vtkRenderer Class Reference
#include <vtkRenderer.h>
Inheritance diagram for vtkRenderer:
[legend]Collaboration diagram for vtkRenderer:
[legend]List of all members.
Detailed Description
abstract specification for renderers
vtkRenderer provides an abstract specification for renderers. A renderer is an object that controls the rendering process for objects. Rendering is the process of converting geometry, a specification for lights, and a camera view into an image. vtkRenderer also performs coordinate transformation between world coordinates, view coordinates (the computer graphics rendering coordinate system), and display coordinates (the actual screen coordinates on the display device). Certain advanced rendering features such as two-sided lighting can also be controlled.
- See also:
- vtkRenderWindow vtkActor vtkCamera vtkLight vtkVolume
- Events:
- vtkCommand::StartEvent vtkCommand::ResetCameraEvent vtkCommand::ResetCameraClippingRangeEvent vtkCommand::EndEvent
- Created by:
-
- CVS contributions (if > 5%):
- Martin, Ken (32%)
- Avila, Lisa (27%)
- Schroeder, Will (13%)
- Law, Charles (6%)
- CVS logs (CVSweb):
.cxx (/Rendering/vtkRenderer
.cxx)
.h (/Rendering/vtkRenderer
.h)
- Examples:
- vtkRenderer (Examples)
- Tests:
- vtkRenderer (Tests)
Definition at line 71 of file vtkRenderer.h.
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Public Types |
typedef vtkViewport | Superclass |
Public Member Functions |
virtual const char * | GetClassName () |
virtual int | IsA (const char *type) |
void | PrintSelf (ostream &os, vtkIndent indent) |
void | AddLight (vtkLight *) |
void | RemoveLight (vtkLight *) |
vtkLightCollection * | GetLights () |
void | CreateLight (void) |
virtual vtkLight * | MakeLight () |
virtual int | UpdateLightsGeometryToFollowCamera (void) |
vtkVolumeCollection * | GetVolumes () |
vtkActorCollection * | GetActors () |
void | SetActiveCamera (vtkCamera *) |
vtkCamera * | GetActiveCamera () |
virtual vtkCamera * | MakeCamera () |
void | AddCuller (vtkCuller *) |
void | RemoveCuller (vtkCuller *) |
vtkCullerCollection * | GetCullers () |
virtual double | GetTimeFactor () |
virtual void | Render () |
virtual void | DeviceRender ()=0 |
virtual void | Clear () |
int | VisibleActorCount () |
int | VisibleVolumeCount () |
void | ComputeVisiblePropBounds (double bounds[6]) |
double * | ComputeVisiblePropBounds () |
void | ResetCameraClippingRange () |
void | ResetCamera () |
void | ResetCamera (double bounds[6]) |
int | Transparent () |
void | WorldToView () |
virtual void | WorldToView (double &wx, double &wy, double &wz) |
double | GetZ (int x, int y) |
unsigned long | GetMTime () |
vtkAssemblyPath * | PickProp (double selectionX, double selectionY) |
virtual void | StereoMidpoint () |
double | GetTiledAspectRatio () |
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void | AddActor (vtkProp *p) |
void | AddVolume (vtkProp *p) |
void | RemoveActor (vtkProp *p) |
void | RemoveVolume (vtkProp *p) |
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virtual int | GetTwoSidedLighting () |
virtual void | SetTwoSidedLighting (int) |
virtual void | TwoSidedLightingOn () |
virtual void | TwoSidedLightingOff () |
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virtual void | SetLightFollowCamera (int) |
virtual int | GetLightFollowCamera () |
virtual void | LightFollowCameraOn () |
virtual void | LightFollowCameraOff () |
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virtual int | GetAutomaticLightCreation () |
virtual void | SetAutomaticLightCreation (int) |
virtual void | AutomaticLightCreationOn () |
virtual void | AutomaticLightCreationOff () |
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virtual void | SetErase (int) |
virtual int | GetErase () |
virtual void | EraseOn () |
virtual void | EraseOff () |
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virtual void | SetAmbient (double, double, double) |
virtual void | SetAmbient (double[3]) |
virtual double * | GetAmbient () |
virtual void | GetAmbient (double data[3]) |
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virtual void | SetAllocatedRenderTime (double) |
virtual double | GetAllocatedRenderTime () |
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void | ResetCameraClippingRange (double bounds[6]) |
void | ResetCameraClippingRange (double xmin, double xmax, double ymin, double ymax, double zmin, double zmax) |
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virtual void | SetNearClippingPlaneTolerance (double) |
virtual double | GetNearClippingPlaneTolerance () |
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void | ResetCamera (double xmin, double xmax, double ymin, double ymax, double zmin, double zmax) |
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void | SetRenderWindow (vtkRenderWindow *) |
vtkRenderWindow * | GetRenderWindow () |
virtual vtkWindow * | GetVTKWindow () |
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virtual void | SetBackingStore (int) |
virtual int | GetBackingStore () |
virtual void | BackingStoreOn () |
virtual void | BackingStoreOff () |
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virtual void | SetInteractive (int) |
virtual int | GetInteractive () |
virtual void | InteractiveOn () |
virtual void | InteractiveOff () |
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virtual void | SetLayer (int) |
virtual int | GetLayer () |
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void | ViewToWorld () |
virtual void | ViewToWorld (double &wx, double &wy, double &wz) |
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virtual double | GetLastRenderTimeInSeconds () |
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virtual int | GetNumberOfPropsRendered () |
Static Public Member Functions |
int | IsTypeOf (const char *type) |
vtkRenderer * | SafeDownCast (vtkObject *o) |
vtkRenderer * | New () |
Protected Member Functions |
| vtkRenderer () |
| ~vtkRenderer () |
virtual void | PickRender (vtkPropCollection *props) |
virtual void | PickGeometry () |
void | AllocateTime () |
virtual int | UpdateGeometry (void) |
virtual int | UpdateCamera (void) |
virtual int | UpdateLightGeometry (void) |
virtual int | UpdateLights (void) |
Protected Attributes |
vtkCamera * | ActiveCamera |
vtkLight * | CreatedLight |
vtkLightCollection * | Lights |
vtkCullerCollection * | Cullers |
vtkActorCollection * | Actors |
vtkVolumeCollection * | Volumes |
double | Ambient [3] |
vtkRenderWindow * | RenderWindow |
double | AllocatedRenderTime |
double | TimeFactor |
int | TwoSidedLighting |
int | AutomaticLightCreation |
int | BackingStore |
unsigned char * | BackingImage |
int | BackingStoreSize [2] |
vtkTimeStamp | RenderTime |
double | LastRenderTimeInSeconds |
int | LightFollowCamera |
int | NumberOfPropsRendered |
vtkProp ** | PropArray |
int | PropArrayCount |
vtkAssemblyPath ** | PathArray |
int | PathArrayCount |
int | Interactive |
int | Layer |
double | ComputedVisiblePropBounds [6] |
double | NearClippingPlaneTolerance |
int | Erase |
Member Typedef Documentation
Constructor & Destructor Documentation
vtkRenderer::vtkRenderer |
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[protected] |
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Member Function Documentation
virtual const char* vtkRenderer::GetClassName |
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[virtual] |
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int vtkRenderer::IsTypeOf |
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const char * |
type |
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[static] |
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Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeRevisionMacro found in vtkSetGet.h.
Reimplemented from vtkViewport.
Reimplemented in vtkMesaRenderer, and vtkOpenGLRenderer. |
virtual int vtkRenderer::IsA |
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const char * |
type |
) |
[virtual] |
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Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeRevisionMacro found in vtkSetGet.h.
Reimplemented from vtkViewport.
Reimplemented in vtkMesaRenderer, and vtkOpenGLRenderer. |
void vtkRenderer::PrintSelf |
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ostream & |
os, |
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vtkIndent |
indent |
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[virtual] |
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Methods invoked by print to print information about the object including superclasses. Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.
Reimplemented from vtkViewport.
Reimplemented in vtkMesaRenderer, and vtkOpenGLRenderer. |
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Create a vtkRenderer with a black background, a white ambient light, two-sided lighting turned on, a viewport of (0,0,1,1), and backface culling turned off.
Reimplemented from vtkObject.
Reimplemented in vtkMesaRenderer, and vtkOpenGLRenderer. |
void vtkRenderer::AddActor |
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vtkProp * |
p |
) |
[inline] |
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Add/Remove different types of props to the renderer. These methods are all synonyms to AddProp and RemoveProp. They are here for convenience and backwards compatibility.
Definition at line 86 of file vtkRenderer.h.
References vtkViewport::AddProp(). |
void vtkRenderer::AddVolume |
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vtkProp * |
p |
) |
[inline] |
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Add/Remove different types of props to the renderer. These methods are all synonyms to AddProp and RemoveProp. They are here for convenience and backwards compatibility.
Definition at line 87 of file vtkRenderer.h.
References vtkViewport::AddProp(). |
void vtkRenderer::RemoveActor |
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vtkProp * |
p |
) |
[inline] |
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Add/Remove different types of props to the renderer. These methods are all synonyms to AddProp and RemoveProp. They are here for convenience and backwards compatibility.
Definition at line 88 of file vtkRenderer.h.
References vtkViewport::RemoveProp(). |
void vtkRenderer::RemoveVolume |
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vtkProp * |
p |
) |
[inline] |
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Add/Remove different types of props to the renderer. These methods are all synonyms to AddProp and RemoveProp. They are here for convenience and backwards compatibility.
Definition at line 89 of file vtkRenderer.h.
References vtkViewport::RemoveProp(). |
void vtkRenderer::AddLight |
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vtkLight * |
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Add a light to the list of lights. |
void vtkRenderer::RemoveLight |
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vtkLight * |
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Remove a light from the list of lights. |
void vtkRenderer::CreateLight |
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void |
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Create and add a light to renderer. |
virtual vtkLight* vtkRenderer::MakeLight |
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[virtual] |
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virtual int vtkRenderer::GetTwoSidedLighting |
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[virtual] |
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Turn on/off two-sided lighting of surfaces. If two-sided lighting is off, then only the side of the surface facing the light(s) will be lit, and the other side dark. If two-sided lighting on, both sides of the surface will be lit. |
virtual void vtkRenderer::SetTwoSidedLighting |
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int |
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[virtual] |
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Turn on/off two-sided lighting of surfaces. If two-sided lighting is off, then only the side of the surface facing the light(s) will be lit, and the other side dark. If two-sided lighting on, both sides of the surface will be lit. |
virtual void vtkRenderer::TwoSidedLightingOn |
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[virtual] |
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Turn on/off two-sided lighting of surfaces. If two-sided lighting is off, then only the side of the surface facing the light(s) will be lit, and the other side dark. If two-sided lighting on, both sides of the surface will be lit. |
virtual void vtkRenderer::TwoSidedLightingOff |
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[virtual] |
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Turn on/off two-sided lighting of surfaces. If two-sided lighting is off, then only the side of the surface facing the light(s) will be lit, and the other side dark. If two-sided lighting on, both sides of the surface will be lit. |
virtual void vtkRenderer::SetLightFollowCamera |
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int |
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) |
[virtual] |
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Turn on/off the automatic repositioning of lights as the camera moves. If LightFollowCamera is on, lights that are designated as Headlights or CameraLights will be adjusted to move with this renderer's camera. If LightFollowCamera is off, the lights will not be adjusted. (Note: In previous versions of vtk, this light-tracking functionality was part of the interactors, not the renderer. For backwards compatibility, the older, more limited interactor behavior is enabled by default. To disable this mode, turn the interactor's LightFollowCamera flag OFF, and leave the renderer's LightFollowCamera flag ON.) |
virtual int vtkRenderer::GetLightFollowCamera |
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[virtual] |
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Turn on/off the automatic repositioning of lights as the camera moves. If LightFollowCamera is on, lights that are designated as Headlights or CameraLights will be adjusted to move with this renderer's camera. If LightFollowCamera is off, the lights will not be adjusted. (Note: In previous versions of vtk, this light-tracking functionality was part of the interactors, not the renderer. For backwards compatibility, the older, more limited interactor behavior is enabled by default. To disable this mode, turn the interactor's LightFollowCamera flag OFF, and leave the renderer's LightFollowCamera flag ON.) |
virtual void vtkRenderer::LightFollowCameraOn |
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[virtual] |
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Turn on/off the automatic repositioning of lights as the camera moves. If LightFollowCamera is on, lights that are designated as Headlights or CameraLights will be adjusted to move with this renderer's camera. If LightFollowCamera is off, the lights will not be adjusted. (Note: In previous versions of vtk, this light-tracking functionality was part of the interactors, not the renderer. For backwards compatibility, the older, more limited interactor behavior is enabled by default. To disable this mode, turn the interactor's LightFollowCamera flag OFF, and leave the renderer's LightFollowCamera flag ON.) |
virtual void vtkRenderer::LightFollowCameraOff |
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[virtual] |
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Turn on/off the automatic repositioning of lights as the camera moves. If LightFollowCamera is on, lights that are designated as Headlights or CameraLights will be adjusted to move with this renderer's camera. If LightFollowCamera is off, the lights will not be adjusted. (Note: In previous versions of vtk, this light-tracking functionality was part of the interactors, not the renderer. For backwards compatibility, the older, more limited interactor behavior is enabled by default. To disable this mode, turn the interactor's LightFollowCamera flag OFF, and leave the renderer's LightFollowCamera flag ON.) |
virtual int vtkRenderer::GetAutomaticLightCreation |
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[virtual] |
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Turn on/off a flag which disables the automatic light creation capability. Normally in VTK if no lights are associated with the renderer, then a light is automatically created. However, in special circumstances this feature is undesirable, so the following boolean is provided to disable automatic light creation. (Turn AutomaticLightCreation off if you do not want lights to be created.) |
virtual void vtkRenderer::SetAutomaticLightCreation |
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int |
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) |
[virtual] |
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Turn on/off a flag which disables the automatic light creation capability. Normally in VTK if no lights are associated with the renderer, then a light is automatically created. However, in special circumstances this feature is undesirable, so the following boolean is provided to disable automatic light creation. (Turn AutomaticLightCreation off if you do not want lights to be created.) |
virtual void vtkRenderer::AutomaticLightCreationOn |
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[virtual] |
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Turn on/off a flag which disables the automatic light creation capability. Normally in VTK if no lights are associated with the renderer, then a light is automatically created. However, in special circumstances this feature is undesirable, so the following boolean is provided to disable automatic light creation. (Turn AutomaticLightCreation off if you do not want lights to be created.) |
virtual void vtkRenderer::AutomaticLightCreationOff |
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[virtual] |
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Turn on/off a flag which disables the automatic light creation capability. Normally in VTK if no lights are associated with the renderer, then a light is automatically created. However, in special circumstances this feature is undesirable, so the following boolean is provided to disable automatic light creation. (Turn AutomaticLightCreation off if you do not want lights to be created.) |
virtual int vtkRenderer::UpdateLightsGeometryToFollowCamera |
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void |
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[virtual] |
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Ask the lights in the scene that are not in world space (for instance, Headlights or CameraLights that are attached to the camera) to update their geometry to match the active camera. |
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Return the collection of volumes. |
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Return any actors in this renderer. |
void vtkRenderer::SetActiveCamera |
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vtkCamera * |
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Specify the camera to use for this renderer. |
virtual vtkCamera* vtkRenderer::MakeCamera |
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[virtual] |
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virtual void vtkRenderer::SetErase |
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int |
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[virtual] |
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When this flag is off, the renderer will not erase the background or the Zbuffer. It is used to have overlapping renderers. Both the RenderWindow Erase and Render Erase must be on for the camera to clear the renderer. By default, Erase is on. |
virtual int vtkRenderer::GetErase |
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[virtual] |
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When this flag is off, the renderer will not erase the background or the Zbuffer. It is used to have overlapping renderers. Both the RenderWindow Erase and Render Erase must be on for the camera to clear the renderer. By default, Erase is on. |
virtual void vtkRenderer::EraseOn |
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[virtual] |
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When this flag is off, the renderer will not erase the background or the Zbuffer. It is used to have overlapping renderers. Both the RenderWindow Erase and Render Erase must be on for the camera to clear the renderer. By default, Erase is on. |
virtual void vtkRenderer::EraseOff |
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[virtual] |
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When this flag is off, the renderer will not erase the background or the Zbuffer. It is used to have overlapping renderers. Both the RenderWindow Erase and Render Erase must be on for the camera to clear the renderer. By default, Erase is on. |
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Add an culler to the list of cullers. |
void vtkRenderer::RemoveCuller |
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vtkCuller * |
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Remove an actor from the list of cullers. |
virtual void vtkRenderer::SetAmbient |
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double |
, |
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double |
, |
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double |
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) |
[virtual] |
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Set the intensity of ambient lighting. |
virtual void vtkRenderer::SetAmbient |
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double |
[3] |
) |
[virtual] |
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Set the intensity of ambient lighting. |
virtual double* vtkRenderer::GetAmbient |
( |
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[virtual] |
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Set the intensity of ambient lighting. |
virtual void vtkRenderer::GetAmbient |
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double |
data[3] |
) |
[virtual] |
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Set the intensity of ambient lighting. |
virtual void vtkRenderer::SetAllocatedRenderTime |
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double |
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) |
[virtual] |
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Set/Get the amount of time this renderer is allowed to spend rendering its scene. This is used by vtkLODActor's. |
virtual double vtkRenderer::GetAllocatedRenderTime |
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[virtual] |
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Set/Get the amount of time this renderer is allowed to spend rendering its scene. This is used by vtkLODActor's. |
virtual double vtkRenderer::GetTimeFactor |
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[virtual] |
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Get the ratio between allocated time and actual render time. TimeFactor has been taken out of the render process. It is still computed in case someone finds it useful. It may be taken away in the future. |
virtual void vtkRenderer::Render |
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[virtual] |
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Create an image. This is a superclass method which will in turn call the DeviceRender method of Subclasses of vtkRenderer |
virtual void vtkRenderer::DeviceRender |
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[pure virtual] |
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virtual void vtkRenderer::Clear |
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void |
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[inline, virtual] |
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int vtkRenderer::VisibleActorCount |
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Returns the number of visible actors. |
int vtkRenderer::VisibleVolumeCount |
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Returns the number of visible volumes. |
void vtkRenderer::ComputeVisiblePropBounds |
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double |
bounds[6] |
) |
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double* vtkRenderer::ComputeVisiblePropBounds |
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Wrapper-friendly version of ComputeVisiblePropBounds |
void vtkRenderer::ResetCameraClippingRange |
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Reset the camera clipping range based on the bounds of the visible actors. This ensures that no props are cut off |
void vtkRenderer::ResetCameraClippingRange |
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double |
bounds[6] |
) |
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void vtkRenderer::ResetCameraClippingRange |
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double |
xmin, |
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double |
xmax, |
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double |
ymin, |
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double |
ymax, |
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double |
zmin, |
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double |
zmax |
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) |
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virtual void vtkRenderer::SetNearClippingPlaneTolerance |
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double |
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) |
[virtual] |
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Specify tolerance for near clipping plane distance to the camera as a percentage of the far clipping plane distance. By default this will be set to 0.01 for 16 bit zbuffers and 0.001 for higher depth z buffers |
virtual double vtkRenderer::GetNearClippingPlaneTolerance |
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[virtual] |
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Specify tolerance for near clipping plane distance to the camera as a percentage of the far clipping plane distance. By default this will be set to 0.01 for 16 bit zbuffers and 0.001 for higher depth z buffers |
void vtkRenderer::ResetCamera |
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Automatically set up the camera based on the visible actors. The camera will reposition itself to view the center point of the actors, and move along its initial view plane normal (i.e., vector defined from camera position to focal point) so that all of the actors can be seen. |
void vtkRenderer::ResetCamera |
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double |
bounds[6] |
) |
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Automatically set up the camera based on a specified bounding box (xmin,xmax, ymin,ymax, zmin,zmax). Camera will reposition itself so that its focal point is the center of the bounding box, and adjust its distance and position to preserve its initial view plane normal (i.e., vector defined from camera position to focal point). Note: is the view plane is parallel to the view up axis, the view up axis will be reset to one of the three coordinate axes. |
void vtkRenderer::ResetCamera |
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double |
xmin, |
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double |
xmax, |
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double |
ymin, |
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double |
ymax, |
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double |
zmin, |
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double |
zmax |
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) |
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Alternative version of ResetCamera(bounds[6]); |
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Specify the rendering window in which to draw. This is automatically set when the renderer is created by MakeRenderer. The user probably shouldn't ever need to call this method. |
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Specify the rendering window in which to draw. This is automatically set when the renderer is created by MakeRenderer. The user probably shouldn't ever need to call this method.
Definition at line 280 of file vtkRenderer.h. |
virtual vtkWindow* vtkRenderer::GetVTKWindow |
( |
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[virtual] |
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Specify the rendering window in which to draw. This is automatically set when the renderer is created by MakeRenderer. The user probably shouldn't ever need to call this method.
Implements vtkViewport. |
virtual void vtkRenderer::SetBackingStore |
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int |
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[virtual] |
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Turn on/off using backing store. This may cause the re-rendering time to be slightly slower when the view changes. But it is much faster when the image has not changed, such as during an expose event. |
virtual int vtkRenderer::GetBackingStore |
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[virtual] |
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Turn on/off using backing store. This may cause the re-rendering time to be slightly slower when the view changes. But it is much faster when the image has not changed, such as during an expose event. |
virtual void vtkRenderer::BackingStoreOn |
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[virtual] |
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Turn on/off using backing store. This may cause the re-rendering time to be slightly slower when the view changes. But it is much faster when the image has not changed, such as during an expose event. |
virtual void vtkRenderer::BackingStoreOff |
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[virtual] |
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Turn on/off using backing store. This may cause the re-rendering time to be slightly slower when the view changes. But it is much faster when the image has not changed, such as during an expose event. |
virtual void vtkRenderer::SetInteractive |
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int |
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[virtual] |
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Turn on/off interactive status. An interactive renderer is one that can receive events from an interactor. Should only be set if there are multiple renderers in the same section of the viewport. |
virtual int vtkRenderer::GetInteractive |
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[virtual] |
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Turn on/off interactive status. An interactive renderer is one that can receive events from an interactor. Should only be set if there are multiple renderers in the same section of the viewport. |
virtual void vtkRenderer::InteractiveOn |
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[virtual] |
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Turn on/off interactive status. An interactive renderer is one that can receive events from an interactor. Should only be set if there are multiple renderers in the same section of the viewport. |
virtual void vtkRenderer::InteractiveOff |
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[virtual] |
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Turn on/off interactive status. An interactive renderer is one that can receive events from an interactor. Should only be set if there are multiple renderers in the same section of the viewport. |
virtual void vtkRenderer::SetLayer |
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int |
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[virtual] |
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Set/Get the layer that this renderer belongs to. This is only used if there are layered renderers. |
virtual int vtkRenderer::GetLayer |
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[virtual] |
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Set/Get the layer that this renderer belongs to. This is only used if there are layered renderers. |
int vtkRenderer::Transparent |
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Returns a boolean indicating if this renderer is transparent. It is transparent if it is not in the deepest layer of its render window. |
void vtkRenderer::WorldToView |
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[virtual] |
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Convert world point coordinates to view coordinates.
Reimplemented from vtkViewport. |
void vtkRenderer::ViewToWorld |
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[virtual] |
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Convert view point coordinates to world coordinates.
Reimplemented from vtkViewport. |
virtual void vtkRenderer::ViewToWorld |
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double & |
wx, |
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double & |
wy, |
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double & |
wz |
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) |
[virtual] |
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Convert view point coordinates to world coordinates.
Reimplemented from vtkViewport. |
virtual void vtkRenderer::WorldToView |
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double & |
wx, |
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double & |
wy, |
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double & |
wz |
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) |
[virtual] |
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Convert world point coordinates to view coordinates.
Reimplemented from vtkViewport. |
double vtkRenderer::GetZ |
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int |
x, |
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int |
y |
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) |
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Given a pixel location, return the Z value. The z value is normalized (0,1) between the front and back clipping planes. |
unsigned long vtkRenderer::GetMTime |
( |
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[virtual] |
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Return the MTime of the renderer also considering its ivars.
Reimplemented from vtkObject. |
virtual double vtkRenderer::GetLastRenderTimeInSeconds |
( |
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) |
[virtual] |
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Get the time required, in seconds, for the last Render call. |
virtual int vtkRenderer::GetNumberOfPropsRendered |
( |
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) |
[virtual] |
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Should be used internally only during a render Get the number of props that were rendered using a RenderOpaqueGeometry or RenderTranslucentGeometry call. This is used to know if something is in the frame buffer. |
vtkAssemblyPath* vtkRenderer::PickProp |
( |
double |
selectionX, |
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double |
selectionY |
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) |
[virtual] |
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Return the prop (via a vtkAssemblyPath) that has the highest z value at the given x, y position in the viewport. Basically, the top most prop that renders the pixel at selectionX, selectionY will be returned. If nothing was picked then NULL is returned. This method selects from the renderers Prop list.
Implements vtkViewport. |
virtual void vtkRenderer::StereoMidpoint |
( |
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) |
[inline, virtual] |
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Do anything necessary between rendering the left and right viewpoints in a stereo render. Doesn't do anything except in the derived vtkIceTRenderer in ParaView.
Definition at line 355 of file vtkRenderer.h. |
double vtkRenderer::GetTiledAspectRatio |
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) |
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Compute the aspect ratio of this renderer for the current tile. When tiled displays are used the aspect ratio of the renderer for a given tile may be diferent that the aspect ratio of the renderer when rendered in it entirity |
virtual void vtkRenderer::PickRender |
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vtkPropCollection * |
props |
) |
[protected, virtual] |
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virtual void vtkRenderer::PickGeometry |
( |
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) |
[protected, virtual] |
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void vtkRenderer::AllocateTime |
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) |
[protected] |
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virtual int vtkRenderer::UpdateGeometry |
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void |
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) |
[protected, virtual] |
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Ask all props to update and draw any opaque and translucent geometry. This includes both vtkActors and vtkVolumes Returns the number of props that rendered geometry. |
virtual int vtkRenderer::UpdateCamera |
( |
void |
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) |
[protected, virtual] |
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Ask the active camera to do whatever it needs to do prior to rendering. Creates a camera if none found active. |
virtual int vtkRenderer::UpdateLightGeometry |
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void |
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) |
[protected, virtual] |
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Update the geometry of the lights in the scene that are not in world space (for instance, Headlights or CameraLights that are attached to the camera). |
virtual int vtkRenderer::UpdateLights |
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void |
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) |
[inline, protected, virtual] |
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Member Data Documentation
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Specifies the minimum distance of the near clipping plane as a percentage of the far clipping plane distance. Values below this threshold are clipped to NearClippingPlaneTolerance*range[1]. Note that values which are too small may cause problems on systems with low z-buffer resolution.
Definition at line 428 of file vtkRenderer.h. |
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When this flag is off, the renderer will not erase the background or the Zbuffer. It is used to have overlapping renderers. Both the RenderWindow Erase and Render Erase must be on for the camera to clear the renderer. By default, Erase is on.
Definition at line 434 of file vtkRenderer.h. |
The documentation for this class was generated from the following file: