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vtkCubeAxesActor2D Class Reference

#include <vtkCubeAxesActor2D.h>

Inheritance diagram for vtkCubeAxesActor2D:

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Collaboration diagram for vtkCubeAxesActor2D:

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List of all members.

Detailed Description

create a 2D plot of a bounding box edges - used for navigation

vtkCubeAxesActor2D is a composite actor that draws three axes of the bounding box of an input dataset. The axes include labels and titles for the x-y-z axes. The algorithm selects the axes that are on the "exterior" of the bounding box, exterior as determined from examining outer edges of the bounding box in projection (display) space. Alternatively, the edges closest to the viewer (i.e., camera position) can be drawn.

To use this object you must define a bounding box and the camera used to render the vtkCubeAxesActor2D. The camera is used to control the scaling and position of the vtkCubeAxesActor2D so that it fits in the viewport and always remains visible.)

The font property of the axes titles and labels can be modified through the AxisTitleTextProperty and AxisLabelTextProperty attributes. You may also use the GetXAxisActor2D, GetYAxisActor2D or GetZAxisActor2D methods to access each individual axis actor to modify their font properties.

The bounding box to use is defined in one of three ways. First, if the Input ivar is defined, then the input dataset's bounds is used. If the Input is not defined, and the Prop (superclass of all actors) is defined, then the Prop's bounds is used. If neither the Input or Prop is defined, then the Bounds instance variable (an array of six doubles) is used.

See also:
vtkActor2D vtkAxisActor2D vtkXYPlotActor vtkTextProperty
Created by:
  • Schroeder, Will
CVS contributions (if > 5%):
  • Schroeder, Will (58%)
  • Barre, Sebastien (18%)
  • Martin, Ken (14%)
  • Cedilnik, Andy (6%)
CVS logs (CVSweb):
  • .h (/Hybrid/vtkCubeAxesActor2D.h)
  • .cxx (/Hybrid/vtkCubeAxesActor2D.cxx)
Examples:
vtkCubeAxesActor2D (Examples)
Tests:
vtkCubeAxesActor2D (Tests)

Definition at line 77 of file vtkCubeAxesActor2D.h.

Public Types

typedef vtkActor2D Superclass

Public Member Functions

virtual const char * GetClassName ()
virtual int IsA (const char *type)
void PrintSelf (ostream &os, vtkIndent indent)
void ReleaseGraphicsResources (vtkWindow *)
void ShallowCopy (vtkCubeAxesActor2D *actor)
int RenderOverlay (vtkViewport *)
int RenderOpaqueGeometry (vtkViewport *)
int RenderTranslucentGeometry (vtkViewport *)
virtual void SetInput (vtkDataSet *)
virtual vtkDataSetGetInput ()
virtual void SetProp (vtkProp *)
virtual vtkPropGetProp ()
virtual void SetBounds (double, double, double, double, double, double)
virtual void SetBounds (double[6])
double * GetBounds ()
void GetBounds (double &xmin, double &xmax, double &ymin, double &ymax, double &zmin, double &zmax)
void GetBounds (double bounds[6])
virtual void SetRanges (double, double, double, double, double, double)
virtual void SetRanges (double[6])
double * GetRanges ()
void GetRanges (double &xmin, double &xmax, double &ymin, double &ymax, double &zmin, double &zmax)
void GetRanges (double ranges[6])
virtual void SetUseRanges (int)
virtual int GetUseRanges ()
virtual void UseRangesOn ()
virtual void UseRangesOff ()
virtual void SetCamera (vtkCamera *)
virtual vtkCameraGetCamera ()
virtual void SetFlyMode (int)
virtual int GetFlyMode ()
void SetFlyModeToOuterEdges ()
void SetFlyModeToClosestTriad ()
virtual void SetScaling (int)
virtual int GetScaling ()
virtual void ScalingOn ()
virtual void ScalingOff ()
virtual void SetNumberOfLabels (int)
virtual int GetNumberOfLabels ()
virtual void SetXLabel (const char *)
virtual char * GetXLabel ()
virtual void SetYLabel (const char *)
virtual char * GetYLabel ()
virtual void SetZLabel (const char *)
virtual char * GetZLabel ()
vtkAxisActor2DGetXAxisActor2D ()
vtkAxisActor2DGetYAxisActor2D ()
vtkAxisActor2DGetZAxisActor2D ()
virtual void SetAxisTitleTextProperty (vtkTextProperty *p)
virtual vtkTextPropertyGetAxisTitleTextProperty ()
virtual void SetAxisLabelTextProperty (vtkTextProperty *p)
virtual vtkTextPropertyGetAxisLabelTextProperty ()
virtual void SetLabelFormat (const char *)
virtual char * GetLabelFormat ()
virtual void SetFontFactor (double)
virtual double GetFontFactor ()
virtual void SetInertia (int)
virtual double GetInertia ()
virtual void SetCornerOffset (double)
virtual double GetCornerOffset ()
virtual void SetXAxisVisibility (int)
virtual int GetXAxisVisibility ()
virtual void XAxisVisibilityOn ()
virtual void XAxisVisibilityOff ()
virtual void SetYAxisVisibility (int)
virtual int GetYAxisVisibility ()
virtual void YAxisVisibilityOn ()
virtual void YAxisVisibilityOff ()
virtual void SetZAxisVisibility (int)
virtual int GetZAxisVisibility ()
virtual void ZAxisVisibilityOn ()
virtual void ZAxisVisibilityOff ()

Static Public Member Functions

int IsTypeOf (const char *type)
vtkCubeAxesActor2DSafeDownCast (vtkObject *o)
vtkCubeAxesActor2DNew ()

Protected Member Functions

 vtkCubeAxesActor2D ()
 ~vtkCubeAxesActor2D ()
void TransformBounds (vtkViewport *viewport, double bounds[6], double pts[8][3])
int ClipBounds (vtkViewport *viewport, double pts[8][3], double bounds[6])
double EvaluatePoint (double planes[24], double x[3])
double EvaluateBounds (double planes[24], double bounds[6])
void AdjustAxes (double pts[8][3], double bounds[6], int idx, int xIdx, int yIdx, int zIdx, int zIdx2, int xAxes, int yAxes, int zAxes, double xCoords[4], double yCoords[4], double zCoords[4], double xRange[2], double yRange[2], double zRange[2])

Protected Attributes

vtkDataSetInput
vtkPropProp
double Bounds [6]
double Ranges [6]
int UseRanges
vtkCameraCamera
int FlyMode
int Scaling
vtkAxisActor2DXAxis
vtkAxisActor2DYAxis
vtkAxisActor2DZAxis
vtkTextPropertyAxisTitleTextProperty
vtkTextPropertyAxisLabelTextProperty
vtkTimeStamp BuildTime
int NumberOfLabels
char * XLabel
char * YLabel
char * ZLabel
char * Labels [3]
int XAxisVisibility
int YAxisVisibility
int ZAxisVisibility
char * LabelFormat
double FontFactor
double CornerOffset
int Inertia
int RenderCount
int InertiaAxes [8]
int RenderSomething


Member Typedef Documentation

typedef vtkActor2D vtkCubeAxesActor2D::Superclass
 

Reimplemented from vtkActor2D.

Definition at line 80 of file vtkCubeAxesActor2D.h.


Constructor & Destructor Documentation

vtkCubeAxesActor2D::vtkCubeAxesActor2D  )  [protected]
 

vtkCubeAxesActor2D::~vtkCubeAxesActor2D  )  [protected]
 


Member Function Documentation

virtual const char* vtkCubeAxesActor2D::GetClassName  )  [virtual]
 

Reimplemented from vtkActor2D.

int vtkCubeAxesActor2D::IsTypeOf const char *  type  )  [static]
 

Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeRevisionMacro found in vtkSetGet.h.

Reimplemented from vtkActor2D.

virtual int vtkCubeAxesActor2D::IsA const char *  type  )  [virtual]
 

Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeRevisionMacro found in vtkSetGet.h.

Reimplemented from vtkActor2D.

vtkCubeAxesActor2D* vtkCubeAxesActor2D::SafeDownCast vtkObject o  )  [static]
 

Reimplemented from vtkActor2D.

void vtkCubeAxesActor2D::PrintSelf ostream &  os,
vtkIndent  indent
[virtual]
 

Methods invoked by print to print information about the object including superclasses. Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.

Reimplemented from vtkActor2D.

vtkCubeAxesActor2D* vtkCubeAxesActor2D::New  )  [static]
 

Instantiate object with bold, italic, and shadow enabled; font family set to Arial; and label format "6.3g". The number of labels per axis is set to 3.

Reimplemented from vtkActor2D.

int vtkCubeAxesActor2D::RenderOverlay vtkViewport  )  [virtual]
 

Draw the axes as per the vtkProp superclass' API.

Reimplemented from vtkActor2D.

int vtkCubeAxesActor2D::RenderOpaqueGeometry vtkViewport  )  [virtual]
 

Draw the axes as per the vtkProp superclass' API.

Reimplemented from vtkActor2D.

int vtkCubeAxesActor2D::RenderTranslucentGeometry vtkViewport  )  [inline, virtual]
 

Draw the axes as per the vtkProp superclass' API.

Reimplemented from vtkActor2D.

Definition at line 92 of file vtkCubeAxesActor2D.h.

virtual void vtkCubeAxesActor2D::SetInput vtkDataSet  )  [virtual]
 

Use the bounding box of this input dataset to draw the cube axes. If this is not specified, then the class will attempt to determine the bounds from the defined Prop or Bounds.

virtual vtkDataSet* vtkCubeAxesActor2D::GetInput  )  [virtual]
 

Use the bounding box of this input dataset to draw the cube axes. If this is not specified, then the class will attempt to determine the bounds from the defined Prop or Bounds.

virtual void vtkCubeAxesActor2D::SetProp vtkProp  )  [virtual]
 

Use the bounding box of this prop to draw the cube axes. The Prop is used to determine the bounds only if the Input is not defined.

virtual vtkProp* vtkCubeAxesActor2D::GetProp  )  [virtual]
 

Use the bounding box of this prop to draw the cube axes. The Prop is used to determine the bounds only if the Input is not defined.

virtual void vtkCubeAxesActor2D::SetBounds double  ,
double  ,
double  ,
double  ,
double  ,
double 
[virtual]
 

Explicitly specify the region in space around which to draw the bounds. The bounds is used only when no Input or Prop is specified. The bounds are specified according to (xmin,xmax, ymin,ymax, zmin,zmax), making sure that the min's are less than the max's.

virtual void vtkCubeAxesActor2D::SetBounds double  [6]  )  [virtual]
 

Explicitly specify the region in space around which to draw the bounds. The bounds is used only when no Input or Prop is specified. The bounds are specified according to (xmin,xmax, ymin,ymax, zmin,zmax), making sure that the min's are less than the max's.

double* vtkCubeAxesActor2D::GetBounds  )  [virtual]
 

Explicitly specify the region in space around which to draw the bounds. The bounds is used only when no Input or Prop is specified. The bounds are specified according to (xmin,xmax, ymin,ymax, zmin,zmax), making sure that the min's are less than the max's.

Reimplemented from vtkProp.

void vtkCubeAxesActor2D::GetBounds double &  xmin,
double &  xmax,
double &  ymin,
double &  ymax,
double &  zmin,
double &  zmax
 

Explicitly specify the region in space around which to draw the bounds. The bounds is used only when no Input or Prop is specified. The bounds are specified according to (xmin,xmax, ymin,ymax, zmin,zmax), making sure that the min's are less than the max's.

void vtkCubeAxesActor2D::GetBounds double  bounds[6]  ) 
 

Explicitly specify the region in space around which to draw the bounds. The bounds is used only when no Input or Prop is specified. The bounds are specified according to (xmin,xmax, ymin,ymax, zmin,zmax), making sure that the min's are less than the max's.

virtual void vtkCubeAxesActor2D::SetRanges double  ,
double  ,
double  ,
double  ,
double  ,
double 
[virtual]
 

Explicitly specify the range of values used on the bounds. The ranges are specified according to (xmin,xmax, ymin,ymax, zmin,zmax), making sure that the min's are less than the max's.

virtual void vtkCubeAxesActor2D::SetRanges double  [6]  )  [virtual]
 

Explicitly specify the range of values used on the bounds. The ranges are specified according to (xmin,xmax, ymin,ymax, zmin,zmax), making sure that the min's are less than the max's.

double* vtkCubeAxesActor2D::GetRanges  ) 
 

Explicitly specify the range of values used on the bounds. The ranges are specified according to (xmin,xmax, ymin,ymax, zmin,zmax), making sure that the min's are less than the max's.

void vtkCubeAxesActor2D::GetRanges double &  xmin,
double &  xmax,
double &  ymin,
double &  ymax,
double &  zmin,
double &  zmax
 

Explicitly specify the range of values used on the bounds. The ranges are specified according to (xmin,xmax, ymin,ymax, zmin,zmax), making sure that the min's are less than the max's.

void vtkCubeAxesActor2D::GetRanges double  ranges[6]  ) 
 

Explicitly specify the range of values used on the bounds. The ranges are specified according to (xmin,xmax, ymin,ymax, zmin,zmax), making sure that the min's are less than the max's.

virtual void vtkCubeAxesActor2D::SetUseRanges int   )  [virtual]
 

Set/Get a flag that controls whether the axes use the data ranges or the ranges set by SetRanges. By default the axes use the data ranges.

virtual int vtkCubeAxesActor2D::GetUseRanges  )  [virtual]
 

Set/Get a flag that controls whether the axes use the data ranges or the ranges set by SetRanges. By default the axes use the data ranges.

virtual void vtkCubeAxesActor2D::UseRangesOn  )  [virtual]
 

Set/Get a flag that controls whether the axes use the data ranges or the ranges set by SetRanges. By default the axes use the data ranges.

virtual void vtkCubeAxesActor2D::UseRangesOff  )  [virtual]
 

Set/Get a flag that controls whether the axes use the data ranges or the ranges set by SetRanges. By default the axes use the data ranges.

virtual void vtkCubeAxesActor2D::SetCamera vtkCamera  )  [virtual]
 

Set/Get the camera to perform scaling and translation of the vtkCubeAxesActor2D.

virtual vtkCamera* vtkCubeAxesActor2D::GetCamera  )  [virtual]
 

Set/Get the camera to perform scaling and translation of the vtkCubeAxesActor2D.

virtual void vtkCubeAxesActor2D::SetFlyMode int   )  [virtual]
 

Specify a mode to control how the axes are drawn: either outer edges or closest triad to the camera position.

virtual int vtkCubeAxesActor2D::GetFlyMode  )  [virtual]
 

Specify a mode to control how the axes are drawn: either outer edges or closest triad to the camera position.

void vtkCubeAxesActor2D::SetFlyModeToOuterEdges  )  [inline]
 

Specify a mode to control how the axes are drawn: either outer edges or closest triad to the camera position.

Definition at line 153 of file vtkCubeAxesActor2D.h.

References VTK_FLY_OUTER_EDGES.

void vtkCubeAxesActor2D::SetFlyModeToClosestTriad  )  [inline]
 

Specify a mode to control how the axes are drawn: either outer edges or closest triad to the camera position.

Definition at line 155 of file vtkCubeAxesActor2D.h.

References VTK_FLY_CLOSEST_TRIAD.

virtual void vtkCubeAxesActor2D::SetScaling int   )  [virtual]
 

Set/Get a flag that controls whether the axes are scaled to fit in the viewport. If off, the axes size remains constant (i.e., stay the size of the bounding box). By default scaling is on so the axes are scaled to fit inside the viewport.

virtual int vtkCubeAxesActor2D::GetScaling  )  [virtual]
 

Set/Get a flag that controls whether the axes are scaled to fit in the viewport. If off, the axes size remains constant (i.e., stay the size of the bounding box). By default scaling is on so the axes are scaled to fit inside the viewport.

virtual void vtkCubeAxesActor2D::ScalingOn  )  [virtual]
 

Set/Get a flag that controls whether the axes are scaled to fit in the viewport. If off, the axes size remains constant (i.e., stay the size of the bounding box). By default scaling is on so the axes are scaled to fit inside the viewport.

virtual void vtkCubeAxesActor2D::ScalingOff  )  [virtual]
 

Set/Get a flag that controls whether the axes are scaled to fit in the viewport. If off, the axes size remains constant (i.e., stay the size of the bounding box). By default scaling is on so the axes are scaled to fit inside the viewport.

virtual void vtkCubeAxesActor2D::SetNumberOfLabels int   )  [virtual]
 

Set/Get the number of annotation labels to show along the x, y, and z axes. This values is a suggestion: the number of labels may vary depending on the particulars of the data.

virtual int vtkCubeAxesActor2D::GetNumberOfLabels  )  [virtual]
 

Set/Get the number of annotation labels to show along the x, y, and z axes. This values is a suggestion: the number of labels may vary depending on the particulars of the data.

virtual void vtkCubeAxesActor2D::SetXLabel const char *   )  [virtual]
 

Set/Get the labels for the x, y, and z axes. By default, use "X", "Y" and "Z".

virtual char* vtkCubeAxesActor2D::GetXLabel  )  [virtual]
 

Set/Get the labels for the x, y, and z axes. By default, use "X", "Y" and "Z".

virtual void vtkCubeAxesActor2D::SetYLabel const char *   )  [virtual]
 

Set/Get the labels for the x, y, and z axes. By default, use "X", "Y" and "Z".

virtual char* vtkCubeAxesActor2D::GetYLabel  )  [virtual]
 

Set/Get the labels for the x, y, and z axes. By default, use "X", "Y" and "Z".

virtual void vtkCubeAxesActor2D::SetZLabel const char *   )  [virtual]
 

Set/Get the labels for the x, y, and z axes. By default, use "X", "Y" and "Z".

virtual char* vtkCubeAxesActor2D::GetZLabel  )  [virtual]
 

Set/Get the labels for the x, y, and z axes. By default, use "X", "Y" and "Z".

vtkAxisActor2D* vtkCubeAxesActor2D::GetXAxisActor2D  )  [inline]
 

Retrieve handles to the X, Y and Z axis (so that you can set their text properties for example)

Definition at line 191 of file vtkCubeAxesActor2D.h.

vtkAxisActor2D* vtkCubeAxesActor2D::GetYAxisActor2D  )  [inline]
 

Retrieve handles to the X, Y and Z axis (so that you can set their text properties for example)

Definition at line 193 of file vtkCubeAxesActor2D.h.

vtkAxisActor2D* vtkCubeAxesActor2D::GetZAxisActor2D  )  [inline]
 

Retrieve handles to the X, Y and Z axis (so that you can set their text properties for example)

Definition at line 195 of file vtkCubeAxesActor2D.h.

virtual void vtkCubeAxesActor2D::SetAxisTitleTextProperty vtkTextProperty p  )  [virtual]
 

Set/Get the title text property of all axes. Note that each axis can be controlled individually through the GetX/Y/ZAxisActor2D() methods.

virtual vtkTextProperty* vtkCubeAxesActor2D::GetAxisTitleTextProperty  )  [virtual]
 

Set/Get the title text property of all axes. Note that each axis can be controlled individually through the GetX/Y/ZAxisActor2D() methods.

virtual void vtkCubeAxesActor2D::SetAxisLabelTextProperty vtkTextProperty p  )  [virtual]
 

Set/Get the labels text property of all axes. Note that each axis can be controlled individually through the GetX/Y/ZAxisActor2D() methods.

virtual vtkTextProperty* vtkCubeAxesActor2D::GetAxisLabelTextProperty  )  [virtual]
 

Set/Get the labels text property of all axes. Note that each axis can be controlled individually through the GetX/Y/ZAxisActor2D() methods.

virtual void vtkCubeAxesActor2D::SetLabelFormat const char *   )  [virtual]
 

Set/Get the format with which to print the labels on each of the x-y-z axes.

virtual char* vtkCubeAxesActor2D::GetLabelFormat  )  [virtual]
 

Set/Get the format with which to print the labels on each of the x-y-z axes.

virtual void vtkCubeAxesActor2D::SetFontFactor double   )  [virtual]
 

Set/Get the factor that controls the overall size of the fonts used to label and title the axes.

virtual double vtkCubeAxesActor2D::GetFontFactor  )  [virtual]
 

Set/Get the factor that controls the overall size of the fonts used to label and title the axes.

virtual void vtkCubeAxesActor2D::SetInertia int   )  [virtual]
 

Set/Get the inertial factor that controls how often (i.e, how many renders) the axes can switch position (jump from one axes to another).

virtual double vtkCubeAxesActor2D::GetInertia  )  [virtual]
 

Set/Get the inertial factor that controls how often (i.e, how many renders) the axes can switch position (jump from one axes to another).

virtual void vtkCubeAxesActor2D::SetCornerOffset double   )  [virtual]
 

Specify an offset value to "pull back" the axes from the corner at which they are joined to avoid overlap of axes labels. The "CornerOffset" is the fraction of the axis length to pull back.

virtual double vtkCubeAxesActor2D::GetCornerOffset  )  [virtual]
 

Specify an offset value to "pull back" the axes from the corner at which they are joined to avoid overlap of axes labels. The "CornerOffset" is the fraction of the axis length to pull back.

void vtkCubeAxesActor2D::ReleaseGraphicsResources vtkWindow  )  [virtual]
 

Release any graphics resources that are being consumed by this actor. The parameter window could be used to determine which graphic resources to release.

Reimplemented from vtkActor2D.

virtual void vtkCubeAxesActor2D::SetXAxisVisibility int   )  [virtual]
 

Turn on and off the visibility of each axis.

virtual int vtkCubeAxesActor2D::GetXAxisVisibility  )  [virtual]
 

Turn on and off the visibility of each axis.

virtual void vtkCubeAxesActor2D::XAxisVisibilityOn  )  [virtual]
 

Turn on and off the visibility of each axis.

virtual void vtkCubeAxesActor2D::XAxisVisibilityOff  )  [virtual]
 

Turn on and off the visibility of each axis.

virtual void vtkCubeAxesActor2D::SetYAxisVisibility int   )  [virtual]
 

Turn on and off the visibility of each axis.

virtual int vtkCubeAxesActor2D::GetYAxisVisibility  )  [virtual]
 

Turn on and off the visibility of each axis.

virtual void vtkCubeAxesActor2D::YAxisVisibilityOn  )  [virtual]
 

Turn on and off the visibility of each axis.

virtual void vtkCubeAxesActor2D::YAxisVisibilityOff  )  [virtual]
 

Turn on and off the visibility of each axis.

virtual void vtkCubeAxesActor2D::SetZAxisVisibility int   )  [virtual]
 

Turn on and off the visibility of each axis.

virtual int vtkCubeAxesActor2D::GetZAxisVisibility  )  [virtual]
 

Turn on and off the visibility of each axis.

virtual void vtkCubeAxesActor2D::ZAxisVisibilityOn  )  [virtual]
 

Turn on and off the visibility of each axis.

virtual void vtkCubeAxesActor2D::ZAxisVisibilityOff  )  [virtual]
 

Turn on and off the visibility of each axis.

void vtkCubeAxesActor2D::ShallowCopy vtkCubeAxesActor2D actor  ) 
 

Shallow copy of a CubeAxesActor2D.

void vtkCubeAxesActor2D::TransformBounds vtkViewport viewport,
double  bounds[6],
double  pts[8][3]
[protected]
 

int vtkCubeAxesActor2D::ClipBounds vtkViewport viewport,
double  pts[8][3],
double  bounds[6]
[protected]
 

double vtkCubeAxesActor2D::EvaluatePoint double  planes[24],
double  x[3]
[protected]
 

double vtkCubeAxesActor2D::EvaluateBounds double  planes[24],
double  bounds[6]
[protected]
 

void vtkCubeAxesActor2D::AdjustAxes double  pts[8][3],
double  bounds[6],
int  idx,
int  xIdx,
int  yIdx,
int  zIdx,
int  zIdx2,
int  xAxes,
int  yAxes,
int  zAxes,
double  xCoords[4],
double  yCoords[4],
double  zCoords[4],
double  xRange[2],
double  yRange[2],
double  zRange[2]
[protected]
 


Member Data Documentation

vtkDataSet* vtkCubeAxesActor2D::Input [protected]
 

Definition at line 268 of file vtkCubeAxesActor2D.h.

vtkProp* vtkCubeAxesActor2D::Prop [protected]
 

Definition at line 269 of file vtkCubeAxesActor2D.h.

double vtkCubeAxesActor2D::Bounds[6] [protected]
 

Definition at line 270 of file vtkCubeAxesActor2D.h.

double vtkCubeAxesActor2D::Ranges[6] [protected]
 

Definition at line 271 of file vtkCubeAxesActor2D.h.

int vtkCubeAxesActor2D::UseRanges [protected]
 

Definition at line 272 of file vtkCubeAxesActor2D.h.

vtkCamera* vtkCubeAxesActor2D::Camera [protected]
 

Definition at line 274 of file vtkCubeAxesActor2D.h.

int vtkCubeAxesActor2D::FlyMode [protected]
 

Definition at line 275 of file vtkCubeAxesActor2D.h.

int vtkCubeAxesActor2D::Scaling [protected]
 

Definition at line 276 of file vtkCubeAxesActor2D.h.

vtkAxisActor2D* vtkCubeAxesActor2D::XAxis [protected]
 

Definition at line 278 of file vtkCubeAxesActor2D.h.

vtkAxisActor2D* vtkCubeAxesActor2D::YAxis [protected]
 

Definition at line 279 of file vtkCubeAxesActor2D.h.

vtkAxisActor2D* vtkCubeAxesActor2D::ZAxis [protected]
 

Definition at line 280 of file vtkCubeAxesActor2D.h.

vtkTextProperty* vtkCubeAxesActor2D::AxisTitleTextProperty [protected]
 

Definition at line 282 of file vtkCubeAxesActor2D.h.

vtkTextProperty* vtkCubeAxesActor2D::AxisLabelTextProperty [protected]
 

Definition at line 283 of file vtkCubeAxesActor2D.h.

vtkTimeStamp vtkCubeAxesActor2D::BuildTime [protected]
 

Definition at line 285 of file vtkCubeAxesActor2D.h.

int vtkCubeAxesActor2D::NumberOfLabels [protected]
 

Definition at line 287 of file vtkCubeAxesActor2D.h.

char* vtkCubeAxesActor2D::XLabel [protected]
 

Definition at line 288 of file vtkCubeAxesActor2D.h.

char* vtkCubeAxesActor2D::YLabel [protected]
 

Definition at line 289 of file vtkCubeAxesActor2D.h.

char* vtkCubeAxesActor2D::ZLabel [protected]
 

Definition at line 290 of file vtkCubeAxesActor2D.h.

char* vtkCubeAxesActor2D::Labels[3] [protected]
 

Definition at line 291 of file vtkCubeAxesActor2D.h.

int vtkCubeAxesActor2D::XAxisVisibility [protected]
 

Definition at line 293 of file vtkCubeAxesActor2D.h.

int vtkCubeAxesActor2D::YAxisVisibility [protected]
 

Definition at line 294 of file vtkCubeAxesActor2D.h.

int vtkCubeAxesActor2D::ZAxisVisibility [protected]
 

Definition at line 295 of file vtkCubeAxesActor2D.h.

char* vtkCubeAxesActor2D::LabelFormat [protected]
 

Definition at line 297 of file vtkCubeAxesActor2D.h.

double vtkCubeAxesActor2D::FontFactor [protected]
 

Definition at line 298 of file vtkCubeAxesActor2D.h.

double vtkCubeAxesActor2D::CornerOffset [protected]
 

Definition at line 299 of file vtkCubeAxesActor2D.h.

int vtkCubeAxesActor2D::Inertia [protected]
 

Definition at line 300 of file vtkCubeAxesActor2D.h.

int vtkCubeAxesActor2D::RenderCount [protected]
 

Definition at line 301 of file vtkCubeAxesActor2D.h.

int vtkCubeAxesActor2D::InertiaAxes[8] [protected]
 

Definition at line 302 of file vtkCubeAxesActor2D.h.

int vtkCubeAxesActor2D::RenderSomething [protected]
 

Definition at line 304 of file vtkCubeAxesActor2D.h.


The documentation for this class was generated from the following file: