057 
00058 //class ArrayViewData;
00059 
00061 
00084 template<class T> class LayoutData
00085 {
00086 public:
00087   friend class ArrayViewData;
00088 
00090   LayoutData();
00091 
00093 
00097   LayoutData(const BoxLayout& a_dp);
00098 
00100   virtual ~LayoutData();
00101 
00103 
00108   virtual void define(const BoxLayout& a_dp);
00109 
00110   // this approach, of using the iterator itself for indexing is my own
00111   // brilliance.  This way you don't need all the crappy [Const][Dependent]
00112   // Iterators.  It also forces all data access to be done through the
00113   // DataIterator, which will know how to talk to KeLP (or other parallel
00114   // architectures, like multithreading, etc).
00115 
00117   DataIterator dataIterator() const;
00118 
00120   const T& operator [] (const DataIndex& a_index) const;
00121 
00123 
00127   const T& operator [] (const DataIterator& a_iterator) const;
00128 
00130   T& operator [] (const DataIndex& a_index);
00131 
00133   T& operator [] (const DataIterator& a_iterator);
00134 
00136   Box box(const DataIndex& a_index) const;
00137 
00138   Box box(const DataIterator& a_iterator) const;
00139 
00140   // not really a protection mechanism, since a user can always
00141   // perform a shallow copy of the BoxLayout, and be free to manipulate
00142   // the data in the object.  If you wish to have an actual copy
00143   // of the BoxLayout, then you need to invoke the clone() method.
00144 
00146   const BoxLayout& boxLayout() const
00147   {
00148     return m_boxLayout;
00149   }
00150 
00151 
00152 protected:
00153 
00154   BoxLayout m_boxLayout;
00155 
00156   // this used to be std::vector<T>, and I could let vector handle
00157   // destruction for me, but vector.resize() absolutely demands that
00158   // I provide a copy constructor for T.  People get uncomfortable when
00159   // I make them provide me with copy constructors.
00160   Vector<T*> m_vector;
00161 
00162   // thinking about making this class self-documenting to a greater degree
00163   // and having the component names also be kept in the class and carried
00164   // around through various transformations.....
00165   //  vector<string> m_componentNames;
00166 
00167   bool m_callDelete;
00168 
00169 
00170 private:
00171   // disallow copy constructors and assignment operators
00172   // to avoid very hard-to-find performance problems
00173   LayoutData<T>& operator= (const LayoutData<T>& a_rhs);
00174   LayoutData(const LayoutData& a_rhs);
00175 
00176   // handy usage function, tied to the implementation of this class
00177   // as a vector<T*>.  Assumes that m_comps and m_boxLayout have already
00178   // been initialized correctly.  Sets the correct size for the data
00179   // vector, deletes the extra T objects if m_vector is to shorten, and
00180   // performs either construction or define on the remaining T objects.
00181   void allocate();
00182 };
00183 
00184 //====================== inline functions ===========================
00185 // not literally a .H file, but just an experiment in having useable,
00186 // readable headers, while having the dependeny system work properly.
00187 // Since LayoutData.H now depends on LayoutDataI.H, then changing either
00188 // should cause all code that includes LayoutData.H to be recompiled.
00189 // This way people can just read the interface in this file.
00190 // Implementation is put in the *I.H file.
00191 
00192 #include "LayoutDataI.H"
00193 
00194 #endif

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