vtkGridSynchronizedTemplates3D Class Reference
#include <vtkGridSynchronizedTemplates3D.h>
Inheritance diagram for vtkGridSynchronizedTemplates3D:
[legend]Collaboration diagram for vtkGridSynchronizedTemplates3D:
[legend]List of all members.
Detailed Description
generate isosurface from structured grids
vtkGridSynchronizedTemplates3D is a 3D implementation of the synchronized template algorithm.
- Warning:
- This filter is specialized to 3D grids.
- See also:
- vtkContourFilter vtkSynchronizedTemplates3D
- Created by:
-
- CVS contributions (if > 5%):
- Law, Charles (60%)
- Schroeder, Will (10%)
- Avila, Lisa (9%)
- Geveci, Berk (5%)
- CVS logs (CVSweb):
.h (/Patented/vtkGridSynchronizedTemplates3D
.h)
.cxx (/Patented/vtkGridSynchronizedTemplates3D
.cxx)
Definition at line 63 of file vtkGridSynchronizedTemplates3D.h.
Member Typedef Documentation
Constructor & Destructor Documentation
vtkGridSynchronizedTemplates3D::vtkGridSynchronizedTemplates3D |
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Member Function Documentation
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Create an object with Debug turned off, modified time initialized to zero, and reference counting on.
Reimplemented from vtkAlgorithm. |
virtual const char* vtkGridSynchronizedTemplates3D::GetClassName |
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int vtkGridSynchronizedTemplates3D::IsTypeOf |
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const char * |
type |
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Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeRevisionMacro found in vtkSetGet.h.
Reimplemented from vtkStructuredGridToPolyDataFilter. |
virtual int vtkGridSynchronizedTemplates3D::IsA |
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const char * |
type |
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Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeRevisionMacro found in vtkSetGet.h.
Reimplemented from vtkStructuredGridToPolyDataFilter. |
void vtkGridSynchronizedTemplates3D::PrintSelf |
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ostream & |
os, |
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vtkIndent |
indent |
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Methods invoked by print to print information about the object including superclasses. Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.
Reimplemented from vtkStructuredGridToPolyDataFilter. |
unsigned long int vtkGridSynchronizedTemplates3D::GetMTime |
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virtual void vtkGridSynchronizedTemplates3D::SetComputeNormals |
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int |
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Set/Get the computation of normals. Normal computation is fairly expensive in both time and storage. If the output data will be processed by filters that modify topology or geometry, it may be wise to turn Normals and Gradients off. |
virtual int vtkGridSynchronizedTemplates3D::GetComputeNormals |
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Set/Get the computation of normals. Normal computation is fairly expensive in both time and storage. If the output data will be processed by filters that modify topology or geometry, it may be wise to turn Normals and Gradients off. |
virtual void vtkGridSynchronizedTemplates3D::ComputeNormalsOn |
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Set/Get the computation of normals. Normal computation is fairly expensive in both time and storage. If the output data will be processed by filters that modify topology or geometry, it may be wise to turn Normals and Gradients off. |
virtual void vtkGridSynchronizedTemplates3D::ComputeNormalsOff |
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Set/Get the computation of normals. Normal computation is fairly expensive in both time and storage. If the output data will be processed by filters that modify topology or geometry, it may be wise to turn Normals and Gradients off. |
virtual void vtkGridSynchronizedTemplates3D::SetComputeGradients |
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int |
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Set/Get the computation of gradients. Gradient computation is fairly expensive in both time and storage. Note that if ComputeNormals is on, gradients will have to be calculated, but will not be stored in the output dataset. If the output data will be processed by filters that modify topology or geometry, it may be wise to turn Normals and Gradients off. |
virtual int vtkGridSynchronizedTemplates3D::GetComputeGradients |
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Set/Get the computation of gradients. Gradient computation is fairly expensive in both time and storage. Note that if ComputeNormals is on, gradients will have to be calculated, but will not be stored in the output dataset. If the output data will be processed by filters that modify topology or geometry, it may be wise to turn Normals and Gradients off. |
virtual void vtkGridSynchronizedTemplates3D::ComputeGradientsOn |
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Set/Get the computation of gradients. Gradient computation is fairly expensive in both time and storage. Note that if ComputeNormals is on, gradients will have to be calculated, but will not be stored in the output dataset. If the output data will be processed by filters that modify topology or geometry, it may be wise to turn Normals and Gradients off. |
virtual void vtkGridSynchronizedTemplates3D::ComputeGradientsOff |
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Set/Get the computation of gradients. Gradient computation is fairly expensive in both time and storage. Note that if ComputeNormals is on, gradients will have to be calculated, but will not be stored in the output dataset. If the output data will be processed by filters that modify topology or geometry, it may be wise to turn Normals and Gradients off. |
virtual void vtkGridSynchronizedTemplates3D::SetComputeScalars |
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int |
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Set/Get the computation of scalars. |
virtual int vtkGridSynchronizedTemplates3D::GetComputeScalars |
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Set/Get the computation of scalars. |
virtual void vtkGridSynchronizedTemplates3D::ComputeScalarsOn |
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Set/Get the computation of scalars. |
virtual void vtkGridSynchronizedTemplates3D::ComputeScalarsOff |
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Set/Get the computation of scalars. |
void vtkGridSynchronizedTemplates3D::SetValue |
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int |
i, |
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double |
value |
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double vtkGridSynchronizedTemplates3D::GetValue |
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int |
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double* vtkGridSynchronizedTemplates3D::GetValues |
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void vtkGridSynchronizedTemplates3D::GetValues |
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double * |
contourValues |
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void vtkGridSynchronizedTemplates3D::SetNumberOfContours |
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int |
number |
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Set the number of contours to place into the list. You only really need to use this method to reduce list size. The method SetValue() will automatically increase list size as needed.
Definition at line 125 of file vtkGridSynchronizedTemplates3D.h. |
int vtkGridSynchronizedTemplates3D::GetNumberOfContours |
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void vtkGridSynchronizedTemplates3D::GenerateValues |
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int |
numContours, |
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double |
range[2] |
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Generate numContours equally spaced contour values between specified range. Contour values will include min/max range values.
Definition at line 138 of file vtkGridSynchronizedTemplates3D.h. |
void vtkGridSynchronizedTemplates3D::GenerateValues |
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int |
numContours, |
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double |
rangeStart, |
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double |
rangeEnd |
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Generate numContours equally spaced contour values between specified range. Contour values will include min/max range values.
Definition at line 145 of file vtkGridSynchronizedTemplates3D.h. |
int* vtkGridSynchronizedTemplates3D::GetExecuteExtent |
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void vtkGridSynchronizedTemplates3D::ThreadedExecute |
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int * |
exExt, |
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int |
threadId |
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Needed by templated functions. |
virtual void vtkGridSynchronizedTemplates3D::SetNumberOfThreads |
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int |
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Get/Set the number of threads to create when rendering |
virtual int vtkGridSynchronizedTemplates3D::GetNumberOfThreads |
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Get/Set the number of threads to create when rendering |
void vtkGridSynchronizedTemplates3D::SetInputMemoryLimit |
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long |
limit |
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This filter will initiate streaming so that no piece requested from the input will be larger than this value (KiloBytes). |
virtual char* vtkGridSynchronizedTemplates3D::GetInputScalarsSelection |
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If you want to contour by an arbitrary array, then set its name here. By default this in NULL and the filter will use the active scalar array. |
void vtkGridSynchronizedTemplates3D::SelectInputScalars |
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const char * |
fieldName |
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If you want to contour by an arbitrary array, then set its name here. By default this in NULL and the filter will use the active scalar array.
Definition at line 170 of file vtkGridSynchronizedTemplates3D.h. |
void vtkGridSynchronizedTemplates3D::Execute |
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This method is the old style execute method
Reimplemented from vtkSource. |
void vtkGridSynchronizedTemplates3D::ExecuteInformation |
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void vtkGridSynchronizedTemplates3D::ComputeInputUpdateExtents |
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vtkDataObject * |
output |
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What is the input update extent that is required to produce the desired output? By default, the whole input is always required but this is overridden in many subclasses.
Reimplemented from vtkPolyDataSource. |
virtual void vtkGridSynchronizedTemplates3D::SetInputScalarsSelection |
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const char * |
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Friends And Related Function Documentation
Member Data Documentation
The documentation for this class was generated from the following file: