#include "REAL.H"
#include "Vector.H"
#include "LevelData.H"
#include "FArrayBox.H"
#include "Interval.H"
#include "NamespaceHeader.H"
#include "NamespaceFooter.H"
Go to the source code of this file.
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Real | computeSum (const Vector< LevelData< FArrayBox > * > &a_phi, const Vector< int > &a_nRefFine, const Real &a_dxCrse, const Interval &a_comps=Interval(0, 0), const int &a_lBase=0) |
| Returns the volume-weighted sum (integral) of phi over all valid regions. More...
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Real | computeSum (Real &a_volume, const Vector< LevelData< FArrayBox > * > &a_phi, const Vector< int > &a_nRefFine, const Real &a_dxCrse, const Interval &a_comps=Interval(0, 0), const int &a_lBase=0) |
| Returns the volume-weighted sum (integral) of phi over all valid regions and the volume. More...
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Real | computeSum (const LevelData< FArrayBox > &a_phi, const DisjointBoxLayout *a_finerGrids, const int &a_nRefFine, const Real &a_dx, const Interval &a_comps=Interval(0, 0), const bool a_global=true) |
| Returns the volume-weighted sum (integral) of phi over the valid region. More...
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Real | computeSum (Real &a_volume, const LevelData< FArrayBox > &a_phi, const DisjointBoxLayout *a_finerGrids, const int &a_nRefFine, const Real &a_dx, const Interval &a_comps=Interval(0, 0), const bool a_global=true) |
| Returns the volume-weighted sum (integral) of phi over the valid region and the volume. More...
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◆ _COMPUTESUM_H_
◆ computeSum() [1/4]
Returns the volume-weighted sum (integral) of phi over all valid regions.
◆ computeSum() [2/4]
Returns the volume-weighted sum (integral) of phi over all valid regions and the volume.
◆ computeSum() [3/4]
Returns the volume-weighted sum (integral) of phi over the valid region.
◆ computeSum() [4/4]
Returns the volume-weighted sum (integral) of phi over the valid region and the volume.