#include <vtkRenderWindow.h>
Inheritance diagram for vtkRenderWindow:
vtkRenderWindow is an abstract object to specify the behavior of a rendering window. A rendering window is a window in a graphical user interface where renderers draw their images. Methods are provided to synchronize the rendering process, set window size, and control double buffering. The window also allows rendering in stereo. The interlaced render stereo type is for output to a VRex stereo projector. All of the odd horizontal lines are from the left eye, and the even lines are from the right eye. The user has to make the render window aligned with the VRex projector, or the eye will be swapped.
Definition at line 92 of file vtkRenderWindow.h.
Public Types | |
typedef vtkWindow | Superclass |
Public Member Functions | |
virtual const char * | GetClassName () |
virtual int | IsA (const char *type) |
void | PrintSelf (ostream &os, vtkIndent indent) |
virtual void | AddRenderer (vtkRenderer *) |
void | RemoveRenderer (vtkRenderer *) |
vtkRendererCollection * | GetRenderers () |
virtual void | Render () |
virtual void | Start ()=0 |
virtual void | Frame ()=0 |
virtual void | CopyResultFrame () |
virtual vtkRenderWindowInteractor * | MakeRenderWindowInteractor () |
virtual void | StereoUpdate () |
virtual void | StereoMidpoint () |
virtual void | StereoRenderComplete () |
virtual void | WindowRemap ()=0 |
virtual int | GetIsPicking () |
virtual void | SetIsPicking (int) |
virtual void | IsPickingOn () |
virtual void | IsPickingOff () |
virtual int | GetEventPending ()=0 |
virtual int | CheckInRenderStatus () |
virtual void | ClearInRenderStatus () |
void | SetInteractor (vtkRenderWindowInteractor *) |
virtual void | UnRegister (vtkObjectBase *o) |
virtual void | MakeCurrent ()=0 |
virtual void | SetForceMakeCurrent () |
virtual const char * | ReportCapabilities () |
virtual int | SupportsOpenGL () |
virtual int | IsDirect () |
virtual int | GetDepthBufferSize ()=0 |
virtual void | HideCursor ()=0 |
virtual void | ShowCursor ()=0 |
virtual void | SetCursorPosition (int, int) |
virtual void | SetCurrentCursor (int) |
virtual int | GetCurrentCursor () |
virtual void | SetFullScreen (int)=0 |
virtual int | GetFullScreen () |
virtual void | FullScreenOn () |
virtual void | FullScreenOff () |
virtual void | SetBorders (int) |
virtual int | GetBorders () |
virtual void | BordersOn () |
virtual void | BordersOff () |
virtual int | GetStereoCapableWindow () |
virtual void | StereoCapableWindowOn () |
virtual void | StereoCapableWindowOff () |
virtual void | SetStereoCapableWindow (int capable) |
virtual int | GetStereoRender () |
void | SetStereoRender (int stereo) |
virtual void | StereoRenderOn () |
virtual void | StereoRenderOff () |
virtual void | SetAlphaBitPlanes (int) |
virtual int | GetAlphaBitPlanes () |
virtual void | AlphaBitPlanesOn () |
virtual void | AlphaBitPlanesOff () |
virtual void | SetPointSmoothing (int) |
virtual int | GetPointSmoothing () |
virtual void | PointSmoothingOn () |
virtual void | PointSmoothingOff () |
virtual void | SetLineSmoothing (int) |
virtual int | GetLineSmoothing () |
virtual void | LineSmoothingOn () |
virtual void | LineSmoothingOff () |
virtual void | SetPolygonSmoothing (int) |
virtual int | GetPolygonSmoothing () |
virtual void | PolygonSmoothingOn () |
virtual void | PolygonSmoothingOff () |
virtual int | GetStereoType () |
virtual void | SetStereoType (int) |
void | SetStereoTypeToCrystalEyes () |
void | SetStereoTypeToRedBlue () |
void | SetStereoTypeToInterlaced () |
void | SetStereoTypeToLeft () |
void | SetStereoTypeToRight () |
void | SetStereoTypeToDresden () |
void | SetStereoTypeToAnaglyph () |
char * | GetStereoTypeAsString () |
virtual void | SetAnaglyphColorSaturation (float) |
virtual float | GetAnaglyphColorSaturation () |
virtual void | SetAnaglyphColorMask (int, int) |
void | SetAnaglyphColorMask (int[2]) |
virtual int * | GetAnaglyphColorMask () |
virtual void | GetAnaglyphColorMask (int data[2]) |
virtual void | SetSwapBuffers (int) |
virtual int | GetSwapBuffers () |
virtual void | SwapBuffersOn () |
virtual void | SwapBuffersOff () |
virtual int | SetPixelData (int, int, int, int, unsigned char *, int)=0 |
virtual int | SetPixelData (int, int, int, int, vtkUnsignedCharArray *, int)=0 |
virtual float * | GetRGBAPixelData (int, int, int, int, int)=0 |
virtual int | GetRGBAPixelData (int, int, int, int, int, vtkFloatArray *)=0 |
virtual int | SetRGBAPixelData (int, int, int, int, float *, int, int blend=0)=0 |
virtual int | SetRGBAPixelData (int, int, int, int, vtkFloatArray *, int, int blend=0)=0 |
virtual void | ReleaseRGBAPixelData (float *data)=0 |
virtual unsigned char * | GetRGBACharPixelData (int, int, int, int, int)=0 |
virtual int | GetRGBACharPixelData (int, int, int, int, int, vtkUnsignedCharArray *)=0 |
virtual int | SetRGBACharPixelData (int, int, int, int, unsigned char *, int, int blend=0)=0 |
virtual int | SetRGBACharPixelData (int, int, int, int, vtkUnsignedCharArray *, int, int blend=0)=0 |
virtual float * | GetZbufferData (int, int, int, int)=0 |
virtual int | GetZbufferData (int, int, int, int, vtkFloatArray *)=0 |
virtual int | SetZbufferData (int, int, int, int, float *)=0 |
virtual int | SetZbufferData (int, int, int, int, vtkFloatArray *)=0 |
virtual int | GetAAFrames () |
virtual void | SetAAFrames (int) |
virtual int | GetFDFrames () |
virtual void | SetFDFrames (int) |
virtual int | GetSubFrames () |
virtual void | SetSubFrames (int subFrames) |
virtual int | GetNeverRendered () |
virtual int | GetAbortRender () |
virtual void | SetAbortRender (int) |
virtual int | GetInAbortCheck () |
virtual void | SetInAbortCheck (int) |
virtual int | CheckAbortStatus () |
void | SetDesiredUpdateRate (double) |
virtual double | GetDesiredUpdateRate () |
virtual int | GetNumberOfLayers () |
virtual void | SetNumberOfLayers (int) |
virtual vtkRenderWindowInteractor * | GetInteractor () |
virtual void | SetDisplayId (void *)=0 |
virtual void | SetWindowId (void *)=0 |
virtual void | SetNextWindowId (void *)=0 |
virtual void | SetParentId (void *)=0 |
virtual void * | GetGenericDisplayId ()=0 |
virtual void * | GetGenericWindowId ()=0 |
virtual void * | GetGenericParentId ()=0 |
virtual void * | GetGenericContext ()=0 |
virtual void * | GetGenericDrawable ()=0 |
virtual void | SetWindowInfo (char *)=0 |
virtual void | SetNextWindowInfo (char *)=0 |
virtual void | SetParentInfo (char *)=0 |
Static Public Member Functions | |
int | IsTypeOf (const char *type) |
vtkRenderWindow * | SafeDownCast (vtkObject *o) |
vtkRenderWindow * | New () |
const char * | GetRenderLibrary () |
Protected Member Functions | |
vtkRenderWindow () | |
~vtkRenderWindow () | |
virtual void | DoStereoRender () |
virtual void | DoFDRender () |
virtual void | DoAARender () |
Protected Attributes | |
vtkRendererCollection * | Renderers |
int | Borders |
int | FullScreen |
int | OldScreen [5] |
int | PointSmoothing |
int | LineSmoothing |
int | PolygonSmoothing |
int | StereoRender |
int | StereoType |
int | StereoStatus |
int | StereoCapableWindow |
int | AlphaBitPlanes |
vtkRenderWindowInteractor * | Interactor |
unsigned char * | StereoBuffer |
float * | AccumulationBuffer |
unsigned int | AccumulationBufferSize |
int | AAFrames |
int | FDFrames |
int | SubFrames |
int | CurrentSubFrame |
unsigned char * | ResultFrame |
int | SwapBuffers |
double | DesiredUpdateRate |
int | AbortRender |
int | InAbortCheck |
int | InRender |
int | NeverRendered |
int | NumberOfLayers |
int | CurrentCursor |
int | IsPicking |
float | AnaglyphColorSaturation |
int | AnaglyphColorMask [2] |
|
Reimplemented from vtkWindow. Reimplemented in vtkCarbonRenderWindow, vtkCocoaRenderWindow, vtkMesaRenderWindow, vtkOpenGLRenderWindow, vtkWin32OpenGLRenderWindow, vtkWinCEOpenGLRenderWindow, vtkXMesaRenderWindow, and vtkXOpenGLRenderWindow. Definition at line 95 of file vtkRenderWindow.h. |
|
|
|
|
|
Reimplemented from vtkWindow. Reimplemented in vtkCarbonRenderWindow, vtkCocoaRenderWindow, vtkMesaRenderWindow, vtkOpenGLRenderWindow, vtkWin32OpenGLRenderWindow, vtkWinCEOpenGLRenderWindow, vtkXMesaRenderWindow, and vtkXOpenGLRenderWindow. |
|
Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeRevisionMacro found in vtkSetGet.h. Reimplemented from vtkWindow. Reimplemented in vtkCarbonRenderWindow, vtkCocoaRenderWindow, vtkMesaRenderWindow, vtkOpenGLRenderWindow, vtkWin32OpenGLRenderWindow, vtkWinCEOpenGLRenderWindow, vtkXMesaRenderWindow, and vtkXOpenGLRenderWindow. |
|
Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeRevisionMacro found in vtkSetGet.h. Reimplemented from vtkWindow. Reimplemented in vtkCarbonRenderWindow, vtkCocoaRenderWindow, vtkMesaRenderWindow, vtkOpenGLRenderWindow, vtkWin32OpenGLRenderWindow, vtkWinCEOpenGLRenderWindow, vtkXMesaRenderWindow, and vtkXOpenGLRenderWindow. |
|
Reimplemented from vtkWindow. Reimplemented in vtkCarbonRenderWindow, vtkCocoaRenderWindow, vtkMesaRenderWindow, vtkOpenGLRenderWindow, vtkWin32OpenGLRenderWindow, vtkWinCEOpenGLRenderWindow, vtkXMesaRenderWindow, and vtkXOpenGLRenderWindow. |
|
Methods invoked by print to print information about the object including superclasses. Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes. Reimplemented from vtkWindow. Reimplemented in vtkCarbonRenderWindow, vtkCocoaRenderWindow, vtkMesaRenderWindow, vtkOpenGLRenderWindow, vtkWin32OpenGLRenderWindow, vtkWinCEOpenGLRenderWindow, vtkXMesaRenderWindow, and vtkXOpenGLRenderWindow. |
|
Construct an instance of vtkRenderWindow with its screen size set to 300x300, borders turned on, positioned at (0,0), double buffering turned on. Reimplemented from vtkObject. Reimplemented in vtkCarbonRenderWindow, vtkCocoaRenderWindow, vtkWin32OpenGLRenderWindow, vtkWinCEOpenGLRenderWindow, vtkXMesaRenderWindow, and vtkXOpenGLRenderWindow. |
|
Add a renderer to the list of renderers. |
|
Remove a renderer from the list of renderers. |
|
What rendering library has the user requested |
|
Return the collection of renderers in the render window. Definition at line 113 of file vtkRenderWindow.h. |
|
Ask each renderer owned by this RenderWindow to render its image and synchronize this process. Implements vtkWindow. Reimplemented in vtkXMesaRenderWindow, and vtkXOpenGLRenderWindow. |
|
Initialize the rendering process. Implemented in vtkCarbonRenderWindow, vtkCocoaRenderWindow, vtkWin32OpenGLRenderWindow, vtkWinCEOpenGLRenderWindow, vtkXMesaRenderWindow, and vtkXOpenGLRenderWindow. |
|
A termination method performed at the end of the rendering process to do things like swapping buffers (if necessary) or similar actions. Implemented in vtkCarbonRenderWindow, vtkCocoaRenderWindow, vtkWin32OpenGLRenderWindow, vtkWinCEOpenGLRenderWindow, vtkXMesaRenderWindow, and vtkXOpenGLRenderWindow. |
|
Performed at the end of the rendering process to generate image. This is typically done right before swapping buffers. |
|
Create an interactor to control renderers in this window. We need to know what type of interactor to create, because we might be in X Windows or MS Windows. |
|
Hide or Show the mouse cursor, it is nice to be able to hide the default cursor if you want VTK to display a 3D cursor instead. Set cursor position in window (note that (0,0) is the lower left corner). Implemented in vtkCarbonRenderWindow, vtkCocoaRenderWindow, vtkWin32OpenGLRenderWindow, vtkWinCEOpenGLRenderWindow, vtkXMesaRenderWindow, and vtkXOpenGLRenderWindow. |
|
Hide or Show the mouse cursor, it is nice to be able to hide the default cursor if you want VTK to display a 3D cursor instead. Set cursor position in window (note that (0,0) is the lower left corner). Implemented in vtkCarbonRenderWindow, vtkCocoaRenderWindow, vtkWin32OpenGLRenderWindow, vtkWinCEOpenGLRenderWindow, vtkXMesaRenderWindow, and vtkXOpenGLRenderWindow. |
|
Hide or Show the mouse cursor, it is nice to be able to hide the default cursor if you want VTK to display a 3D cursor instead. Set cursor position in window (note that (0,0) is the lower left corner). Reimplemented in vtkWin32OpenGLRenderWindow. Definition at line 141 of file vtkRenderWindow.h. |
|
Change the shape of the cursor Reimplemented in vtkWin32OpenGLRenderWindow, vtkXMesaRenderWindow, and vtkXOpenGLRenderWindow. |
|
Change the shape of the cursor |
|
Turn on/off rendering full screen window size. Implemented in vtkCarbonRenderWindow, vtkCocoaRenderWindow, vtkWin32OpenGLRenderWindow, vtkWinCEOpenGLRenderWindow, vtkXMesaRenderWindow, and vtkXOpenGLRenderWindow. |
|
Turn on/off rendering full screen window size. |
|
Turn on/off rendering full screen window size. |
|
Turn on/off rendering full screen window size. |
|
Turn on/off window manager borders. Typically, you shouldn't turn the borders off, because that bypasses the window manager and can cause undesirable behavior. |
|
Turn on/off window manager borders. Typically, you shouldn't turn the borders off, because that bypasses the window manager and can cause undesirable behavior. |
|
Turn on/off window manager borders. Typically, you shouldn't turn the borders off, because that bypasses the window manager and can cause undesirable behavior. |
|
Turn on/off window manager borders. Typically, you shouldn't turn the borders off, because that bypasses the window manager and can cause undesirable behavior. |
|
Prescribe that the window be created in a stereo-capable mode. This method must be called before the window is realized. Default is off. |
|
Prescribe that the window be created in a stereo-capable mode. This method must be called before the window is realized. Default is off. |
|
Prescribe that the window be created in a stereo-capable mode. This method must be called before the window is realized. Default is off. |
|
Prescribe that the window be created in a stereo-capable mode. This method must be called before the window is realized. Default is off. Reimplemented in vtkCarbonRenderWindow, vtkCocoaRenderWindow, vtkWin32OpenGLRenderWindow, vtkWinCEOpenGLRenderWindow, vtkXMesaRenderWindow, and vtkXOpenGLRenderWindow. |
|
Turn on/off stereo rendering. |
|
Turn on/off stereo rendering. |
|
Turn on/off stereo rendering. |
|
Turn on/off stereo rendering. |
|
Turn on/off the use of alpha bitplanes. |
|
Turn on/off the use of alpha bitplanes. |
|
Turn on/off the use of alpha bitplanes. |
|
Turn on/off the use of alpha bitplanes. |
|
Turn on/off point smoothing. Default is off. This must be applied before the first Render. |
|
Turn on/off point smoothing. Default is off. This must be applied before the first Render. |
|
Turn on/off point smoothing. Default is off. This must be applied before the first Render. |
|
Turn on/off point smoothing. Default is off. This must be applied before the first Render. |
|
Turn on/off line smoothing. Default is off. This must be applied before the first Render. |
|
Turn on/off line smoothing. Default is off. This must be applied before the first Render. |
|
Turn on/off line smoothing. Default is off. This must be applied before the first Render. |
|
Turn on/off line smoothing. Default is off. This must be applied before the first Render. |
|
Turn on/off polygon smoothing. Default is off. This must be applied before the first Render. |
|
Turn on/off polygon smoothing. Default is off. This must be applied before the first Render. |
|
Turn on/off polygon smoothing. Default is off. This must be applied before the first Render. |
|
Turn on/off polygon smoothing. Default is off. This must be applied before the first Render. |
|
Set/Get what type of stereo rendering to use. CrystalEyes mode uses frame-sequential capabilities available in OpenGL to drive LCD shutter glasses and stereo projectors. RedBlue mode is a simple type of stereo for use with red-blue glasses. Anaglyph mode is a superset of RedBlue mode, but the color output channels can be configured using the AnaglyphColorMask and the color of the original image can be (somewhat) maintained using AnaglyphColorSaturation; the default colors for Anaglyph mode is red-cyan. Interlaced stereo mode produces a composite image where horizontal lines alternate between left and right views. StereoLeft and StereoRight modes choose one or the other stereo view. Dresden mode is yet another stereoscopic interleaving. |
|
Set/Get what type of stereo rendering to use. CrystalEyes mode uses frame-sequential capabilities available in OpenGL to drive LCD shutter glasses and stereo projectors. RedBlue mode is a simple type of stereo for use with red-blue glasses. Anaglyph mode is a superset of RedBlue mode, but the color output channels can be configured using the AnaglyphColorMask and the color of the original image can be (somewhat) maintained using AnaglyphColorSaturation; the default colors for Anaglyph mode is red-cyan. Interlaced stereo mode produces a composite image where horizontal lines alternate between left and right views. StereoLeft and StereoRight modes choose one or the other stereo view. Dresden mode is yet another stereoscopic interleaving. |
|
Set/Get what type of stereo rendering to use. CrystalEyes mode uses frame-sequential capabilities available in OpenGL to drive LCD shutter glasses and stereo projectors. RedBlue mode is a simple type of stereo for use with red-blue glasses. Anaglyph mode is a superset of RedBlue mode, but the color output channels can be configured using the AnaglyphColorMask and the color of the original image can be (somewhat) maintained using AnaglyphColorSaturation; the default colors for Anaglyph mode is red-cyan. Interlaced stereo mode produces a composite image where horizontal lines alternate between left and right views. StereoLeft and StereoRight modes choose one or the other stereo view. Dresden mode is yet another stereoscopic interleaving. Definition at line 227 of file vtkRenderWindow.h. References VTK_STEREO_CRYSTAL_EYES. |
|
Set/Get what type of stereo rendering to use. CrystalEyes mode uses frame-sequential capabilities available in OpenGL to drive LCD shutter glasses and stereo projectors. RedBlue mode is a simple type of stereo for use with red-blue glasses. Anaglyph mode is a superset of RedBlue mode, but the color output channels can be configured using the AnaglyphColorMask and the color of the original image can be (somewhat) maintained using AnaglyphColorSaturation; the default colors for Anaglyph mode is red-cyan. Interlaced stereo mode produces a composite image where horizontal lines alternate between left and right views. StereoLeft and StereoRight modes choose one or the other stereo view. Dresden mode is yet another stereoscopic interleaving. Definition at line 229 of file vtkRenderWindow.h. References VTK_STEREO_RED_BLUE. |
|
Set/Get what type of stereo rendering to use. CrystalEyes mode uses frame-sequential capabilities available in OpenGL to drive LCD shutter glasses and stereo projectors. RedBlue mode is a simple type of stereo for use with red-blue glasses. Anaglyph mode is a superset of RedBlue mode, but the color output channels can be configured using the AnaglyphColorMask and the color of the original image can be (somewhat) maintained using AnaglyphColorSaturation; the default colors for Anaglyph mode is red-cyan. Interlaced stereo mode produces a composite image where horizontal lines alternate between left and right views. StereoLeft and StereoRight modes choose one or the other stereo view. Dresden mode is yet another stereoscopic interleaving. Definition at line 231 of file vtkRenderWindow.h. References VTK_STEREO_INTERLACED. |
|
Set/Get what type of stereo rendering to use. CrystalEyes mode uses frame-sequential capabilities available in OpenGL to drive LCD shutter glasses and stereo projectors. RedBlue mode is a simple type of stereo for use with red-blue glasses. Anaglyph mode is a superset of RedBlue mode, but the color output channels can be configured using the AnaglyphColorMask and the color of the original image can be (somewhat) maintained using AnaglyphColorSaturation; the default colors for Anaglyph mode is red-cyan. Interlaced stereo mode produces a composite image where horizontal lines alternate between left and right views. StereoLeft and StereoRight modes choose one or the other stereo view. Dresden mode is yet another stereoscopic interleaving. Definition at line 233 of file vtkRenderWindow.h. References VTK_STEREO_LEFT. |
|
Set/Get what type of stereo rendering to use. CrystalEyes mode uses frame-sequential capabilities available in OpenGL to drive LCD shutter glasses and stereo projectors. RedBlue mode is a simple type of stereo for use with red-blue glasses. Anaglyph mode is a superset of RedBlue mode, but the color output channels can be configured using the AnaglyphColorMask and the color of the original image can be (somewhat) maintained using AnaglyphColorSaturation; the default colors for Anaglyph mode is red-cyan. Interlaced stereo mode produces a composite image where horizontal lines alternate between left and right views. StereoLeft and StereoRight modes choose one or the other stereo view. Dresden mode is yet another stereoscopic interleaving. Definition at line 235 of file vtkRenderWindow.h. References VTK_STEREO_RIGHT. |
|
Set/Get what type of stereo rendering to use. CrystalEyes mode uses frame-sequential capabilities available in OpenGL to drive LCD shutter glasses and stereo projectors. RedBlue mode is a simple type of stereo for use with red-blue glasses. Anaglyph mode is a superset of RedBlue mode, but the color output channels can be configured using the AnaglyphColorMask and the color of the original image can be (somewhat) maintained using AnaglyphColorSaturation; the default colors for Anaglyph mode is red-cyan. Interlaced stereo mode produces a composite image where horizontal lines alternate between left and right views. StereoLeft and StereoRight modes choose one or the other stereo view. Dresden mode is yet another stereoscopic interleaving. Definition at line 237 of file vtkRenderWindow.h. References VTK_STEREO_DRESDEN. |
|
Set/Get what type of stereo rendering to use. CrystalEyes mode uses frame-sequential capabilities available in OpenGL to drive LCD shutter glasses and stereo projectors. RedBlue mode is a simple type of stereo for use with red-blue glasses. Anaglyph mode is a superset of RedBlue mode, but the color output channels can be configured using the AnaglyphColorMask and the color of the original image can be (somewhat) maintained using AnaglyphColorSaturation; the default colors for Anaglyph mode is red-cyan. Interlaced stereo mode produces a composite image where horizontal lines alternate between left and right views. StereoLeft and StereoRight modes choose one or the other stereo view. Dresden mode is yet another stereoscopic interleaving. Definition at line 239 of file vtkRenderWindow.h. References VTK_STEREO_ANAGLYPH. |
|
Return the stereo type as a character string. Definition at line 515 of file vtkRenderWindow.h. References VTK_STEREO_ANAGLYPH, VTK_STEREO_CRYSTAL_EYES, VTK_STEREO_DRESDEN, VTK_STEREO_LEFT, VTK_STEREO_RED_BLUE, and VTK_STEREO_RIGHT. |
|
Update the system, if needed, due to stereo rendering. For some stereo methods, subclasses might need to switch some hardware settings here. Reimplemented in vtkCocoaRenderWindow, vtkMesaRenderWindow, and vtkOpenGLRenderWindow. |
|
Intermediate method performs operations required between the rendering of the left and right eye. |
|
Handles work required once both views have been rendered when using stereo rendering. |
|
Set/get the anaglyph color saturation factor. This number ranges from 0.0 to 1.0: 0.0 means that no color from the original object is maintained, 1.0 means all of the color is maintained. The default value is 0.65. Too much saturation can produce uncomfortable 3D viewing because anaglyphs also use color to encode 3D. |
|
Set/get the anaglyph color saturation factor. This number ranges from 0.0 to 1.0: 0.0 means that no color from the original object is maintained, 1.0 means all of the color is maintained. The default value is 0.65. Too much saturation can produce uncomfortable 3D viewing because anaglyphs also use color to encode 3D. |
|
Set/get the anaglyph color mask values. These two numbers are bits mask that control which color channels of the original stereo images are used to produce the final anaglyph image. The first value is the color mask for the left view, the second the mask for the right view. If a bit in the mask is on for a particular color for a view, that color is passed on to the final view; if it is not set, that channel for that view is ignored. The bits are arranged as r, g, and b, so r = 4, g = 2, and b = 1. By default, the first value (the left view) is set to 4, and the second value is set to 3. That means that the red output channel comes from the left view, and the green and blue values come from the right view. |
|
Set/get the anaglyph color mask values. These two numbers are bits mask that control which color channels of the original stereo images are used to produce the final anaglyph image. The first value is the color mask for the left view, the second the mask for the right view. If a bit in the mask is on for a particular color for a view, that color is passed on to the final view; if it is not set, that channel for that view is ignored. The bits are arranged as r, g, and b, so r = 4, g = 2, and b = 1. By default, the first value (the left view) is set to 4, and the second value is set to 3. That means that the red output channel comes from the left view, and the green and blue values come from the right view. |
|
Set/get the anaglyph color mask values. These two numbers are bits mask that control which color channels of the original stereo images are used to produce the final anaglyph image. The first value is the color mask for the left view, the second the mask for the right view. If a bit in the mask is on for a particular color for a view, that color is passed on to the final view; if it is not set, that channel for that view is ignored. The bits are arranged as r, g, and b, so r = 4, g = 2, and b = 1. By default, the first value (the left view) is set to 4, and the second value is set to 3. That means that the red output channel comes from the left view, and the green and blue values come from the right view. |
|
Set/get the anaglyph color mask values. These two numbers are bits mask that control which color channels of the original stereo images are used to produce the final anaglyph image. The first value is the color mask for the left view, the second the mask for the right view. If a bit in the mask is on for a particular color for a view, that color is passed on to the final view; if it is not set, that channel for that view is ignored. The bits are arranged as r, g, and b, so r = 4, g = 2, and b = 1. By default, the first value (the left view) is set to 4, and the second value is set to 3. That means that the red output channel comes from the left view, and the green and blue values come from the right view. |
|
Remap the rendering window. This probably only works on UNIX right now. It is useful for changing properties that can't normally be changed once the window is up. Implemented in vtkCarbonRenderWindow, vtkCocoaRenderWindow, vtkWin32OpenGLRenderWindow, vtkWinCEOpenGLRenderWindow, vtkXMesaRenderWindow, and vtkXOpenGLRenderWindow. |
|
Turn on/off buffer swapping between images. |
|
Turn on/off buffer swapping between images. |
|
Turn on/off buffer swapping between images. |
|
Turn on/off buffer swapping between images. |
|
Set/Get the pixel data of an image, transmitted as RGBRGBRGB. The front argument indicates if the front buffer should be used or the back buffer. It is the caller's responsibility to delete the resulting array. It is very important to realize that the memory in this array is organized from the bottom of the window to the top. The origin of the screen is in the lower left corner. The y axis increases as you go up the screen. So the storage of pixels is from left to right and from bottom to top. Implemented in vtkMesaRenderWindow, and vtkOpenGLRenderWindow. |
|
Set/Get the pixel data of an image, transmitted as RGBRGBRGB. The front argument indicates if the front buffer should be used or the back buffer. It is the caller's responsibility to delete the resulting array. It is very important to realize that the memory in this array is organized from the bottom of the window to the top. The origin of the screen is in the lower left corner. The y axis increases as you go up the screen. So the storage of pixels is from left to right and from bottom to top. Implemented in vtkMesaRenderWindow, and vtkOpenGLRenderWindow. |
|
Same as Get/SetPixelData except that the image also contains an alpha component. The image is transmitted as RGBARGBARGBA... each of which is a float value. The "blend" parameter controls whether the SetRGBAPixelData method blends the data with the previous contents of the frame buffer or completely replaces the frame buffer data. Implemented in vtkMesaRenderWindow, and vtkOpenGLRenderWindow. |
|
Same as Get/SetPixelData except that the image also contains an alpha component. The image is transmitted as RGBARGBARGBA... each of which is a float value. The "blend" parameter controls whether the SetRGBAPixelData method blends the data with the previous contents of the frame buffer or completely replaces the frame buffer data. Implemented in vtkMesaRenderWindow, and vtkOpenGLRenderWindow. |
|
Same as Get/SetPixelData except that the image also contains an alpha component. The image is transmitted as RGBARGBARGBA... each of which is a float value. The "blend" parameter controls whether the SetRGBAPixelData method blends the data with the previous contents of the frame buffer or completely replaces the frame buffer data. Implemented in vtkMesaRenderWindow, and vtkOpenGLRenderWindow. |
|
Same as Get/SetPixelData except that the image also contains an alpha component. The image is transmitted as RGBARGBARGBA... each of which is a float value. The "blend" parameter controls whether the SetRGBAPixelData method blends the data with the previous contents of the frame buffer or completely replaces the frame buffer data. Implemented in vtkMesaRenderWindow, and vtkOpenGLRenderWindow. |
|
Same as Get/SetPixelData except that the image also contains an alpha component. The image is transmitted as RGBARGBARGBA... each of which is a float value. The "blend" parameter controls whether the SetRGBAPixelData method blends the data with the previous contents of the frame buffer or completely replaces the frame buffer data. Implemented in vtkMesaRenderWindow, and vtkOpenGLRenderWindow. |
|
Same as Get/SetPixelData except that the image also contains an alpha component. The image is transmitted as RGBARGBARGBA... each of which is a float value. The "blend" parameter controls whether the SetRGBAPixelData method blends the data with the previous contents of the frame buffer or completely replaces the frame buffer data. Implemented in vtkMesaRenderWindow, and vtkOpenGLRenderWindow. |
|
Same as Get/SetPixelData except that the image also contains an alpha component. The image is transmitted as RGBARGBARGBA... each of which is a float value. The "blend" parameter controls whether the SetRGBAPixelData method blends the data with the previous contents of the frame buffer or completely replaces the frame buffer data. Implemented in vtkMesaRenderWindow, and vtkOpenGLRenderWindow. |
|
Same as Get/SetPixelData except that the image also contains an alpha component. The image is transmitted as RGBARGBARGBA... each of which is a float value. The "blend" parameter controls whether the SetRGBAPixelData method blends the data with the previous contents of the frame buffer or completely replaces the frame buffer data. Implemented in vtkMesaRenderWindow, and vtkOpenGLRenderWindow. |
|
Same as Get/SetPixelData except that the image also contains an alpha component. The image is transmitted as RGBARGBARGBA... each of which is a float value. The "blend" parameter controls whether the SetRGBAPixelData method blends the data with the previous contents of the frame buffer or completely replaces the frame buffer data. Implemented in vtkMesaRenderWindow, and vtkOpenGLRenderWindow. |
|
Set/Get the zbuffer data from the frame buffer. Implemented in vtkMesaRenderWindow, and vtkOpenGLRenderWindow. |
|
Set/Get the zbuffer data from the frame buffer. Implemented in vtkMesaRenderWindow, and vtkOpenGLRenderWindow. |
|
Set/Get the zbuffer data from the frame buffer. Implemented in vtkMesaRenderWindow, and vtkOpenGLRenderWindow. |
|
Set/Get the zbuffer data from the frame buffer. Implemented in vtkMesaRenderWindow, and vtkOpenGLRenderWindow. |
|
Set the number of frames for doing antialiasing. The default is zero. Typically five or six will yield reasonable results without taking too long. |
|
Set the number of frames for doing antialiasing. The default is zero. Typically five or six will yield reasonable results without taking too long. |
|
Set the number of frames for doing focal depth. The default is zero. Depending on how your scene is organized you can get away with as few as four frames for focal depth or you might need thirty. One thing to note is that if you are using focal depth frames, then you will not need many (if any) frames for antialiasing. |
|
Set the number of frames for doing focal depth. The default is zero. Depending on how your scene is organized you can get away with as few as four frames for focal depth or you might need thirty. One thing to note is that if you are using focal depth frames, then you will not need many (if any) frames for antialiasing. |
|
Set the number of sub frames for doing motion blur. The default is zero. Once this is set greater than one, you will no longer see a new frame for every Render(). If you set this to five, you will need to do five Render() invocations before seeing the result. This isn't very impressive unless something is changing between the Renders. Changing this value may reset the current subframe count. |
|
Set the number of sub frames for doing motion blur. The default is zero. Once this is set greater than one, you will no longer see a new frame for every Render(). If you set this to five, you will need to do five Render() invocations before seeing the result. This isn't very impressive unless something is changing between the Renders. Changing this value may reset the current subframe count. |
|
This flag is set if the window hasn't rendered since it was created |
|
This is a flag that can be set to interrupt a rendering that is in progress. |
|
This is a flag that can be set to interrupt a rendering that is in progress. |
|
This is a flag that can be set to interrupt a rendering that is in progress. |
|
This is a flag that can be set to interrupt a rendering that is in progress. |
|
This is a flag that can be set to interrupt a rendering that is in progress. |
|
|
|
|
|
|
|
|
|
Check to see if a mouse button has been pressed. All other events are ignored by this method. Ideally, you want to abort the render on any event which causes the DesiredUpdateRate to switch from a high-quality rate to a more interactive rate. Implemented in vtkCarbonRenderWindow, vtkCocoaRenderWindow, vtkWin32OpenGLRenderWindow, vtkWinCEOpenGLRenderWindow, vtkXMesaRenderWindow, and vtkXOpenGLRenderWindow. |
|
Are we rendering at the moment Definition at line 395 of file vtkRenderWindow.h. |
|
Clear status (after an exception was thrown for example) Definition at line 398 of file vtkRenderWindow.h. |
|
Set/Get the desired update rate. This is used with the vtkLODActor class. When using level of detail actors you need to specify what update rate you require. The LODActors then will pick the correct resolution to meet your desired update rate in frames per second. A value of zero indicates that they can use all the time they want to. |
|
Set/Get the desired update rate. This is used with the vtkLODActor class. When using level of detail actors you need to specify what update rate you require. The LODActors then will pick the correct resolution to meet your desired update rate in frames per second. A value of zero indicates that they can use all the time they want to. |
|
Get the number of layers for renderers. Each renderer should have its layer set individually. Some algorithms iterate through all layers, so it is not wise to set the number of layers to be exorbitantly large (say bigger than 100). |
|
Get the number of layers for renderers. Each renderer should have its layer set individually. Some algorithms iterate through all layers, so it is not wise to set the number of layers to be exorbitantly large (say bigger than 100). |
|
Get the interactor associated with this render window |
|
Set the interactor to the render window |
|
This Method detects loops of RenderWindow<->Interactor, so objects are freed properly. Reimplemented from vtkObject. |
|
Dummy stubs for vtkWindow API. Implements vtkWindow. Implemented in vtkCarbonRenderWindow, vtkCocoaRenderWindow, vtkWin32OpenGLRenderWindow, vtkWinCEOpenGLRenderWindow, vtkXMesaRenderWindow, and vtkXOpenGLRenderWindow. Referenced by Java_vtk_vtkPanel_RenderCreate(). |
|
Dummy stubs for vtkWindow API. Implements vtkWindow. Implemented in vtkCarbonRenderWindow, vtkCocoaRenderWindow, vtkWin32OpenGLRenderWindow, vtkWinCEOpenGLRenderWindow, vtkXMesaRenderWindow, and vtkXOpenGLRenderWindow. Referenced by Java_vtk_vtkPanel_RenderCreate(), vtkWinCEOpenGLRenderWindow::SetWindowId(), vtkWin32OpenGLRenderWindow::SetWindowId(), and vtkCarbonRenderWindow::SetWindowId(). |
|
Dummy stubs for vtkWindow API. Implemented in vtkCarbonRenderWindow, vtkCocoaRenderWindow, vtkWin32OpenGLRenderWindow, vtkWinCEOpenGLRenderWindow, vtkXMesaRenderWindow, and vtkXOpenGLRenderWindow. |
|
Dummy stubs for vtkWindow API. Implements vtkWindow. Implemented in vtkCarbonRenderWindow, vtkCocoaRenderWindow, vtkWin32OpenGLRenderWindow, vtkWinCEOpenGLRenderWindow, vtkXMesaRenderWindow, and vtkXOpenGLRenderWindow. Referenced by Java_vtk_vtkPanel_RenderCreate(), vtkWinCEOpenGLRenderWindow::SetParentId(), vtkWin32OpenGLRenderWindow::SetParentId(), and vtkCarbonRenderWindow::SetParentId(). |
|
Dummy stubs for vtkWindow API. Implements vtkWindow. Implemented in vtkCarbonRenderWindow, vtkCocoaRenderWindow, vtkWin32OpenGLRenderWindow, vtkWinCEOpenGLRenderWindow, vtkXMesaRenderWindow, and vtkXOpenGLRenderWindow. |
|
Dummy stubs for vtkWindow API. Implements vtkWindow. Implemented in vtkCarbonRenderWindow, vtkCocoaRenderWindow, vtkWin32OpenGLRenderWindow, vtkWinCEOpenGLRenderWindow, vtkXMesaRenderWindow, and vtkXOpenGLRenderWindow. |
|
Dummy stubs for vtkWindow API. Implements vtkWindow. Implemented in vtkCarbonRenderWindow, vtkCocoaRenderWindow, vtkWin32OpenGLRenderWindow, vtkWinCEOpenGLRenderWindow, vtkXMesaRenderWindow, and vtkXOpenGLRenderWindow. |
|
Dummy stubs for vtkWindow API. Implements vtkWindow. Implemented in vtkCarbonRenderWindow, vtkCocoaRenderWindow, vtkWin32OpenGLRenderWindow, vtkWinCEOpenGLRenderWindow, vtkXMesaRenderWindow, and vtkXOpenGLRenderWindow. |
|
Dummy stubs for vtkWindow API. Implements vtkWindow. Implemented in vtkCarbonRenderWindow, vtkCocoaRenderWindow, vtkWin32OpenGLRenderWindow, vtkXMesaRenderWindow, and vtkXOpenGLRenderWindow. |
|
Dummy stubs for vtkWindow API. Implements vtkWindow. Implemented in vtkCarbonRenderWindow, vtkCocoaRenderWindow, vtkWin32OpenGLRenderWindow, vtkWinCEOpenGLRenderWindow, vtkXMesaRenderWindow, and vtkXOpenGLRenderWindow. |
|
Dummy stubs for vtkWindow API. Implemented in vtkCarbonRenderWindow, vtkCocoaRenderWindow, vtkWin32OpenGLRenderWindow, vtkWinCEOpenGLRenderWindow, vtkXMesaRenderWindow, and vtkXOpenGLRenderWindow. |
|
Dummy stubs for vtkWindow API. Implements vtkWindow. Implemented in vtkCarbonRenderWindow, vtkCocoaRenderWindow, vtkWin32OpenGLRenderWindow, vtkWinCEOpenGLRenderWindow, vtkXMesaRenderWindow, and vtkXOpenGLRenderWindow. |
|
Make this the current window. Reimplemented from vtkWindow. Implemented in vtkCarbonRenderWindow, vtkCocoaRenderWindow, vtkMesaRenderWindow, vtkOpenGLRenderWindow, vtkWin32OpenGLRenderWindow, vtkWinCEOpenGLRenderWindow, vtkXMesaRenderWindow, and vtkXOpenGLRenderWindow. |
|
If called, allow MakeCurrent() to skip cache-check when called. MakeCurrent() reverts to original behavior of cache-checking on the next render. Reimplemented in vtkCarbonRenderWindow, vtkCocoaRenderWindow, vtkWinCEOpenGLRenderWindow, vtkXMesaRenderWindow, and vtkXOpenGLRenderWindow. Definition at line 453 of file vtkRenderWindow.h. |
|
Get report of capabilities for the render window Reimplemented in vtkCocoaRenderWindow, vtkWin32OpenGLRenderWindow, vtkXMesaRenderWindow, and vtkXOpenGLRenderWindow. Definition at line 456 of file vtkRenderWindow.h. |
|
Does this render window support OpenGL? 0-false, 1-true Reimplemented in vtkCocoaRenderWindow, vtkWin32OpenGLRenderWindow, vtkXMesaRenderWindow, and vtkXOpenGLRenderWindow. Definition at line 459 of file vtkRenderWindow.h. |
|
Is this render window using hardware acceleration? 0-false, 1-true Reimplemented in vtkCocoaRenderWindow, vtkWin32OpenGLRenderWindow, vtkXMesaRenderWindow, and vtkXOpenGLRenderWindow. Definition at line 462 of file vtkRenderWindow.h. |
|
This method should be defined by the subclass. How many bits of precision are there in the zbuffer? Implemented in vtkCarbonRenderWindow, vtkCocoaRenderWindow, vtkMesaRenderWindow, and vtkOpenGLRenderWindow. |
|
|
|
|
|
|
|
Definition at line 476 of file vtkRenderWindow.h. |
|
Definition at line 477 of file vtkRenderWindow.h. |
|
Definition at line 478 of file vtkRenderWindow.h. |
|
Definition at line 479 of file vtkRenderWindow.h. |
|
Definition at line 480 of file vtkRenderWindow.h. |
|
Definition at line 481 of file vtkRenderWindow.h. |
|
Definition at line 482 of file vtkRenderWindow.h. |
|
Definition at line 483 of file vtkRenderWindow.h. |
|
Definition at line 484 of file vtkRenderWindow.h. |
|
Definition at line 485 of file vtkRenderWindow.h. |
|
Definition at line 486 of file vtkRenderWindow.h. |
|
Definition at line 487 of file vtkRenderWindow.h. |
|
Definition at line 488 of file vtkRenderWindow.h. |
|
Definition at line 489 of file vtkRenderWindow.h. |
|
Definition at line 490 of file vtkRenderWindow.h. |
|
Definition at line 491 of file vtkRenderWindow.h. |
|
Definition at line 492 of file vtkRenderWindow.h. |
|
Definition at line 493 of file vtkRenderWindow.h. |
|
Definition at line 494 of file vtkRenderWindow.h. |
|
Definition at line 495 of file vtkRenderWindow.h. |
|
Definition at line 496 of file vtkRenderWindow.h. |
|
Definition at line 497 of file vtkRenderWindow.h. |
|
Definition at line 498 of file vtkRenderWindow.h. |
|
Definition at line 499 of file vtkRenderWindow.h. |
|
Definition at line 500 of file vtkRenderWindow.h. |
|
Definition at line 501 of file vtkRenderWindow.h. |
|
Definition at line 502 of file vtkRenderWindow.h. |
|
Definition at line 503 of file vtkRenderWindow.h. |
|
Definition at line 504 of file vtkRenderWindow.h. |
|
Definition at line 505 of file vtkRenderWindow.h. |
|
Definition at line 506 of file vtkRenderWindow.h. |
|
Definition at line 507 of file vtkRenderWindow.h. |