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BinFab.H

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00051 
00052 #ifndef _BINFAB_H_
00053 #define _BINFAB_H_
00054 
00055 #include "BaseFab.H"
00056 #include "RealVect.H"
00057 #include "FluxBox.H"
00058 #include "List.H"
00059 #include "Box.H"
00060 
00062 
00068 template<class T>
00069 class BinFab : public BaseFab<List<T> >
00070 {
00071 public:
00073   BinFab();
00074 
00076   BinFab(const Box&           a_domain,
00077          const RealVect&      a_mesh_spacing,
00078          const RealVect&      a_origin);
00079 
00081   BinFab(const BinFab& a_binfab);
00082 
00084   virtual ~BinFab();
00085 
00087   virtual void define(const Box&           a_domain,
00088                       const RealVect&      a_mesh_spacing,
00089                       const RealVect&      a_origin);
00090 
00092 
00094   virtual void reBin();
00095 
00097 
00099   virtual void reBin(List<T>& a_lost, const Box & a_valid = Box(), bool a_in = true);
00100 
00102   virtual void addItem(const T& a_item);
00103 
00105   virtual void addItem(const T& a_item, const IntVect& a_bin);
00106 
00108   virtual void addItems(const List<T>& a_list);
00109 
00111   virtual void addItemsDestructive(List<T>& a_list);
00112 
00114   virtual void addItemsDestructive(List<T>& a_list, const Box& a_valid, bool a_in = true);
00115 
00117 
00121   virtual void transfer(BinFab<T>&  a_src,
00122                         const Box&  a_srcBox,
00123                         const Box&  a_destBox);
00124 
00125 //XXX  //XXX testing if copy() can be overloaded to handle transfer() <dbs>
00126 //XXX  BinFab<T> & copy(BinFab<T>& a_src,
00127 //XXX                   const Box& a_srcBox,
00128 //XXX                   const Box& a_destBox);
00129 //XXX
00130 
00132   virtual void clear();
00133 
00135 
00138   virtual int numItems(const Box& a_box = Box()) const;
00139 
00141   virtual RealVect meshSpacing() const;
00142 
00144   virtual void meshSpacing(const RealVect& a_mesh_spacing) ;
00145 
00147   RealVect origin() const;
00148 
00150   void origin(const RealVect& a_origin);
00151 
00152   // Linearization functions
00153 
00155 
00158   virtual int size(const Box& a_box, const Interval& a_comps = Interval(0,0)) const;
00159 
00161 
00165   virtual void linearOut(void* a_buf, const Box& a_box,
00166                          const Interval& a_comps) const;
00167 
00169 
00173   virtual void linearOutDestructive(void* buf, const Box& a_box,
00174                                     const Interval& a_comps = Interval(0,0));
00175 
00177 
00181   virtual void linearIn(void* a_buf, const Box& a_box,
00182                         const Interval& a_comps = Interval(0,0));
00183 
00185   static int preAllocatable()
00186   {
00187     return 2;
00188   }
00189 
00191 
00192   const int* size () const
00193   {
00194     return this->m_domain.size().getVect();
00195   }
00196 
00197 protected:
00199   RealVect m_origin;
00200 
00202   RealVect m_mesh_spacing;
00203 
00205   inline IntVect locateBin(const T& a_item) const;
00206 };
00207 
00208 // Implementation
00209 #include "BinFabImplem.H"
00210 
00211 #endif

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