00001 /* _______ __ 00002 / ___/ / ___ __ _ / / ___ 00003 / /__/ _ \/ _ \/ V \/ _ \/ _ \ 00004 \___/_//_/\___/_/_/_/_.__/\___/ 00005 */ 00006 // CHOMBO Copyright (c) 2000-2004, The Regents of the University of 00007 // California, through Lawrence Berkeley National Laboratory (subject to 00008 // receipt of any required approvals from U.S. Dept. of Energy). 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Any rights not expressly granted 00049 // herein are reserved. 00050 // 00051 00052 #ifndef _BINFAB_H_ 00053 #define _BINFAB_H_ 00054 00055 #include "BaseFab.H" 00056 #include "RealVect.H" 00057 #include "FluxBox.H" 00058 #include "List.H" 00059 #include "Box.H" 00060 00062 00068 template<class T> 00069 class BinFab : public BaseFab<List<T> > 00070 { 00071 public: 00073 BinFab(); 00074 00076 BinFab(const Box& a_domain, 00077 const RealVect& a_mesh_spacing, 00078 const RealVect& a_origin); 00079 00081 BinFab(const BinFab& a_binfab); 00082 00084 virtual ~BinFab(); 00085 00087 virtual void define(const Box& a_domain, 00088 const RealVect& a_mesh_spacing, 00089 const RealVect& a_origin); 00090 00092 00094 virtual void reBin(); 00095 00097 00099 virtual void reBin(List<T>& a_lost, const Box & a_valid = Box(), bool a_in = true); 00100 00102 virtual void addItem(const T& a_item); 00103 00105 virtual void addItem(const T& a_item, const IntVect& a_bin); 00106 00108 virtual void addItems(const List<T>& a_list); 00109 00111 virtual void addItemsDestructive(List<T>& a_list); 00112 00114 virtual void addItemsDestructive(List<T>& a_list, const Box& a_valid, bool a_in = true); 00115 00117 00121 virtual void transfer(BinFab<T>& a_src, 00122 const Box& a_srcBox, 00123 const Box& a_destBox); 00124 00125 //XXX //XXX testing if copy() can be overloaded to handle transfer() <dbs> 00126 //XXX BinFab<T> & copy(BinFab<T>& a_src, 00127 //XXX const Box& a_srcBox, 00128 //XXX const Box& a_destBox); 00129 //XXX 00130 00132 virtual void clear(); 00133 00135 00138 virtual int numItems(const Box& a_box = Box()) const; 00139 00141 virtual RealVect meshSpacing() const; 00142 00144 virtual void meshSpacing(const RealVect& a_mesh_spacing) ; 00145 00147 RealVect origin() const; 00148 00150 void origin(const RealVect& a_origin); 00151 00152 // Linearization functions 00153 00155 00158 virtual int size(const Box& a_box, const Interval& a_comps = Interval(0,0)) const; 00159 00161 00165 virtual void linearOut(void* a_buf, const Box& a_box, 00166 const Interval& a_comps) const; 00167 00169 00173 virtual void linearOutDestructive(void* buf, const Box& a_box, 00174 const Interval& a_comps = Interval(0,0)); 00175 00177 00181 virtual void linearIn(void* a_buf, const Box& a_box, 00182 const Interval& a_comps = Interval(0,0)); 00183 00185 static int preAllocatable() 00186 { 00187 return 2; 00188 } 00189 00191 00192 const int* size () const 00193 { 00194 return this->m_domain.size().getVect(); 00195 } 00196 00197 protected: 00199 RealVect m_origin; 00200 00202 RealVect m_mesh_spacing; 00203 00205 inline IntVect locateBin(const T& a_item) const; 00206 }; 00207 00208 // Implementation 00209 #include "BinFabImplem.H" 00210 00211 #endif