Main Page | Directories | Class Hierarchy | Alphabetical List | Class List | File List | Class Members | File Members | Related Pages

vtkTransform Class Reference

#include <vtkTransform.h>

Inheritance diagram for vtkTransform:

Inheritance graph
[legend]
Collaboration diagram for vtkTransform:

Collaboration graph
[legend]
List of all members.

Detailed Description

describes linear transformations via a 4x4 matrix

A vtkTransform can be used to describe the full range of linear (also known as affine) coordinate transformations in three dimensions, which are internally represented as a 4x4 homogeneous transformation matrix. When you create a new vtkTransform, it is always initialized to the identity transformation.

The SetInput() method allows you to set another transform, instead of the identity transform, to be the base transformation. There is a pipeline mechanism to ensure that when the input is modified, the current transformation will be updated accordingly. This pipeline mechanism is also supported by the Concatenate() method.

Most of the methods for manipulating this transformation, e.g. Translate, Rotate, and Concatenate, can operate in either PreMultiply (the default) or PostMultiply mode. In PreMultiply mode, the translation, concatenation, etc. will occur before any transformations which are represented by the current matrix. In PostMultiply mode, the additional transformation will occur after any transformations represented by the current matrix.

This class performs all of its operations in a right handed coordinate system with right handed rotations. Some other graphics libraries use left handed coordinate systems and rotations.

See also:
vtkPerspectiveTransform vtkGeneralTransform vtkMatrix4x4 vtkTransformCollection vtkTransformFilter vtkTransformPolyDataFilter vtkImageReslice
Created by:
  • Lorensen, Bill
CVS contributions (if > 5%):
  • Gobbi, David (38%)
  • Lorensen, Bill (16%)
  • Martin, Ken (12%)
  • Schroeder, Will (12%)
  • Volpe, Christopher (6%)
  • Law, Charles (5%)
CVS logs (CVSweb):
  • .cxx (/Common/vtkTransform.cxx)
  • .h (/Common/vtkTransform.h)
Examples:
vtkTransform (Examples)
Tests:
vtkTransform (Tests)

Definition at line 73 of file vtkTransform.h.

Public Types

typedef vtkLinearTransform Superclass

Public Member Functions

virtual const char * GetClassName ()
virtual int IsA (const char *type)
void PrintSelf (ostream &os, vtkIndent indent)
void Identity ()
void Inverse ()
void Concatenate (vtkLinearTransform *transform)
void GetInverse (vtkMatrix4x4 *inverse)
void GetTranspose (vtkMatrix4x4 *transpose)
int CircuitCheck (vtkAbstractTransform *transform)
vtkAbstractTransformGetInverse ()
vtkAbstractTransformMakeTransform ()
unsigned long GetMTime ()
void Translate (double x, double y, double z)
void Translate (const double x[3])
void Translate (const float x[3])
void RotateWXYZ (double angle, double x, double y, double z)
void RotateWXYZ (double angle, const double axis[3])
void RotateWXYZ (double angle, const float axis[3])
void RotateX (double angle)
void RotateY (double angle)
void RotateZ (double angle)
void Scale (double x, double y, double z)
void Scale (const double s[3])
void Scale (const float s[3])
void SetMatrix (vtkMatrix4x4 *matrix)
void SetMatrix (const double elements[16])
void Concatenate (vtkMatrix4x4 *matrix)
void Concatenate (const double elements[16])
void PreMultiply ()
void PostMultiply ()
int GetNumberOfConcatenatedTransforms ()
vtkLinearTransformGetConcatenatedTransform (int i)
void GetOrientation (double orient[3])
void GetOrientation (float orient[3])
double * GetOrientation ()
void GetOrientationWXYZ (double wxyz[4])
void GetOrientationWXYZ (float wxyz[3])
double * GetOrientationWXYZ ()
void GetPosition (double pos[3])
void GetPosition (float pos[3])
double * GetPosition ()
void GetScale (double scale[3])
void GetScale (float scale[3])
double * GetScale ()
void SetInput (vtkLinearTransform *input)
vtkLinearTransformGetInput ()
int GetInverseFlag ()
void Push ()
void Pop ()
void MultiplyPoint (const float in[4], float out[4])
void MultiplyPoint (const double in[4], double out[4])

