Chombo + EB + MF
3.2
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#include <map>
#include "BaseFab.H"
#include "RealVect.H"
#include "List.H"
#include "Box.H"
#include "LevelData.H"
#include "ListBox.H"
#include "ListBoxFactory.H"
#include "NamespaceHeader.H"
#include "NamespaceFooter.H"
#include "ParticleDataI.H"
Go to the source code of this file.
Classes | |
struct | boxids |
class | ParticleData< P > |
struct | CompIntVect |
Macros | |
#define | _PARTICLEDATA_H_ |
Functions | |
IntVect | locateBin (const RealVect a_x, const RealVect a_dx, const RealVect a_origin) |
compute the cell index containing the physical position of the item More... | |
template<class P > | |
void | collectValidParticles (List< P > &a_partValid, ParticleData< P > &a_PD, const LevelData< BaseFab< bool > > *a_mask, const RealVect a_meshSpacing, const int a_refRatio, const bool a_flip=false, const RealVect a_origin=RealVect(D_DECL6(0.0, 0.0, 0.0, 0.0, 0.0, 0.0))) |
template<class P > | |
void | collectValidParticles (ParticleData< P > &a_PDValid, ParticleData< P > &a_PD, const LevelData< BaseFab< bool > > *a_mask, const RealVect a_meshSpacing, const int a_refRatio, const bool a_flip=false, const RealVect a_origin=RealVect(D_DECL6(0.0, 0.0, 0.0, 0.0, 0.0, 0.0))) |
overloaded version of the above More... | |
#define _PARTICLEDATA_H_ |
compute the cell index containing the physical position of the item
References CH_TIME, and D_DECL6.
Referenced by ParticleData< P >::fillGhosts(), and ParticleData< P >::remapOutcast().
void collectValidParticles | ( | List< P > & | a_partValid, |
ParticleData< P > & | a_PD, | ||
const LevelData< BaseFab< bool > > * | a_mask, | ||
const RealVect | a_meshSpacing, | ||
const int | a_refRatio, | ||
const bool | a_flip = false , |
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const RealVect | a_origin = RealVect(D_DECL6(0.0, 0.0, 0.0, 0.0, 0.0, 0.0)) |
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) |
Routine for transfering particles between AMR levels. Arguments: a_partValid: the destination to which particles will be sent if they meet the requirements. a_PD: the source from which the particles will be transfered. a_mask: this defines the valid region. If a_flip is false, a particle will be transfered from the source to the dest if it lies in a region of the domain where the mask is true. a_dx: particle position will be converted to integer indices by binning them by this cell spacing. a_refRatio: a_mask will be copied onto a boxlayout that has been refined or coarsened by this argument (refined if positive, coarsened if negative.) This is to allow comparison with mask arrays defined on arbitrary refinement levels a_flip if true, the sign of mask will be treated as reversed (i.e., this becomes a collectInvalidParticles function).
References CH_TIMERS, coarsen(), D_DECL6, ParticleData< P >::getBoxes(), LayoutIterator::ok(), ListIterator< T >::ok(), refine(), and List< T >::transfer().
Referenced by CompIntVect::operator()().
void collectValidParticles | ( | ParticleData< P > & | a_PDValid, |
ParticleData< P > & | a_PD, | ||
const LevelData< BaseFab< bool > > * | a_mask, | ||
const RealVect | a_meshSpacing, | ||
const int | a_refRatio, | ||
const bool | a_flip = false , |
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const RealVect | a_origin = RealVect(D_DECL6(0.0, 0.0, 0.0, 0.0, 0.0, 0.0)) |
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) |
overloaded version of the above
References CH_TIMERS, coarsen(), D_DECL6, ParticleData< P >::getBoxes(), LayoutIterator::ok(), ListIterator< T >::ok(), and refine().