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| HelicoilIF (const Real &a_helixR, const Real &a_helixPitch, const Real &a_circleR, const bool &a_inside) |
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| HelicoilIF (const HelicoilIF &a_inputIF) |
| Copy constructor. More...
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virtual | ~HelicoilIF () |
| Destructor. More...
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virtual Real | value (const RealVect &a_point) const |
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virtual BaseIF * | newImplicitFunction () const |
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virtual void | boxLayoutChanged (const DisjointBoxLayout &a_newBoxLayout, const RealVect &a_dx) |
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| BaseIF () |
| Default constructor. More...
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virtual | ~BaseIF () |
| Default destructor. More...
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virtual Real | value (const IndexTM< int, GLOBALDIM > &a_partialDerivative, const IndexTM< Real, GLOBALDIM > &a_point) const |
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virtual bool | fastIntersection (const Box &a_region, const ProblemDomain &a_domain, const RealVect &a_origin, const Real &a_dx) const |
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virtual bool | fastIntersection (const RealVect &a_low, const RealVect &a_high) const |
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virtual GeometryService::InOut | InsideOutside (const Box &a_region, const ProblemDomain &a_domain, const RealVect &a_origin, const Real &a_dx) const |
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virtual GeometryService::InOut | InsideOutside (const RealVect &a_low, const RealVect &a_high) const |
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virtual Real | value (const IndexTM< Real, GLOBALDIM > &a_point) const |
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virtual void | print (ostream &out) const |
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In 3D this is an approximation of a circle swept around a helix which is always in the plane normal to the tangent of the helix. If the slope of the helix is less than 1.0, this is achieved by sweeping an ellipse oriented vertically along a helix. If the slope is greater than or equal to 1.0, this is achieved by sweeping an ellipse oriented horizontally along a helix. The eccentricity of the ellipse is adjusted based on the slope.
In 2D this is an ellipse offset from the origin.