Static Public Member Functions

vtkTransformNew ()
int IsTypeOf (const char *type)
vtkTransformSafeDownCast (vtkObject *o)
void GetOrientation (double orient[3], vtkMatrix4x4 *matrix)

Protected Member Functions

 vtkTransform ()
 ~vtkTransform ()
void InternalDeepCopy (vtkAbstractTransform *t)
void InternalUpdate ()

Protected Attributes

vtkLinearTransformInput
vtkTransformConcatenationConcatenation
vtkTransformConcatenationStackStack
unsigned long MatrixUpdateMTime
float Point [4]
double DoublePoint [4]
double ReturnValue [4]


Member Typedef Documentation

typedef vtkLinearTransform vtkTransform::Superclass
 

Reimplemented from vtkLinearTransform.

Definition at line 77 of file vtkTransform.h.


Constructor & Destructor Documentation

vtkTransform::vtkTransform  )  [protected]
 

vtkTransform::~vtkTransform  )  [protected]
 


Member Function Documentation

vtkTransform* vtkTransform::New  )  [static]
 

Create an object with Debug turned off, modified time initialized to zero, and reference counting on.

Reimplemented from vtkObject.

virtual const char* vtkTransform::GetClassName  )  [virtual]
 

Reimplemented from vtkLinearTransform.

int vtkTransform::IsTypeOf const char *  type  )  [static]
 

Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeRevisionMacro found in vtkSetGet.h.

Reimplemented from vtkLinearTransform.

virtual int vtkTransform::IsA const char *  type  )  [virtual]
 

Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeRevisionMacro found in vtkSetGet.h.

Reimplemented from vtkLinearTransform.

vtkTransform* vtkTransform::SafeDownCast vtkObject o  )  [static]
 

Reimplemented from vtkLinearTransform.

void vtkTransform::PrintSelf ostream &  os,
vtkIndent  indent
[virtual]
 

Methods invoked by print to print information about the object including superclasses. Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.

Reimplemented from vtkLinearTransform.

void vtkTransform::Identity  ) 
 

Set the transformation to the identity transformation. If the transform has an Input, then the transformation will be reset so that it is the same as the Input.

Reimplemented from vtkAbstractTransform.

void vtkTransform::Inverse  )  [virtual]
 

Invert the transformation. This will also set a flag so that the transformation will use the inverse of its Input, if an Input has been set.

Implements vtkAbstractTransform.

void vtkTransform::Translate double  x,
double  y,
double  z
[inline]
 

Create a translation matrix and concatenate it with the current transformation according to PreMultiply or PostMultiply semantics.

Definition at line 93 of file vtkTransform.h.

void vtkTransform::Translate const double  x[3]  )  [inline]
 

Create a translation matrix and concatenate it with the current transformation according to PreMultiply or PostMultiply semantics.

Definition at line 95 of file vtkTransform.h.

void vtkTransform::Translate const float  x[3]  )  [inline]
 

Create a translation matrix and concatenate it with the current transformation according to PreMultiply or PostMultiply semantics.

Definition at line 96 of file vtkTransform.h.

void vtkTransform::RotateWXYZ double  angle,
double  x,
double  y,
double  z
[inline]
 

Create a rotation matrix and concatenate it with the current transformation according to PreMultiply or PostMultiply semantics. The angle is in degrees, and (x,y,z) specifies the axis that the rotation will be performed around.

Definition at line 104 of file vtkTransform.h.

void vtkTransform::RotateWXYZ double  angle,
const double  axis[3]
[inline]
 

Create a rotation matrix and concatenate it with the current transformation according to PreMultiply or PostMultiply semantics. The angle is in degrees, and (x,y,z) specifies the axis that the rotation will be performed around.

Definition at line 106 of file vtkTransform.h.

void vtkTransform::RotateWXYZ double  angle,
const float  axis[3]
[inline]
 

Create a rotation matrix and concatenate it with the current transformation according to PreMultiply or PostMultiply semantics. The angle is in degrees, and (x,y,z) specifies the axis that the rotation will be performed around.

Definition at line 108 of file vtkTransform.h.

void vtkTransform::RotateX double  angle  )  [inline]
 

Create a rotation matrix about the X, Y, or Z axis and concatenate it with the current transformation according to PreMultiply or PostMultiply semantics. The angle is expressed in degrees.

Definition at line 116 of file vtkTransform.h.

void vtkTransform::RotateY double  angle  )  [inline]
 

Create a rotation matrix about the X, Y, or Z axis and concatenate it with the current transformation according to PreMultiply or PostMultiply semantics. The angle is expressed in degrees.

Definition at line 117 of file vtkTransform.h.

void vtkTransform::RotateZ double  angle  )  [inline]
 

Create a rotation matrix about the X, Y, or Z axis and concatenate it with the current transformation according to PreMultiply or PostMultiply semantics. The angle is expressed in degrees.

Definition at line 118 of file vtkTransform.h.

void vtkTransform::Scale double  x,
double  y,
double  z
[inline]
 

Create a scale matrix (i.e. set the diagonal elements to x, y, z) and concatenate it with the current transformation according to PreMultiply or PostMultiply semantics.

Definition at line 125 of file vtkTransform.h.

void vtkTransform::Scale const double  s[3]  )  [inline]
 

Create a scale matrix (i.e. set the diagonal elements to x, y, z) and concatenate it with the current transformation according to PreMultiply or PostMultiply semantics.

Definition at line 127 of file vtkTransform.h.

void vtkTransform::Scale const float  s[3]  )  [inline]
 

Create a scale matrix (i.e. set the diagonal elements to x, y, z) and concatenate it with the current transformation according to PreMultiply or PostMultiply semantics.

Definition at line 128 of file vtkTransform.h.

void vtkTransform::SetMatrix vtkMatrix4x4 matrix  )  [inline]
 

Set the current matrix directly. This actually calls Identity(), followed by Concatenate(matrix).

Definition at line 134 of file vtkTransform.h.

References vtkMatrix4x4::Element.

void vtkTransform::SetMatrix const double  elements[16]  )  [inline]
 

Set the current matrix directly. This actually calls Identity(), followed by Concatenate(matrix).

Definition at line 136 of file vtkTransform.h.

References vtkAbstractTransform::Identity().

void vtkTransform::Concatenate vtkMatrix4x4 matrix  )  [inline]
 

Concatenates the matrix with the current transformation according to PreMultiply or PostMultiply semantics.

Definition at line 143 of file vtkTransform.h.

References vtkMatrix4x4::Element.

void vtkTransform::Concatenate const double  elements[16]  )  [inline]
 

Concatenates the matrix with the current transformation according to PreMultiply or PostMultiply semantics.

Definition at line 145 of file vtkTransform.h.

void vtkTransform::Concatenate vtkLinearTransform transform  ) 
 

Concatenate the specified transform with the current transformation according to PreMultiply or PostMultiply semantics. The concatenation is pipelined, meaning that if any of the transformations are changed, even after Concatenate() is called, those changes will be reflected when you call TransformPoint().

void vtkTransform::PreMultiply  )  [inline]
 

Sets the internal state of the transform to PreMultiply. All subsequent operations will occur before those already represented in the current transformation. In homogeneous matrix notation, M = M*A where M is the current transformation matrix and A is the applied matrix. The default is PreMultiply.

Definition at line 162 of file vtkTransform.h.

References vtkObject::Modified().

void vtkTransform::PostMultiply  )  [inline]
 

Sets the internal state of the transform to PostMultiply. All subsequent operations will occur after those already represented in the current transformation. In homogeneous matrix notation, M = A*M where M is the current transformation matrix and A is the applied matrix. The default is PreMultiply.

Definition at line 173 of file vtkTransform.h.

References vtkObject::Modified().

int vtkTransform::GetNumberOfConcatenatedTransforms  )  [inline]
 

Get the total number of transformations that are linked into this one via Concatenate() operations or via SetInput().

Definition at line 181 of file vtkTransform.h.

vtkLinearTransform* vtkTransform::GetConcatenatedTransform int  i  )  [inline]
 

Get one of the concatenated transformations as a vtkAbstractTransform. These transformations are applied, in series, every time the transformation of a coordinate occurs. This method is provided to make it possible to decompose a transformation into its constituents, for example to save a transformation to a file.

Definition at line 192 of file vtkTransform.h.

void vtkTransform::GetOrientation double  orient[3]  ) 
 

Get the x, y, z orientation angles from the transformation matrix as an array of three floating point values.

void vtkTransform::GetOrientation float  orient[3]  )  [inline]
 

Get the x, y, z orientation angles from the transformation matrix as an array of three floating point values.

Definition at line 209 of file vtkTransform.h.

double* vtkTransform::GetOrientation  )  [inline]
 

Get the x, y, z orientation angles from the transformation matrix as an array of three floating point values.

Definition at line 214 of file vtkTransform.h.

void vtkTransform::GetOrientation double  orient[3],
vtkMatrix4x4 matrix
[static]
 

Convenience function to get the x, y, z orientation angles from a transformation matrix as an array of three floating point values.

void vtkTransform::GetOrientationWXYZ double  wxyz[4]  ) 
 

Return the wxyz angle+axis representing the current orientation.

void vtkTransform::GetOrientationWXYZ float  wxyz[3]  )  [inline]
 

Return the wxyz angle+axis representing the current orientation.

Definition at line 225 of file vtkTransform.h.

double* vtkTransform::GetOrientationWXYZ  )  [inline]
 

Return the wxyz angle+axis representing the current orientation.

Definition at line 231 of file vtkTransform.h.

void vtkTransform::GetPosition double  pos[3]  ) 
 

Return the position from the current transformation matrix as an array of three floating point numbers. This is simply returning the translation component of the 4x4 matrix.

void vtkTransform::GetPosition float  pos[3]  )  [inline]
 

Return the position from the current transformation matrix as an array of three floating point numbers. This is simply returning the translation component of the 4x4 matrix.

Definition at line 240 of file vtkTransform.h.

double* vtkTransform::GetPosition  )  [inline]
 

Return the position from the current transformation matrix as an array of three floating point numbers. This is simply returning the translation component of the 4x4 matrix.

Definition at line 245 of file vtkTransform.h.

void vtkTransform::GetScale double  scale[3]  ) 
 

Return the scale factors of the current transformation matrix as an array of three float numbers. These scale factors are not necessarily about the x, y, and z axes unless unless the scale transformation was applied before any rotations.

void vtkTransform::GetScale float  scale[3]  )  [inline]
 

Return the scale factors of the current transformation matrix as an array of three float numbers. These scale factors are not necessarily about the x, y, and z axes unless unless the scale transformation was applied before any rotations.

Definition at line 255 of file vtkTransform.h.

double* vtkTransform::GetScale  )  [inline]
 

Return the scale factors of the current transformation matrix as an array of three float numbers. These scale factors are not necessarily about the x, y, and z axes unless unless the scale transformation was applied before any rotations.

Definition at line 260 of file vtkTransform.h.

void vtkTransform::GetInverse vtkMatrix4x4 inverse  ) 
 

Return a matrix which is the inverse of the current transformation matrix.

void vtkTransform::GetTranspose vtkMatrix4x4 transpose  ) 
 

Return a matrix which is the transpose of the current transformation matrix. This is equivalent to the inverse if and only if the transformation is a pure rotation with no translation or scale.

void vtkTransform::SetInput vtkLinearTransform input  ) 
 

Set the input for this transformation. This will be used as the base transformation if it is set. This method allows you to build a transform pipeline: if the input is modified, then this transformation will automatically update accordingly. Note that the InverseFlag, controlled via Inverse(), determines whether this transformation will use the Input or the inverse of the Input.

vtkLinearTransform* vtkTransform::GetInput  )  [inline]
 

Set the input for this transformation. This will be used as the base transformation if it is set. This method allows you to build a transform pipeline: if the input is modified, then this transformation will automatically update accordingly. Note that the InverseFlag, controlled via Inverse(), determines whether this transformation will use the Input or the inverse of the Input.

Definition at line 281 of file vtkTransform.h.

int vtkTransform::GetInverseFlag  )  [inline]
 

Get the inverse flag of the transformation. This controls whether it is the Input or the inverse of the Input that is used as the base transformation. The InverseFlag is flipped every time Inverse() is called. The InverseFlag is off when a transform is first created.

Definition at line 289 of file vtkTransform.h.

void vtkTransform::Push  )  [inline]
 

Pushes the current transformation onto the transformation stack.

Definition at line 295 of file vtkTransform.h.

References vtkObject::Modified(), and vtkTransformConcatenationStack::New().

void vtkTransform::Pop  )  [inline]
 

Deletes the transformation on the top of the stack and sets the top to the next transformation on the stack.

Definition at line 304 of file vtkTransform.h.

References vtkObject::Modified().

int vtkTransform::CircuitCheck vtkAbstractTransform transform  )  [virtual]
 

Check for self-reference. Will return true if concatenating with the specified transform, setting it to be our inverse, or setting it to be our input will create a circular reference. CircuitCheck is automatically called by SetInput(), SetInverse(), and Concatenate(vtkXTransform *). Avoid using this function, it is experimental.

Reimplemented from vtkAbstractTransform.

vtkAbstractTransform* vtkTransform::GetInverse  )  [inline]
 

Get the inverse of this transform. If you modify this transform, the returned inverse transform will automatically update. If you want the inverse of a vtkTransform, you might want to use GetLinearInverse() instead which will type cast the result from vtkAbstractTransform to vtkLinearTransform.

Reimplemented from vtkAbstractTransform.

Definition at line 319 of file vtkTransform.h.

References vtkAbstractTransform::GetInverse().

vtkAbstractTransform* vtkTransform::MakeTransform  )  [virtual]
 

Make a new transform of the same type.

Implements vtkAbstractTransform.

unsigned long vtkTransform::GetMTime  )  [virtual]
 

Override GetMTime to account for input and concatenation.

Reimplemented from vtkAbstractTransform.

void vtkTransform::MultiplyPoint const float  in[4],
float  out[4]
[inline]
 

Use this method only if you wish to compute the transformation in homogeneous (x,y,z,w) coordinates, otherwise use TransformPoint(). This method calls this->GetMatrix()->MultiplyPoint().

Definition at line 332 of file vtkTransform.h.

References vtkHomogeneousTransform::GetMatrix(), and vtkMatrix4x4::MultiplyPoint().

void vtkTransform::MultiplyPoint const double  in[4],
double  out[4]
[inline]
 

Use this method only if you wish to compute the transformation in homogeneous (x,y,z,w) coordinates, otherwise use TransformPoint(). This method calls this->GetMatrix()->MultiplyPoint().

Definition at line 334 of file vtkTransform.h.

References vtkHomogeneousTransform::GetMatrix(), and vtkMatrix4x4::MultiplyPoint().

void vtkTransform::InternalDeepCopy vtkAbstractTransform t  )  [protected, virtual]
 

Perform any subclass-specific DeepCopy.

Reimplemented from vtkHomogeneousTransform.

void vtkTransform::InternalUpdate  )  [protected, virtual]
 

Perform any subclass-specific Update.

Reimplemented from vtkAbstractTransform.


Member Data Documentation

vtkLinearTransform* vtkTransform::Input [protected]
 

Definition at line 346 of file vtkTransform.h.

vtkTransformConcatenation* vtkTransform::Concatenation [protected]
 

Definition at line 347 of file vtkTransform.h.

vtkTransformConcatenationStack* vtkTransform::Stack [protected]
 

Definition at line 348 of file vtkTransform.h.

unsigned long vtkTransform::MatrixUpdateMTime [protected]
 

Definition at line 352 of file vtkTransform.h.

float vtkTransform::Point[4] [protected]
 

Definition at line 354 of file vtkTransform.h.

double vtkTransform::DoublePoint[4] [protected]
 

Definition at line 355 of file vtkTransform.h.

double vtkTransform::ReturnValue[4] [protected]
 

Definition at line 356 of file vtkTransform.h.


The documentation for this class was generated from the following file: