#include <vtkCamera.h>
Inheritance diagram for vtkCamera:
vtkCamera is a virtual camera for 3D rendering. It provides methods to position and orient the view point and focal point. Convenience methods for moving about the focal point also are provided. More complex methods allow the manipulation of the computer graphics model including view up vector, clipping planes, and camera perspective.
Definition at line 58 of file vtkCamera.h.
Public Types | |
typedef vtkObject | Superclass |
Public Member Functions | |
void | PrintSelf (ostream &os, vtkIndent indent) |
virtual const char * | GetClassName () |
virtual int | IsA (const char *type) |
void | OrthogonalizeViewUp () |
void | SetDistance (double) |
void | Dolly (double distance) |
void | Roll (double angle) |
void | Azimuth (double angle) |
void | Yaw (double angle) |
void | Elevation (double angle) |
void | Pitch (double angle) |
void | Zoom (double factor) |
void | SetObliqueAngles (double alpha, double beta) |
void | ApplyTransform (vtkTransform *t) |
virtual vtkMatrix4x4 * | GetViewTransformMatrix () |
virtual void | Render (vtkRenderer *) |
unsigned long | GetViewingRaysMTime () |
void | ViewingRaysModified () |
virtual void | GetFrustumPlanes (double aspect, double planes[24]) |
void | ComputeViewPlaneNormal () |
vtkMatrix4x4 * | GetCameraLightTransformMatrix () |
virtual void | UpdateViewport (vtkRenderer *vtkNotUsed(ren)) |
virtual vtkTransform * | GetViewTransformObject () |
void | SetPosition (double x, double y, double z) |
void | SetPosition (const double a[3]) |
virtual double * | GetPosition () |
virtual void | GetPosition (double &, double &, double &) |
virtual void | GetPosition (double[3]) |
void | SetFocalPoint (double x, double y, double z) |
void | SetFocalPoint (const double a[3]) |
virtual double * | GetFocalPoint () |
virtual void | GetFocalPoint (double &, double &, double &) |
virtual void | GetFocalPoint (double[3]) |
void | SetViewUp (double vx, double vy, double vz) |
void | SetViewUp (const double a[3]) |
virtual double * | GetViewUp () |
virtual void | GetViewUp (double &, double &, double &) |
virtual void | GetViewUp (double[3]) |
virtual double | GetDistance () |
virtual double * | GetDirectionOfProjection () |
virtual void | GetDirectionOfProjection (double &, double &, double &) |
virtual void | GetDirectionOfProjection (double[3]) |
void | SetRoll (double angle) |
double | GetRoll () |
void | SetParallelProjection (int flag) |
virtual int | GetParallelProjection () |
virtual void | ParallelProjectionOn () |
virtual void | ParallelProjectionOff () |
void | SetUseHorizontalViewAngle (int flag) |
virtual int | GetUseHorizontalViewAngle () |
virtual void | UseHorizontalViewAngleOn () |
virtual void | UseHorizontalViewAngleOff () |
void | SetViewAngle (double angle) |
virtual double | GetViewAngle () |
void | SetParallelScale (double scale) |
virtual double | GetParallelScale () |
void | SetClippingRange (double near, double far) |
void | SetClippingRange (const double a[2]) |
virtual double * | GetClippingRange () |
virtual void | GetClippingRange (double &, double &) |
virtual void | GetClippingRange (double[2]) |
void | SetThickness (double) |
virtual double | GetThickness () |
void | SetWindowCenter (double x, double y) |
virtual double * | GetWindowCenter () |
virtual void | GetWindowCenter (double &, double &) |
virtual void | GetWindowCenter (double[2]) |
virtual double * | GetViewPlaneNormal () |
virtual void | GetViewPlaneNormal (double &, double &, double &) |
virtual void | GetViewPlaneNormal (double[3]) |
void | SetViewShear (double dxdz, double dydz, double center) |
void | SetViewShear (double d[3]) |
virtual double * | GetViewShear () |
virtual void | GetViewShear (double &, double &, double &) |
virtual void | GetViewShear (double[3]) |
virtual void | SetEyeAngle (double) |
virtual double | GetEyeAngle () |
virtual void | SetFocalDisk (double) |
virtual double | GetFocalDisk () |
virtual vtkMatrix4x4 * | GetPerspectiveTransformMatrix (double aspect, double nearz, double farz) |
virtual vtkMatrix4x4 * | GetCompositePerspectiveTransformMatrix (double aspect, double nearz, double farz) |
void | SetUserTransform (vtkHomogeneousTransform *transform) |
virtual vtkHomogeneousTransform * | GetUserTransform () |
double * | GetOrientation () |
double * | GetOrientationWXYZ () |
void | SetViewPlaneNormal (double x, double y, double z) |
void | SetViewPlaneNormal (const double a[3]) |
Static Public Member Functions | |
int | IsTypeOf (const char *type) |
vtkCamera * | SafeDownCast (vtkObject *o) |
vtkCamera * | New () |
Protected Member Functions | |
vtkCamera () | |
~vtkCamera () | |
void | ComputeDistance () |
void | ComputeViewTransform () |
void | ComputePerspectiveTransform (double aspect, double nearz, double farz) |
void | ComputeCompositePerspectiveTransform (double aspect, double nearz, double farz) |
void | ComputeCameraLightTransform () |
Protected Attributes | |
double | WindowCenter [2] |
double | ObliqueAngles [2] |
double | FocalPoint [3] |
double | Position [3] |
double | ViewUp [3] |
double | ViewAngle |
double | ClippingRange [2] |
double | EyeAngle |
int | ParallelProjection |
double | ParallelScale |
int | Stereo |
int | LeftEye |
double | Thickness |
double | Distance |
double | DirectionOfProjection [3] |
double | ViewPlaneNormal [3] |
double | ViewShear [3] |
int | UseHorizontalViewAngle |
vtkHomogeneousTransform * | UserTransform |
vtkTransform * | ViewTransform |
vtkPerspectiveTransform * | PerspectiveTransform |
vtkPerspectiveTransform * | Transform |
vtkTransform * | CameraLightTransform |
double | FocalDisk |
vtkTimeStamp | ViewingRaysMTime |
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Reimplemented from vtkObject. Reimplemented in vtkMesaCamera, and vtkOpenGLCamera. Definition at line 62 of file vtkCamera.h. |
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Methods invoked by print to print information about the object including superclasses. Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes. Reimplemented from vtkObject. Reimplemented in vtkMesaCamera, and vtkOpenGLCamera. |
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Reimplemented from vtkObject. Reimplemented in vtkMesaCamera, and vtkOpenGLCamera. |
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Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeRevisionMacro found in vtkSetGet.h. Reimplemented from vtkObject. Reimplemented in vtkMesaCamera, and vtkOpenGLCamera. |
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Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeRevisionMacro found in vtkSetGet.h. Reimplemented from vtkObject. Reimplemented in vtkMesaCamera, and vtkOpenGLCamera. |
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Reimplemented from vtkObject. Reimplemented in vtkMesaCamera, and vtkOpenGLCamera. |
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Construct camera instance with its focal point at the origin, and position=(0,0,1). The view up is along the y-axis, view angle is 30 degrees, and the clipping range is (.1,1000). Reimplemented from vtkObject. Reimplemented in vtkMesaCamera, and vtkOpenGLCamera. |
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Set/Get the position of the camera in world coordinates. The default position is (0,0,1). |
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Set/Get the position of the camera in world coordinates. The default position is (0,0,1). Definition at line 73 of file vtkCamera.h. |
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Set/Get the position of the camera in world coordinates. The default position is (0,0,1). |
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Set/Get the position of the camera in world coordinates. The default position is (0,0,1). |
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Set/Get the position of the camera in world coordinates. The default position is (0,0,1). |
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Set/Get the focal of the camera in world coordinates. The default focal point is the origin. |
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Set/Get the focal of the camera in world coordinates. The default focal point is the origin. Definition at line 82 of file vtkCamera.h. |
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Set/Get the focal of the camera in world coordinates. The default focal point is the origin. |
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Set/Get the focal of the camera in world coordinates. The default focal point is the origin. |
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Set/Get the focal of the camera in world coordinates. The default focal point is the origin. |
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Set/Get the view up direction for the camera. The default is (0,1,0). |
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Set/Get the view up direction for the camera. The default is (0,1,0). Definition at line 91 of file vtkCamera.h. |
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Set/Get the view up direction for the camera. The default is (0,1,0). |
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Set/Get the view up direction for the camera. The default is (0,1,0). |
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Set/Get the view up direction for the camera. The default is (0,1,0). |
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Recompute the ViewUp vector to force it to be perpendicular to camera->focalpoint vector. Unless you are going to use Yaw or Azimuth on the camera, there is no need to do this. |
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Move the focal point so that it is the specified distance from the camera position. This distance must be positive. |
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Return the distance from the camera position to the focal point. This distance is positive. |
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Get the vector in the direction from the camera position to the focal point. This is usually the opposite of the ViewPlaneNormal, the vector perpendicular to the screen, unless the view is oblique. |
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Get the vector in the direction from the camera position to the focal point. This is usually the opposite of the ViewPlaneNormal, the vector perpendicular to the screen, unless the view is oblique. |
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Get the vector in the direction from the camera position to the focal point. This is usually the opposite of the ViewPlaneNormal, the vector perpendicular to the screen, unless the view is oblique. |
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Move the position of the camera along the direction of projection. Moving towards the focal point (e.g., greater than 1) is a dolly-in, moving away from the focal point (e.g., less than 1) is a dolly-out. |
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Set the roll angle of the camera about the direction of projection. |
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Set the roll angle of the camera about the direction of projection. |
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Rotate the camera about the direction of projection. |
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Rotate the camera about the view up vector centered at the focal point. Note that the view up vector is not necessarily perpendicular to the direction of projection. |
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Rotate the focal point about the view up vector centered at the camera's position. Note that the view up vector is not necessarily perpendicular to the direction of projection. |
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Rotate the camera about the cross product of the direction of projection and the view up vector centered on the focal point. |
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Rotate the focal point about the cross product of the view up vector and the direction of projection, centered at the camera's position. |
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Set/Get the value of the ParallelProjection instance variable. This determines if the camera should do a perspective or parallel projection. |
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Set/Get the value of the ParallelProjection instance variable. This determines if the camera should do a perspective or parallel projection. |
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Set/Get the value of the ParallelProjection instance variable. This determines if the camera should do a perspective or parallel projection. |
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Set/Get the value of the ParallelProjection instance variable. This determines if the camera should do a perspective or parallel projection. |
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Set/Get the value of the UseHorizontalViewAngle instance variable. If set, the camera's view angle represents a horizontal view angle, rather than the default vertical view angle. This is useful if the application uses a display device which whose specs indicate a particular horizontal view angle, or if the application varies the window height but wants to keep the perspective transform unchanges. |
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Set/Get the value of the UseHorizontalViewAngle instance variable. If set, the camera's view angle represents a horizontal view angle, rather than the default vertical view angle. This is useful if the application uses a display device which whose specs indicate a particular horizontal view angle, or if the application varies the window height but wants to keep the perspective transform unchanges. |
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Set/Get the value of the UseHorizontalViewAngle instance variable. If set, the camera's view angle represents a horizontal view angle, rather than the default vertical view angle. This is useful if the application uses a display device which whose specs indicate a particular horizontal view angle, or if the application varies the window height but wants to keep the perspective transform unchanges. |
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Set/Get the value of the UseHorizontalViewAngle instance variable. If set, the camera's view angle represents a horizontal view angle, rather than the default vertical view angle. This is useful if the application uses a display device which whose specs indicate a particular horizontal view angle, or if the application varies the window height but wants to keep the perspective transform unchanges. |
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Set/Get the camera view angle, which is the angular height of the camera view measured in degrees. The default angle is 30 degrees. This method has no effect in parallel projection mode. The formula for setting the angle up for perfect perspective viewing is: angle = 2*atan((h/2)/d) where h is the height of the RenderWindow (measured in mm by holding a ruler up to your screen) and d is the distance from your eyes to the screen. |
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Set/Get the camera view angle, which is the angular height of the camera view measured in degrees. The default angle is 30 degrees. This method has no effect in parallel projection mode. The formula for setting the angle up for perfect perspective viewing is: angle = 2*atan((h/2)/d) where h is the height of the RenderWindow (measured in mm by holding a ruler up to your screen) and d is the distance from your eyes to the screen. |
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Set/Get the scaling used for a parallel projection, i.e. the height of the viewport in world-coordinate distances. The default is 1. Note that the "scale" parameter works as an "inverse scale" --- larger numbers produce smaller images. This method has no effect in perspective projection mode. |
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Set/Get the scaling used for a parallel projection, i.e. the height of the viewport in world-coordinate distances. The default is 1. Note that the "scale" parameter works as an "inverse scale" --- larger numbers produce smaller images. This method has no effect in perspective projection mode. |
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In perspective mode, decrease the view angle by the specified factor. In parallel mode, decrease the parallel scale by the specified factor. A value greater than 1 is a zoom-in, a value less than 1 is a zoom-out. |
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Set/Get the location of the near and far clipping planes along the direction of projection. Both of these values must be positive. How the clipping planes are set can have a large impact on how well z-buffering works. In particular the front clipping plane can make a very big difference. Setting it to 0.01 when it really could be 1.0 can have a big impact on your z-buffer resolution farther away. The default clipping range is (0.1,1000). |
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Set/Get the location of the near and far clipping planes along the direction of projection. Both of these values must be positive. How the clipping planes are set can have a large impact on how well z-buffering works. In particular the front clipping plane can make a very big difference. Setting it to 0.01 when it really could be 1.0 can have a big impact on your z-buffer resolution farther away. The default clipping range is (0.1,1000). Definition at line 208 of file vtkCamera.h. |
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Set/Get the location of the near and far clipping planes along the direction of projection. Both of these values must be positive. How the clipping planes are set can have a large impact on how well z-buffering works. In particular the front clipping plane can make a very big difference. Setting it to 0.01 when it really could be 1.0 can have a big impact on your z-buffer resolution farther away. The default clipping range is (0.1,1000). |
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Set/Get the location of the near and far clipping planes along the direction of projection. Both of these values must be positive. How the clipping planes are set can have a large impact on how well z-buffering works. In particular the front clipping plane can make a very big difference. Setting it to 0.01 when it really could be 1.0 can have a big impact on your z-buffer resolution farther away. The default clipping range is (0.1,1000). |
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Set/Get the location of the near and far clipping planes along the direction of projection. Both of these values must be positive. How the clipping planes are set can have a large impact on how well z-buffering works. In particular the front clipping plane can make a very big difference. Setting it to 0.01 when it really could be 1.0 can have a big impact on your z-buffer resolution farther away. The default clipping range is (0.1,1000). |
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Set the distance between clipping planes. This method adjusts the far clipping plane to be set a distance 'thickness' beyond the near clipping plane. |
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Set the distance between clipping planes. This method adjusts the far clipping plane to be set a distance 'thickness' beyond the near clipping plane. |
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Set/Get the center of the window in viewport coordinates. The viewport coordinate range is ([-1,+1],[-1,+1]). This method is for if you have one window which consists of several viewports, or if you have several screens which you want to act together as one large screen. |
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Set/Get the center of the window in viewport coordinates. The viewport coordinate range is ([-1,+1],[-1,+1]). This method is for if you have one window which consists of several viewports, or if you have several screens which you want to act together as one large screen. |
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Set/Get the center of the window in viewport coordinates. The viewport coordinate range is ([-1,+1],[-1,+1]). This method is for if you have one window which consists of several viewports, or if you have several screens which you want to act together as one large screen. |
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Set/Get the center of the window in viewport coordinates. The viewport coordinate range is ([-1,+1],[-1,+1]). This method is for if you have one window which consists of several viewports, or if you have several screens which you want to act together as one large screen. |
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Get/Set the oblique viewing angles. The first angle, alpha, is the angle (measured from the horizontal) that rays along the direction of projection will follow once projected onto the 2D screen. The second angle, beta, is the angle between the view plane and the direction of projection. This creates a shear transform x' = x + dz*cos(alpha)/tan(beta), y' = dz*sin(alpha)/tan(beta) where dz is the distance of the point from the focal plane. The angles are (45,90) by default. Oblique projections commonly use (30,63.435). |
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Apply a transform to the camera. The camera position, focal-point, and view-up are re-calulated using the transform's matrix to multiply the old points by the new transform. |
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Get the ViewPlaneNormal. This vector will point opposite to the direction of projection, unless you have created an sheared output view using SetViewShear/SetObliqueAngles. |
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Get the ViewPlaneNormal. This vector will point opposite to the direction of projection, unless you have created an sheared output view using SetViewShear/SetObliqueAngles. |
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Get the ViewPlaneNormal. This vector will point opposite to the direction of projection, unless you have created an sheared output view using SetViewShear/SetObliqueAngles. |
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Set/get the shear transform of the viewing frustum. Parameters are dx/dz, dy/dz, and center. center is a factor that describes where to shear around. The distance dshear from the camera where no shear occurs is given by (dshear = center * FocalDistance). |
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Set/get the shear transform of the viewing frustum. Parameters are dx/dz, dy/dz, and center. center is a factor that describes where to shear around. The distance dshear from the camera where no shear occurs is given by (dshear = center * FocalDistance). |
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Set/get the shear transform of the viewing frustum. Parameters are dx/dz, dy/dz, and center. center is a factor that describes where to shear around. The distance dshear from the camera where no shear occurs is given by (dshear = center * FocalDistance). |
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Set/get the shear transform of the viewing frustum. Parameters are dx/dz, dy/dz, and center. center is a factor that describes where to shear around. The distance dshear from the camera where no shear occurs is given by (dshear = center * FocalDistance). |
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Set/get the shear transform of the viewing frustum. Parameters are dx/dz, dy/dz, and center. center is a factor that describes where to shear around. The distance dshear from the camera where no shear occurs is given by (dshear = center * FocalDistance). |
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Set/Get the separation between eyes (in degrees). This is used when generating stereo images. |
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Set/Get the separation between eyes (in degrees). This is used when generating stereo images. |
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Set the size of the cameras lens in world coordinates. This is only used when the renderer is doing focal depth rendering. When that is being done the size of the focal disk will effect how significant the depth effects will be. |
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Set the size of the cameras lens in world coordinates. This is only used when the renderer is doing focal depth rendering. When that is being done the size of the focal disk will effect how significant the depth effects will be. |
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Return the matrix of the view transform. |
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Return the perspective transform matrix, which converts from camera coordinates to viewport coordinates. The 'aspect' is the width/height for the viewport, and the nearz and farz are the Z-buffer values that map to the near and far clipping planes. The viewport coordinates are in the range ([-1,+1],[-1,+1],[nearz,farz]). |
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Return the concatenation of the ViewTransform and the PerspectiveTransform. This transform will convert world coordinates to viewport coordinates. The 'aspect' is the width/height for the viewport, and the nearz and farz are the Z-buffer values that map to the near and far clipping planes. The viewport coordinates are in the range ([-1,+1],[-1,+1],[nearz,farz]). |
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In addition to the instance variables such as position and orientation, you can add an additional transformation for your own use. This transformation is concatenated to the camera's PerspectiveTransform |
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In addition to the instance variables such as position and orientation, you can add an additional transformation for your own use. This transformation is concatenated to the camera's PerspectiveTransform |
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This method causes the camera to set up whatever is required for viewing the scene. This is actually handled by an subclass of vtkCamera, which is created through New() Reimplemented in vtkMesaCamera, and vtkOpenGLCamera. Definition at line 317 of file vtkCamera.h. |
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Return the MTime that concerns recomputing the view rays of the camera. |
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Mark that something has changed which requires the view rays to be recomputed. |
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Get the plane equations that bound the view frustum. The plane normals point inward. The planes array contains six plane equations of the form (Ax+By+Cz+D=0), the first four values are (A,B,C,D) which repeats for each of the planes. The aspect of the viewport is needed to correctly compute the planes |
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Get the orientation of the camera. |
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Get the orientation of the camera. |
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These methods have been deprecated. The view plane normal is automatically set from the DirectionOfProjection according to the ViewShear. |
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These methods have been deprecated. The view plane normal is automatically set from the DirectionOfProjection according to the ViewShear. Definition at line 345 of file vtkCamera.h. |
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This method is called automatically whenever necessary, it should never be used outside of vtkCamera.cxx. |
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Returns a transformation matrix for a coordinate frame attached to the camera, where the camera is located at (0, 0, 1) looking at the focal point at (0, 0, 0), with up being (0, 1, 0). |
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Update the viewport Definition at line 359 of file vtkCamera.h. |
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Definition at line 361 of file vtkCamera.h. |
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These methods should only be used within vtkCamera.cxx. |
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These methods should only be used within vtkCamera.cxx. |
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These methods should only be used within vtkCamera.cxx. |
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These methods should only be used within vtkCamera.cxx. |
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These methods should only be used within vtkCamera.cxx. |
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Definition at line 377 of file vtkCamera.h. |
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Definition at line 378 of file vtkCamera.h. |
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Definition at line 379 of file vtkCamera.h. |
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Definition at line 380 of file vtkCamera.h. |
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Definition at line 381 of file vtkCamera.h. |
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Definition at line 382 of file vtkCamera.h. |
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Definition at line 383 of file vtkCamera.h. |
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Definition at line 384 of file vtkCamera.h. |
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Definition at line 385 of file vtkCamera.h. |
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Definition at line 386 of file vtkCamera.h. |
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Definition at line 387 of file vtkCamera.h. |
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Definition at line 388 of file vtkCamera.h. |
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Definition at line 389 of file vtkCamera.h. |
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Definition at line 390 of file vtkCamera.h. |
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Definition at line 391 of file vtkCamera.h. |
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Definition at line 392 of file vtkCamera.h. |
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Definition at line 393 of file vtkCamera.h. |
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Definition at line 394 of file vtkCamera.h. |
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Definition at line 395 of file vtkCamera.h. |
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Definition at line 397 of file vtkCamera.h. |
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Definition at line 398 of file vtkCamera.h. |
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Definition at line 399 of file vtkCamera.h. |
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Definition at line 400 of file vtkCamera.h. |
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Definition at line 402 of file vtkCamera.h. |
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Definition at line 407 of file vtkCamera.h. |