vtkRenderWindowInteractor Class Reference
#include <vtkRenderWindowInteractor.h>
Inheritance diagram for vtkRenderWindowInteractor:
[legend]Collaboration diagram for vtkRenderWindowInteractor:
[legend]List of all members.
Detailed Description
platform-independent render window interaction including picking and frame rate control.
vtkRenderWindowInteractor provides a platform-independent interaction mechanism for mouse/key/time events. It serves as a base class for platform-dependent implementations that handle routing of mouse/key/timer messages to vtkInteractorStyle and its subclasses. vtkRenderWindowInteractor also provides controls for picking, rendering frame rate, and headlights.
vtkRenderWindowInteractor has changed from previous implementations and now serves only as a shell to hold user preferences and route messages to vtkInteractorStyle. Callbacks are available for many Events. Platform specific subclasses should provide methods for CreateTimer/DestroyTimer, TerminateApp, and an event loop if required via Initialize/Start/Enable/Disable.
- Events:
- vtkCommand::UserEvent vtkCommand::EndPickEvent vtkCommand::StartPickEvent vtkCommand::ExitEvent
- Created by:
-
- CVS contributions (if > 5%):
- Martin, Ken (36%)
- Pan, Tony (24%)
- Geveci, Berk (10%)
- Law, Charles (9%)
- Schroeder, Will (6%)
- CVS logs (CVSweb):
.h (/Rendering/vtkRenderWindowInteractor
.h)
.cxx (/Rendering/vtkRenderWindowInteractor
.cxx)
- Examples:
- vtkRenderWindowInteractor (Examples)
- Tests:
- vtkRenderWindowInteractor (Tests)
Definition at line 73 of file vtkRenderWindowInteractor.h.
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Public Types |
typedef vtkObject | Superclass |
Public Member Functions |
virtual const char * | GetClassName () |
virtual int | IsA (const char *type) |
void | PrintSelf (ostream &os, vtkIndent indent) |
virtual void | UnRegister (vtkObjectBase *o) |
virtual void | Start () |
virtual void | UpdateSize (int x, int y) |
virtual void | TerminateApp (void) |
virtual vtkAbstractPropPicker * | CreateDefaultPicker () |
virtual void | GetMousePosition (int *x, int *y) |
virtual void | Render () |
virtual vtkRenderer * | FindPokedRenderer (int, int) |
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virtual void | Initialize () |
void | ReInitialize () |
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virtual void | Enable () |
virtual void | Disable () |
virtual int | GetEnabled () |
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void | SetRenderWindow (vtkRenderWindow *aren) |
virtual vtkRenderWindow * | GetRenderWindow () |
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virtual int | CreateTimer (int) |
virtual int | DestroyTimer () |
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virtual void | SetInteractorStyle (vtkInteractorObserver *) |
virtual vtkInteractorObserver * | GetInteractorStyle () |
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virtual void | SetLightFollowCamera (int) |
virtual int | GetLightFollowCamera () |
virtual void | LightFollowCameraOn () |
virtual void | LightFollowCameraOff () |
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virtual void | SetDesiredUpdateRate (double) |
virtual double | GetDesiredUpdateRate () |
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virtual void | SetStillUpdateRate (double) |
virtual double | GetStillUpdateRate () |
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virtual int | GetInitialized () |
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virtual void | SetPicker (vtkAbstractPicker *) |
virtual vtkAbstractPicker * | GetPicker () |
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virtual void | ExitCallback () |
virtual void | UserCallback () |
virtual void | StartPickCallback () |
virtual void | EndPickCallback () |
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void | HideCursor () |
void | ShowCursor () |
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void | FlyTo (vtkRenderer *ren, double x, double y, double z) |
void | FlyTo (vtkRenderer *ren, double *x) |
void | FlyToImage (vtkRenderer *ren, double x, double y) |
void | FlyToImage (vtkRenderer *ren, double *x) |
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virtual void | SetNumberOfFlyFrames (int) |
virtual int | GetNumberOfFlyFrames () |
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virtual void | SetDolly (double) |
virtual double | GetDolly () |
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virtual int * | GetEventPosition () |
virtual void | GetEventPosition (int &, int &) |
virtual void | GetEventPosition (int[2]) |
virtual int * | GetLastEventPosition () |
virtual void | GetLastEventPosition (int &, int &) |
virtual void | GetLastEventPosition (int[2]) |
virtual void | SetEventPosition (int x, int y) |
virtual void | SetEventPosition (int pos[2]) |
virtual void | SetEventPositionFlipY (int x, int y) |
virtual void | SetEventPositionFlipY (int pos[2]) |
virtual void | SetControlKey (int) |
virtual int | GetControlKey () |
virtual void | SetShiftKey (int) |
virtual int | GetShiftKey () |
virtual void | SetKeyCode (char) |
virtual char | GetKeyCode () |
virtual void | SetRepeatCount (int) |
virtual int | GetRepeatCount () |
virtual void | SetKeySym (const char *) |
virtual char * | GetKeySym () |
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void | SetEventInformation (int x, int y, int ctrl=0, int shift=0, char keycode=0, int repeatcount=0, const char *keysym=0) |
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void | SetEventInformationFlipY (int x, int y, int ctrl=0, int shift=0, char keycode=0, int repeatcount=0, const char *keysym=0) |
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void | SetKeyEventInformation (int ctrl=0, int shift=0, char keycode=0, int repeatcount=0, const char *keysym=0) |
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virtual void | SetSize (int, int) |
void | SetSize (int[2]) |
virtual int * | GetSize () |
virtual void | GetSize (int &, int &) |
virtual void | GetSize (int[2]) |
virtual void | SetEventSize (int, int) |
void | SetEventSize (int[2]) |
virtual int * | GetEventSize () |
virtual void | GetEventSize (int &, int &) |
virtual void | GetEventSize (int[2]) |
Static Public Member Functions |
vtkRenderWindowInteractor * | New () |
int | IsTypeOf (const char *type) |
vtkRenderWindowInteractor * | SafeDownCast (vtkObject *o) |
Protected Member Functions |
| vtkRenderWindowInteractor () |
| ~vtkRenderWindowInteractor () |
Protected Attributes |
vtkRenderWindow * | RenderWindow |
vtkInteractorObserver * | InteractorStyle |
vtkAbstractPicker * | Picker |
int | Initialized |
int | Enabled |
int | Style |
int | LightFollowCamera |
int | ActorMode |
double | DesiredUpdateRate |
double | StillUpdateRate |
int | ControlKey |
int | ShiftKey |
char | KeyCode |
int | RepeatCount |
char * | KeySym |
int | EventPosition [2] |
int | LastEventPosition [2] |
int | EventSize [2] |
int | Size [2] |
int | NumberOfFlyFrames |
double | Dolly |
Member Typedef Documentation
Constructor & Destructor Documentation
vtkRenderWindowInteractor::vtkRenderWindowInteractor |
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[protected] |
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Member Function Documentation
virtual const char* vtkRenderWindowInteractor::GetClassName |
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[virtual] |
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int vtkRenderWindowInteractor::IsTypeOf |
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const char * |
type |
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[static] |
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virtual int vtkRenderWindowInteractor::IsA |
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const char * |
type |
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[virtual] |
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void vtkRenderWindowInteractor::PrintSelf |
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ostream & |
os, |
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vtkIndent |
indent |
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[virtual] |
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virtual void vtkRenderWindowInteractor::Initialize |
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[virtual] |
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void vtkRenderWindowInteractor::ReInitialize |
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[inline] |
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virtual void vtkRenderWindowInteractor::UnRegister |
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vtkObjectBase * |
o |
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[virtual] |
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This Method detects loops of RenderWindow-Interactor, so objects are freed properly.
Reimplemented from vtkObject. |
virtual void vtkRenderWindowInteractor::Start |
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void |
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[inline, virtual] |
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virtual void vtkRenderWindowInteractor::Enable |
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[inline, virtual] |
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virtual void vtkRenderWindowInteractor::Disable |
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[inline, virtual] |
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virtual int vtkRenderWindowInteractor::GetEnabled |
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[virtual] |
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Enable/Disable interactions. By default interactors are enabled when initialized. Initialize() must be called prior to enabling/disabling interaction. These methods are used when a window/widget is being shared by multiple renderers and interactors. This allows a "modal" display where one interactor is active when its data is to be displayed and all other interactors associated with the widget are disabled when their data is not displayed. |
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Set/Get the rendering window being controlled by this object. |
virtual vtkRenderWindow* vtkRenderWindowInteractor::GetRenderWindow |
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[virtual] |
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Set/Get the rendering window being controlled by this object. |
virtual void vtkRenderWindowInteractor::UpdateSize |
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int |
x, |
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int |
y |
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[virtual] |
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virtual int vtkRenderWindowInteractor::CreateTimer |
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int |
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[inline, virtual] |
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virtual int vtkRenderWindowInteractor::DestroyTimer |
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void |
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[inline, virtual] |
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virtual void vtkRenderWindowInteractor::TerminateApp |
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void |
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[inline, virtual] |
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External switching between joystick/trackball/new? modes. |
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External switching between joystick/trackball/new? modes. |
virtual void vtkRenderWindowInteractor::SetLightFollowCamera |
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int |
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[virtual] |
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Turn on/off the automatic repositioning of lights as the camera moves. |
virtual int vtkRenderWindowInteractor::GetLightFollowCamera |
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[virtual] |
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Turn on/off the automatic repositioning of lights as the camera moves. |
virtual void vtkRenderWindowInteractor::LightFollowCameraOn |
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[virtual] |
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Turn on/off the automatic repositioning of lights as the camera moves. |
virtual void vtkRenderWindowInteractor::LightFollowCameraOff |
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[virtual] |
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Turn on/off the automatic repositioning of lights as the camera moves. |
virtual void vtkRenderWindowInteractor::SetDesiredUpdateRate |
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double |
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[virtual] |
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Set/Get the desired update rate. This is used by vtkLODActor's to tell them how quickly they need to render. This update is in effect only when the camera is being rotated, or zoomed. When the interactor is still, the StillUpdateRate is used instead. |
virtual double vtkRenderWindowInteractor::GetDesiredUpdateRate |
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[virtual] |
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Set/Get the desired update rate. This is used by vtkLODActor's to tell them how quickly they need to render. This update is in effect only when the camera is being rotated, or zoomed. When the interactor is still, the StillUpdateRate is used instead. |
virtual void vtkRenderWindowInteractor::SetStillUpdateRate |
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double |
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[virtual] |
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Set/Get the desired update rate when movement has stopped. See the SetDesiredUpdateRate method. |
virtual double vtkRenderWindowInteractor::GetStillUpdateRate |
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[virtual] |
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Set/Get the desired update rate when movement has stopped. See the SetDesiredUpdateRate method. |
virtual int vtkRenderWindowInteractor::GetInitialized |
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[virtual] |
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See whether interactor has been initialized yet. |
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Set/Get the object used to perform pick operations. In order to pick instances of vtkProp, the picker must be a subclass of vtkAbstractPropPicker, meaning that it can identify a particular instance of vtkProp. |
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Set/Get the object used to perform pick operations. In order to pick instances of vtkProp, the picker must be a subclass of vtkAbstractPropPicker, meaning that it can identify a particular instance of vtkProp. |
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Create default picker. Used to create one when none is specified. Default is an instance of vtkPropPicker. |
virtual void vtkRenderWindowInteractor::ExitCallback |
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[virtual] |
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virtual void vtkRenderWindowInteractor::UserCallback |
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[virtual] |
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These methods correspond to the the Exit, User and Pick callbacks. They allow for the Style to invoke them. |
virtual void vtkRenderWindowInteractor::StartPickCallback |
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[virtual] |
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These methods correspond to the the Exit, User and Pick callbacks. They allow for the Style to invoke them. |
virtual void vtkRenderWindowInteractor::EndPickCallback |
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[virtual] |
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These methods correspond to the the Exit, User and Pick callbacks. They allow for the Style to invoke them. |
virtual void vtkRenderWindowInteractor::GetMousePosition |
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int * |
x, |
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int * |
y |
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[inline, virtual] |
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void vtkRenderWindowInteractor::HideCursor |
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Hide or show the mouse cursor, it is nice to be able to hide the default cursor if you want VTK to display a 3D cursor instead. |
void vtkRenderWindowInteractor::ShowCursor |
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Hide or show the mouse cursor, it is nice to be able to hide the default cursor if you want VTK to display a 3D cursor instead. |
virtual void vtkRenderWindowInteractor::Render |
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[virtual] |
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Render the scene. Just pass the render call on to the associated vtkRenderWindow. |
void vtkRenderWindowInteractor::FlyTo |
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vtkRenderer * |
ren, |
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double |
x, |
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double |
y, |
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double |
z |
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Given a position x, move the current camera's focal point to x. The movement is animated over the number of frames specified in NumberOfFlyFrames. The LOD desired frame rate is used. |
void vtkRenderWindowInteractor::FlyTo |
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vtkRenderer * |
ren, |
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double * |
x |
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[inline] |
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Given a position x, move the current camera's focal point to x. The movement is animated over the number of frames specified in NumberOfFlyFrames. The LOD desired frame rate is used.
Definition at line 210 of file vtkRenderWindowInteractor.h. |
void vtkRenderWindowInteractor::FlyToImage |
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vtkRenderer * |
ren, |
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double |
x, |
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double |
y |
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Given a position x, move the current camera's focal point to x. The movement is animated over the number of frames specified in NumberOfFlyFrames. The LOD desired frame rate is used. |
void vtkRenderWindowInteractor::FlyToImage |
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vtkRenderer * |
ren, |
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double * |
x |
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[inline] |
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Given a position x, move the current camera's focal point to x. The movement is animated over the number of frames specified in NumberOfFlyFrames. The LOD desired frame rate is used.
Definition at line 213 of file vtkRenderWindowInteractor.h. |
virtual void vtkRenderWindowInteractor::SetNumberOfFlyFrames |
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int |
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[virtual] |
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Set the number of frames to fly to when FlyTo is invoked. |
virtual int vtkRenderWindowInteractor::GetNumberOfFlyFrames |
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[virtual] |
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Set the number of frames to fly to when FlyTo is invoked. |
virtual void vtkRenderWindowInteractor::SetDolly |
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double |
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[virtual] |
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Set the total Dolly value to use when flying to (FlyTo()) a specified point. Negative values fly away from the point. |
virtual double vtkRenderWindowInteractor::GetDolly |
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[virtual] |
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Set the total Dolly value to use when flying to (FlyTo()) a specified point. Negative values fly away from the point. |
virtual int* vtkRenderWindowInteractor::GetEventPosition |
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[virtual] |
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Set/Get information about the current event. The current x,y position is in the EventPosition, and the previous event position is in LastEventPosition, updated automatically each time EventPosition is set using its Set() method. The other information is about key board input. |
virtual void vtkRenderWindowInteractor::GetEventPosition |
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int & |
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int & |
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[virtual] |
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Set/Get information about the current event. The current x,y position is in the EventPosition, and the previous event position is in LastEventPosition, updated automatically each time EventPosition is set using its Set() method. The other information is about key board input. |
virtual void vtkRenderWindowInteractor::GetEventPosition |
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int |
[2] |
) |
[virtual] |
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Set/Get information about the current event. The current x,y position is in the EventPosition, and the previous event position is in LastEventPosition, updated automatically each time EventPosition is set using its Set() method. The other information is about key board input. |
virtual int* vtkRenderWindowInteractor::GetLastEventPosition |
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[virtual] |
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Set/Get information about the current event. The current x,y position is in the EventPosition, and the previous event position is in LastEventPosition, updated automatically each time EventPosition is set using its Set() method. The other information is about key board input. |
virtual void vtkRenderWindowInteractor::GetLastEventPosition |
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int & |
, |
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int & |
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[virtual] |
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Set/Get information about the current event. The current x,y position is in the EventPosition, and the previous event position is in LastEventPosition, updated automatically each time EventPosition is set using its Set() method. The other information is about key board input. |
virtual void vtkRenderWindowInteractor::GetLastEventPosition |
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int |
[2] |
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[virtual] |
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Set/Get information about the current event. The current x,y position is in the EventPosition, and the previous event position is in LastEventPosition, updated automatically each time EventPosition is set using its Set() method. The other information is about key board input. |
virtual void vtkRenderWindowInteractor::SetEventPosition |
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int |
x, |
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int |
y |
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[inline, virtual] |
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Set/Get information about the current event. The current x,y position is in the EventPosition, and the previous event position is in LastEventPosition, updated automatically each time EventPosition is set using its Set() method. The other information is about key board input.
Definition at line 238 of file vtkRenderWindowInteractor.h.
References vtkObject::Modified(). |
virtual void vtkRenderWindowInteractor::SetEventPosition |
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int |
pos[2] |
) |
[inline, virtual] |
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Set/Get information about the current event. The current x,y position is in the EventPosition, and the previous event position is in LastEventPosition, updated automatically each time EventPosition is set using its Set() method. The other information is about key board input.
Definition at line 251 of file vtkRenderWindowInteractor.h. |
virtual void vtkRenderWindowInteractor::SetEventPositionFlipY |
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int |
x, |
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int |
y |
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[inline, virtual] |
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Set/Get information about the current event. The current x,y position is in the EventPosition, and the previous event position is in LastEventPosition, updated automatically each time EventPosition is set using its Set() method. The other information is about key board input.
Definition at line 255 of file vtkRenderWindowInteractor.h. |
virtual void vtkRenderWindowInteractor::SetEventPositionFlipY |
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int |
pos[2] |
) |
[inline, virtual] |
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Set/Get information about the current event. The current x,y position is in the EventPosition, and the previous event position is in LastEventPosition, updated automatically each time EventPosition is set using its Set() method. The other information is about key board input.
Definition at line 259 of file vtkRenderWindowInteractor.h. |
virtual void vtkRenderWindowInteractor::SetControlKey |
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int |
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[virtual] |
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Set/Get information about the current event. The current x,y position is in the EventPosition, and the previous event position is in LastEventPosition, updated automatically each time EventPosition is set using its Set() method. The other information is about key board input. |
virtual int vtkRenderWindowInteractor::GetControlKey |
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[virtual] |
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Set/Get information about the current event. The current x,y position is in the EventPosition, and the previous event position is in LastEventPosition, updated automatically each time EventPosition is set using its Set() method. The other information is about key board input. |
virtual void vtkRenderWindowInteractor::SetShiftKey |
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int |
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[virtual] |
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Set/Get information about the current event. The current x,y position is in the EventPosition, and the previous event position is in LastEventPosition, updated automatically each time EventPosition is set using its Set() method. The other information is about key board input. |
virtual int vtkRenderWindowInteractor::GetShiftKey |
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[virtual] |
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Set/Get information about the current event. The current x,y position is in the EventPosition, and the previous event position is in LastEventPosition, updated automatically each time EventPosition is set using its Set() method. The other information is about key board input. |
virtual void vtkRenderWindowInteractor::SetKeyCode |
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char |
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[virtual] |
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Set/Get information about the current event. The current x,y position is in the EventPosition, and the previous event position is in LastEventPosition, updated automatically each time EventPosition is set using its Set() method. The other information is about key board input. |
virtual char vtkRenderWindowInteractor::GetKeyCode |
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[virtual] |
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Set/Get information about the current event. The current x,y position is in the EventPosition, and the previous event position is in LastEventPosition, updated automatically each time EventPosition is set using its Set() method. The other information is about key board input. |
virtual void vtkRenderWindowInteractor::SetRepeatCount |
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int |
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[virtual] |
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Set/Get information about the current event. The current x,y position is in the EventPosition, and the previous event position is in LastEventPosition, updated automatically each time EventPosition is set using its Set() method. The other information is about key board input. |
virtual int vtkRenderWindowInteractor::GetRepeatCount |
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[virtual] |
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Set/Get information about the current event. The current x,y position is in the EventPosition, and the previous event position is in LastEventPosition, updated automatically each time EventPosition is set using its Set() method. The other information is about key board input. |
virtual void vtkRenderWindowInteractor::SetKeySym |
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const char * |
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[virtual] |
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Set/Get information about the current event. The current x,y position is in the EventPosition, and the previous event position is in LastEventPosition, updated automatically each time EventPosition is set using its Set() method. The other information is about key board input. |
virtual char* vtkRenderWindowInteractor::GetKeySym |
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[virtual] |
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Set/Get information about the current event. The current x,y position is in the EventPosition, and the previous event position is in LastEventPosition, updated automatically each time EventPosition is set using its Set() method. The other information is about key board input. |
void vtkRenderWindowInteractor::SetEventInformation |
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int |
x, |
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int |
y, |
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int |
ctrl = 0 , |
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int |
shift = 0 , |
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char |
keycode = 0 , |
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int |
repeatcount = 0 , |
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const char * |
keysym = 0 |
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) |
[inline] |
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void vtkRenderWindowInteractor::SetEventInformationFlipY |
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int |
x, |
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int |
y, |
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int |
ctrl = 0 , |
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int |
shift = 0 , |
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char |
keycode = 0 , |
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int |
repeatcount = 0 , |
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const char * |
keysym = 0 |
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) |
[inline] |
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Calls SetEventInformation, but flips the Y based on the current Size[1] value (i.e. y = this->Size[1] - y - 1).
Definition at line 304 of file vtkRenderWindowInteractor.h. |
void vtkRenderWindowInteractor::SetKeyEventInformation |
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int |
ctrl = 0 , |
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int |
shift = 0 , |
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char |
keycode = 0 , |
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int |
repeatcount = 0 , |
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const char * |
keysym = 0 |
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) |
[inline] |
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virtual void vtkRenderWindowInteractor::SetSize |
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int |
, |
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int |
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) |
[virtual] |
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This methods sets the Size ivar of the interactor without actually changing the size of the window. Normally application programmers would use UpdateSize if anything. This is useful for letting someone else change the size of the rendering window and just letting the interactor know about the change. The current event width/height (if any) is in EventSize (Expose event, for example). |
void vtkRenderWindowInteractor::SetSize |
( |
int |
[2] |
) |
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This methods sets the Size ivar of the interactor without actually changing the size of the window. Normally application programmers would use UpdateSize if anything. This is useful for letting someone else change the size of the rendering window and just letting the interactor know about the change. The current event width/height (if any) is in EventSize (Expose event, for example). |
virtual int* vtkRenderWindowInteractor::GetSize |
( |
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[virtual] |
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This methods sets the Size ivar of the interactor without actually changing the size of the window. Normally application programmers would use UpdateSize if anything. This is useful for letting someone else change the size of the rendering window and just letting the interactor know about the change. The current event width/height (if any) is in EventSize (Expose event, for example). |
virtual void vtkRenderWindowInteractor::GetSize |
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int & |
, |
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int & |
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) |
[virtual] |
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This methods sets the Size ivar of the interactor without actually changing the size of the window. Normally application programmers would use UpdateSize if anything. This is useful for letting someone else change the size of the rendering window and just letting the interactor know about the change. The current event width/height (if any) is in EventSize (Expose event, for example). |
virtual void vtkRenderWindowInteractor::GetSize |
( |
int |
[2] |
) |
[virtual] |
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This methods sets the Size ivar of the interactor without actually changing the size of the window. Normally application programmers would use UpdateSize if anything. This is useful for letting someone else change the size of the rendering window and just letting the interactor know about the change. The current event width/height (if any) is in EventSize (Expose event, for example). |
virtual void vtkRenderWindowInteractor::SetEventSize |
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int |
, |
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int |
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) |
[virtual] |
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This methods sets the Size ivar of the interactor without actually changing the size of the window. Normally application programmers would use UpdateSize if anything. This is useful for letting someone else change the size of the rendering window and just letting the interactor know about the change. The current event width/height (if any) is in EventSize (Expose event, for example). |
void vtkRenderWindowInteractor::SetEventSize |
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int |
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This methods sets the Size ivar of the interactor without actually changing the size of the window. Normally application programmers would use UpdateSize if anything. This is useful for letting someone else change the size of the rendering window and just letting the interactor know about the change. The current event width/height (if any) is in EventSize (Expose event, for example). |
virtual int* vtkRenderWindowInteractor::GetEventSize |
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[virtual] |
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This methods sets the Size ivar of the interactor without actually changing the size of the window. Normally application programmers would use UpdateSize if anything. This is useful for letting someone else change the size of the rendering window and just letting the interactor know about the change. The current event width/height (if any) is in EventSize (Expose event, for example). |
virtual void vtkRenderWindowInteractor::GetEventSize |
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int & |
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int & |
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) |
[virtual] |
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This methods sets the Size ivar of the interactor without actually changing the size of the window. Normally application programmers would use UpdateSize if anything. This is useful for letting someone else change the size of the rendering window and just letting the interactor know about the change. The current event width/height (if any) is in EventSize (Expose event, for example). |
virtual void vtkRenderWindowInteractor::GetEventSize |
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int |
[2] |
) |
[virtual] |
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This methods sets the Size ivar of the interactor without actually changing the size of the window. Normally application programmers would use UpdateSize if anything. This is useful for letting someone else change the size of the rendering window and just letting the interactor know about the change. The current event width/height (if any) is in EventSize (Expose event, for example). |
virtual vtkRenderer* vtkRenderWindowInteractor::FindPokedRenderer |
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int |
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int |
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When an event occurs, we must determine which Renderer the event occurred within, since one RenderWindow may contain multiple renderers. |
Member Data Documentation
The documentation for this class was generated from the following file: