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vtkLightKit Class Reference

#include <vtkLightKit.h>

Inheritance diagram for vtkLightKit:

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Collaboration diagram for vtkLightKit:

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List of all members.

Detailed Description

a simple but quality lighting kit

vtkLightKit is designed to make general purpose lighting of vtk scenes simple, flexible, and attractive (or at least not horribly ugly without significant effort). Use a LightKit when you want more control over your lighting than you can get with the default vtk light, which is a headlight located at the camera. (Headlights are very simple to use, but they don't show the shape of objects very well, don't give a good sense of "up" and "down", and don't evenly light the object.)

A LightKit consists of three lights, a key light, a fill light, and a headlight. The main light is the key light. It is usually positioned so that it appears like an overhead light (like the sun, or a ceiling light). It is generally positioned to shine down on the scene from about a 45 degree angle vertically and at least a little offset side to side. The key light usually at least about twice as bright as the total of all other lights in the scene to provide good modeling of object features.

The other lights in the kit (the fill light, headlight, and a pair of back lights) are weaker sources that provide extra illumination to fill in the spots that the key light misses. The fill light is usually positioned across from or opposite from the key light (though still on the same side of the object as the camera) in order to simulate diffuse reflections from other objects in the scene. The headlight, always located at the position of the camera, reduces the contrast between areas lit by the key and fill light. The two back lights, one on the left of the object as seen from the observer and one on the right, fill on the high-contrast areas behind the object. To enforce the relationship between the different lights, the intensity of the fill, back and headlights are set as a ratio to the key light brightness. Thus, the brightness of all the lights in the scene can be changed by changing the key light intensity.

All lights are directional lights (infinitely far away with no falloff). Lights move with the camera.

For simplicity, the position of lights in the LightKit can only be specified using angles: the elevation (latitude) and azimuth (longitude) of each light with respect to the camera, expressed in degrees. (Lights always shine on the camera's lookat point.) For example, a light at (elevation=0, azimuth=0) is located at the camera (a headlight). A light at (elevation=90, azimuth=0) is above the lookat point, shining down. Negative azimuth values move the lights clockwise as seen above, positive values counter-clockwise. So, a light at (elevation=45, azimuth=-20) is above and in front of the object and shining slightly from the left side.

vtkLightKit limits the colors that can be assigned to any light to those of incandescent sources such as light bulbs and sunlight. It defines a special color spectrum called "warmth" from which light colors can be chosen, where 0 is cold blue, 0.5 is neutral white, and 1 is deep sunset red. Colors close to 0.5 are "cool whites" and "warm whites," respectively.

Since colors far from white on the warmth scale appear less bright, key-to-fill and key-to-headlight ratios are skewed by key, fill, and headlight colors. If the flag MaintainLuminance is set, vtkLightKit will attempt to compensate for these perceptual differences by increasing the brightness of more saturated colors.

A LightKit is not explicitly part of the vtk pipeline. Rather, it is a composite object that controls the behavior of lights using a unified user interface. Every time a parameter of vtkLightKit is adjusted, the properties of its lights are modified.

Credits:
vtkLightKit was originally written and contributed to vtk by Michael Halle ([email protected]) at the Surgical Planning Lab, Brigham and Women's Hospital.
Created by:
  • Halle, Michael
CVS contributions (if > 5%):
  • Halle, Michael (80%)
  • Martin, Ken (13%)
CVS logs (CVSweb):
  • .h (/Rendering/vtkLightKit.h)
  • .cxx (/Rendering/vtkLightKit.cxx)
Examples:
vtkLightKit (Examples)

Definition at line 113 of file vtkLightKit.h.

Public Types

typedef vtkObject Superclass

Public Member Functions

virtual const char * GetClassName ()
virtual int IsA (const char *type)
void PrintSelf (ostream &os, vtkIndent indent)
virtual void SetFillLightWarmth (double)
virtual double GetFillLightWarmth ()
virtual void SetHeadlightWarmth (double)
virtual double GetHeadlightWarmth ()
virtual void SetBackLightWarmth (double)
virtual double GetBackLightWarmth ()
void SetKeyLightElevation (double x)
void SetKeyLightAzimuth (double x)
virtual double * GetKeyLightAngle ()
virtual void GetKeyLightAngle (double data[2])
double GetKeyLightElevation ()
double GetKeyLightAzimuth ()
void SetFillLightAngle (double elevation, double azimuth)
void SetFillLightAngle (double angle[2])
void SetFillLightElevation (double x)
void SetFillLightAzimuth (double x)
virtual double * GetFillLightAngle ()
virtual void GetFillLightAngle (double data[2])
double GetFillLightElevation ()
double GetFillLightAzimuth ()
void SetBackLightAngle (double elevation, double azimuth)
void SetBackLightAngle (double angle[2])
void SetBackLightElevation (double x)
void SetBackLightAzimuth (double x)
virtual double * GetBackLightAngle ()
virtual void GetBackLightAngle (double data[2])
double GetBackLightElevation ()
double GetBackLightAzimuth ()
void DeepCopy (vtkLightKit *kit)
void Modified ()
void Update ()
virtual void SetKeyLightIntensity (double)
virtual double GetKeyLightIntensity ()
virtual void SetKeyToFillRatio (double)
virtual double GetKeyToFillRatio ()
virtual void SetKeyToHeadRatio (double)
virtual double GetKeyToHeadRatio ()
virtual void SetKeyToBackRatio (double)
virtual double GetKeyToBackRatio ()
virtual void SetKeyLightWarmth (double)
virtual double GetKeyLightWarmth ()
virtual double * GetKeyLightColor ()
virtual void GetKeyLightColor (double data[3])
virtual double * GetFillLightColor ()
virtual void GetFillLightColor (double data[3])
virtual double * GetHeadlightColor ()
virtual void GetHeadlightColor (double data[3])
virtual double * GetBackLightColor ()
virtual void GetBackLightColor (double data[3])
virtual void MaintainLuminanceOn ()
virtual void MaintainLuminanceOff ()
virtual int GetMaintainLuminance ()
virtual void SetMaintainLuminance (int)
void SetKeyLightAngle (double elevation, double azimuth)
void SetKeyLightAngle (double angle[2])
void AddLightsToRenderer (vtkRenderer *renderer)
void RemoveLightsFromRenderer (vtkRenderer *renderer)

Static Public Member Functions

vtkLightKitNew ()
int IsTypeOf (const char *type)
vtkLightKitSafeDownCast (vtkObject *o)

Protected Member Functions

 vtkLightKit ()
 ~vtkLightKit ()
void WarmthToRGBI (double w, double rgb[3], double &i)
void WarmthToRGB (double w, double rgb[3])
void InitializeWarmthFunctions ()
double WarmthToIntensity (double w)

Protected Attributes

double KeyLightIntensity
double KeyToFillRatio
double KeyToHeadRatio
double KeyToBackRatio
vtkLightKeyLight
double KeyLightWarmth
double KeyLightAngle [2]
double KeyLightColor [3]
vtkLightFillLight
double FillLightWarmth
double FillLightAngle [2]
double FillLightColor [3]
double BackLightWarmth
double BackLightColor [3]
vtkLightBackLight0
vtkLightBackLight1
double BackLightAngle [2]
vtkLightHeadlight
double HeadlightWarmth
double HeadlightColor [3]
int MaintainLuminance
vtkPiecewiseFunctionWarmthFunction [4]


Member Typedef Documentation

typedef vtkObject vtkLightKit::Superclass
 

Reimplemented from vtkObject.

Definition at line 117 of file vtkLightKit.h.


Constructor & Destructor Documentation

vtkLightKit::vtkLightKit  )  [protected]
 

vtkLightKit::~vtkLightKit  )  [protected]
 


Member Function Documentation

vtkLightKit* vtkLightKit::New  )  [static]
 

Create an object with Debug turned off, modified time initialized to zero, and reference counting on.

Reimplemented from vtkObject.

virtual const char* vtkLightKit::GetClassName  )  [virtual]
 

Reimplemented from vtkObject.

int vtkLightKit::IsTypeOf const char *  type  )  [static]
 

Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeRevisionMacro found in vtkSetGet.h.

Reimplemented from vtkObject.

virtual int vtkLightKit::IsA const char *  type  )  [virtual]
 

Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeRevisionMacro found in vtkSetGet.h.

Reimplemented from vtkObject.

vtkLightKit* vtkLightKit::SafeDownCast vtkObject o  )  [static]
 

Reimplemented from vtkObject.

void vtkLightKit::PrintSelf ostream &  os,
vtkIndent  indent
[virtual]
 

Methods invoked by print to print information about the object including superclasses. Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.

Reimplemented from vtkObject.

virtual void vtkLightKit::SetKeyLightIntensity double   )  [virtual]
 

Set/Get the intensity of the key light. The key light is the brightest light in the scene. The intensities of the other two lights are ratios of the key light's intensity.

virtual double vtkLightKit::GetKeyLightIntensity  )  [virtual]
 

Set/Get the intensity of the key light. The key light is the brightest light in the scene. The intensities of the other two lights are ratios of the key light's intensity.

virtual void vtkLightKit::SetKeyToFillRatio double   )  [virtual]
 

Set/Get the key-to-fill ratio. This ratio controls how bright the fill light is compared to the key light: larger values correspond to a dimmer fill light. The purpose of the fill light is to light parts of the object not lit by the key light, while still maintaining constrast. This type of lighting may correspond to indirect illumination from the key light, bounced off a wall, floor, or other object. The fill light should never be brighter than the key light: a good range for the key-to-fill ratio is between 2 and 10.

virtual double vtkLightKit::GetKeyToFillRatio  )  [virtual]
 

Set/Get the key-to-fill ratio. This ratio controls how bright the fill light is compared to the key light: larger values correspond to a dimmer fill light. The purpose of the fill light is to light parts of the object not lit by the key light, while still maintaining constrast. This type of lighting may correspond to indirect illumination from the key light, bounced off a wall, floor, or other object. The fill light should never be brighter than the key light: a good range for the key-to-fill ratio is between 2 and 10.

virtual void vtkLightKit::SetKeyToHeadRatio double   )  [virtual]
 

Set/Get the key-to-headlight ratio. Similar to the key-to-fill ratio, this ratio controls how bright the headlight light is compared to the key light: larger values correspond to a dimmer headlight light. The headlight is special kind of fill light, lighting only the parts of the object that the camera can see. As such, a headlight tends to reduce the contrast of a scene. It can be used to fill in "shadows" of the object missed by the key and fill lights. The headlight should always be significantly dimmer than the key light: ratios of 2 to 15 are typical.

virtual double vtkLightKit::GetKeyToHeadRatio  )  [virtual]
 

Set/Get the key-to-headlight ratio. Similar to the key-to-fill ratio, this ratio controls how bright the headlight light is compared to the key light: larger values correspond to a dimmer headlight light. The headlight is special kind of fill light, lighting only the parts of the object that the camera can see. As such, a headlight tends to reduce the contrast of a scene. It can be used to fill in "shadows" of the object missed by the key and fill lights. The headlight should always be significantly dimmer than the key light: ratios of 2 to 15 are typical.

virtual void vtkLightKit::SetKeyToBackRatio double   )  [virtual]
 

Set/Get the key-to-back light ratio. This ratio controls how bright the back lights are compared to the key light: larger values correspond to dimmer back lights. The back lights fill in the remaining high-contrast regions behind the object. Values between 2 and 10 are good.

virtual double vtkLightKit::GetKeyToBackRatio  )  [virtual]
 

Set/Get the key-to-back light ratio. This ratio controls how bright the back lights are compared to the key light: larger values correspond to dimmer back lights. The back lights fill in the remaining high-contrast regions behind the object. Values between 2 and 10 are good.

virtual void vtkLightKit::SetKeyLightWarmth double   )  [virtual]
 

Set the warmth of each the lights. Warmth is a parameter that varies from 0 to 1, where 0 is "cold" (looks icy or lit by a very blue sky), 1 is "warm" (the red of a very red sunset, or the embers of a campfire), and 0.5 is a neutral white. The warmth scale is non-linear. Warmth values close to 0.5 are subtly "warmer" or "cooler," much like a warmer tungsten incandescent bulb, a cooler halogen, or daylight (cooler still). Moving further away from 0.5, colors become more quickly varying towards blues and reds. With regards to aesthetics, extremes of warmth should be used sparingly.

virtual double vtkLightKit::GetKeyLightWarmth  )  [virtual]
 

Set the warmth of each the lights. Warmth is a parameter that varies from 0 to 1, where 0 is "cold" (looks icy or lit by a very blue sky), 1 is "warm" (the red of a very red sunset, or the embers of a campfire), and 0.5 is a neutral white. The warmth scale is non-linear. Warmth values close to 0.5 are subtly "warmer" or "cooler," much like a warmer tungsten incandescent bulb, a cooler halogen, or daylight (cooler still). Moving further away from 0.5, colors become more quickly varying towards blues and reds. With regards to aesthetics, extremes of warmth should be used sparingly.

virtual void vtkLightKit::SetFillLightWarmth double   )  [virtual]
 

virtual double vtkLightKit::GetFillLightWarmth  )  [virtual]
 

virtual void vtkLightKit::SetHeadlightWarmth double   )  [virtual]
 

virtual double vtkLightKit::GetHeadlightWarmth  )  [virtual]
 

virtual void vtkLightKit::SetBackLightWarmth double   )  [virtual]
 

virtual double vtkLightKit::GetBackLightWarmth  )  [virtual]
 

virtual double* vtkLightKit::GetKeyLightColor  )  [virtual]
 

Returns the floating-point RGB values of each of the light's color.

virtual void vtkLightKit::GetKeyLightColor double  data[3]  )  [virtual]
 

Returns the floating-point RGB values of each of the light's color.

virtual double* vtkLightKit::GetFillLightColor  )  [virtual]
 

Returns the floating-point RGB values of each of the light's color.

virtual void vtkLightKit::GetFillLightColor double  data[3]  )  [virtual]
 

Returns the floating-point RGB values of each of the light's color.

virtual double* vtkLightKit::GetHeadlightColor  )  [virtual]
 

Returns the floating-point RGB values of each of the light's color.

virtual void vtkLightKit::GetHeadlightColor double  data[3]  )  [virtual]
 

Returns the floating-point RGB values of each of the light's color.

virtual double* vtkLightKit::GetBackLightColor  )  [virtual]
 

Returns the floating-point RGB values of each of the light's color.

virtual void vtkLightKit::GetBackLightColor double  data[3]  )  [virtual]
 

Returns the floating-point RGB values of each of the light's color.

virtual void vtkLightKit::MaintainLuminanceOn  )  [virtual]
 

If MaintainLuminance is set, the LightKit will attempt to maintain the apparent intensity of lights based on their perceptual brightnesses. By default, MaintainLuminance is off.

virtual void vtkLightKit::MaintainLuminanceOff  )  [virtual]
 

If MaintainLuminance is set, the LightKit will attempt to maintain the apparent intensity of lights based on their perceptual brightnesses. By default, MaintainLuminance is off.

virtual int vtkLightKit::GetMaintainLuminance  )  [virtual]
 

If MaintainLuminance is set, the LightKit will attempt to maintain the apparent intensity of lights based on their perceptual brightnesses. By default, MaintainLuminance is off.

virtual void vtkLightKit::SetMaintainLuminance int   )  [virtual]
 

If MaintainLuminance is set, the LightKit will attempt to maintain the apparent intensity of lights based on their perceptual brightnesses. By default, MaintainLuminance is off.

void vtkLightKit::SetKeyLightAngle double  elevation,
double  azimuth
 

Get/Set the position of the key, fill, and back lights using angular methods. Elevation corresponds to latitude, azimuth to longitude. It is recommended that the key light always be on the viewer's side of the object and above the object, while the fill light generally lights the part of the object not lit by the fill light. The headlight, which is always located at the viewer, can then be used to reduce the contrast in the image. There are a pair of back lights. They are located at the same elevation and at opposing azimuths (ie, one to the left, and one to the right). They are generally set at the equator (elevation = 0), and at approximately 120 degrees (lighting from each side and behind).

void vtkLightKit::SetKeyLightAngle double  angle[2]  )  [inline]
 

Get/Set the position of the key, fill, and back lights using angular methods. Elevation corresponds to latitude, azimuth to longitude. It is recommended that the key light always be on the viewer's side of the object and above the object, while the fill light generally lights the part of the object not lit by the fill light. The headlight, which is always located at the viewer, can then be used to reduce the contrast in the image. There are a pair of back lights. They are located at the same elevation and at opposing azimuths (ie, one to the left, and one to the right). They are generally set at the equator (elevation = 0), and at approximately 120 degrees (lighting from each side and behind).

Definition at line 218 of file vtkLightKit.h.

void vtkLightKit::SetKeyLightElevation double  x  )  [inline]
 

Definition at line 222 of file vtkLightKit.h.

void vtkLightKit::SetKeyLightAzimuth double  x  )  [inline]
 

Definition at line 225 of file vtkLightKit.h.

virtual double* vtkLightKit::GetKeyLightAngle  )  [virtual]
 

virtual void vtkLightKit::GetKeyLightAngle double  data[2]  )  [virtual]
 

double vtkLightKit::GetKeyLightElevation  )  [inline]
 

Definition at line 229 of file vtkLightKit.h.

double vtkLightKit::GetKeyLightAzimuth  )  [inline]
 

Definition at line 232 of file vtkLightKit.h.

void vtkLightKit::SetFillLightAngle double  elevation,
double  azimuth
 

void vtkLightKit::SetFillLightAngle double  angle[2]  )  [inline]
 

Definition at line 236 of file vtkLightKit.h.

void vtkLightKit::SetFillLightElevation double  x  )  [inline]
 

Definition at line 239 of file vtkLightKit.h.

void vtkLightKit::SetFillLightAzimuth double  x  )  [inline]
 

Definition at line 242 of file vtkLightKit.h.

virtual double* vtkLightKit::GetFillLightAngle  )  [virtual]
 

virtual void vtkLightKit::GetFillLightAngle double  data[2]  )  [virtual]
 

double vtkLightKit::GetFillLightElevation  )  [inline]
 

Definition at line 246 of file vtkLightKit.h.

double vtkLightKit::GetFillLightAzimuth  )  [inline]
 

Definition at line 249 of file vtkLightKit.h.

void vtkLightKit::SetBackLightAngle double  elevation,
double  azimuth
 

void vtkLightKit::SetBackLightAngle double  angle[2]  )  [inline]
 

Definition at line 253 of file vtkLightKit.h.

void vtkLightKit::SetBackLightElevation double  x  )  [inline]
 

Definition at line 256 of file vtkLightKit.h.

void vtkLightKit::SetBackLightAzimuth double  x  )  [inline]
 

Definition at line 259 of file vtkLightKit.h.

virtual double* vtkLightKit::GetBackLightAngle  )  [virtual]
 

virtual void vtkLightKit::GetBackLightAngle double  data[2]  )  [virtual]
 

double vtkLightKit::GetBackLightElevation  )  [inline]
 

Definition at line 263 of file vtkLightKit.h.

double vtkLightKit::GetBackLightAzimuth  )  [inline]
 

Definition at line 266 of file vtkLightKit.h.

void vtkLightKit::AddLightsToRenderer vtkRenderer renderer  ) 
 

Add lights to, or remove lights from, a renderer. Lights may be added to more than one renderer, if desired.

void vtkLightKit::RemoveLightsFromRenderer vtkRenderer renderer  ) 
 

Add lights to, or remove lights from, a renderer. Lights may be added to more than one renderer, if desired.

void vtkLightKit::DeepCopy vtkLightKit kit  ) 
 

void vtkLightKit::Modified  )  [virtual]
 

Update the modification time for this object. Many filters rely on the modification time to determine if they need to recompute their data. The modification time is a unique monotonically increasing unsigned long integer.

Reimplemented from vtkObject.

void vtkLightKit::Update  ) 
 

void vtkLightKit::WarmthToRGBI double  w,
double  rgb[3],
double &  i
[protected]
 

void vtkLightKit::WarmthToRGB double  w,
double  rgb[3]
[protected]
 

void vtkLightKit::InitializeWarmthFunctions  )  [protected]
 

double vtkLightKit::WarmthToIntensity double  w  )  [protected]
 


Member Data Documentation

double vtkLightKit::KeyLightIntensity [protected]
 

Definition at line 291 of file vtkLightKit.h.

double vtkLightKit::KeyToFillRatio [protected]
 

Definition at line 292 of file vtkLightKit.h.

double vtkLightKit::KeyToHeadRatio [protected]
 

Definition at line 293 of file vtkLightKit.h.

double vtkLightKit::KeyToBackRatio [protected]
 

Definition at line 294 of file vtkLightKit.h.

vtkLight* vtkLightKit::KeyLight [protected]
 

Definition at line 296 of file vtkLightKit.h.

double vtkLightKit::KeyLightWarmth [protected]
 

Definition at line 297 of file vtkLightKit.h.

double vtkLightKit::KeyLightAngle[2] [protected]
 

Definition at line 298 of file vtkLightKit.h.

double vtkLightKit::KeyLightColor[3] [protected]
 

Definition at line 299 of file vtkLightKit.h.

vtkLight* vtkLightKit::FillLight [protected]
 

Definition at line 301 of file vtkLightKit.h.

double vtkLightKit::FillLightWarmth [protected]
 

Definition at line 302 of file vtkLightKit.h.

double vtkLightKit::FillLightAngle[2] [protected]
 

Definition at line 303 of file vtkLightKit.h.

double vtkLightKit::FillLightColor[3] [protected]
 

Definition at line 304 of file vtkLightKit.h.

double vtkLightKit::BackLightWarmth [protected]
 

Definition at line 306 of file vtkLightKit.h.

double vtkLightKit::BackLightColor[3] [protected]
 

Definition at line 307 of file vtkLightKit.h.

vtkLight* vtkLightKit::BackLight0 [protected]
 

Definition at line 309 of file vtkLightKit.h.

vtkLight* vtkLightKit::BackLight1 [protected]
 

Definition at line 310 of file vtkLightKit.h.

double vtkLightKit::BackLightAngle[2] [protected]
 

Definition at line 312 of file vtkLightKit.h.

vtkLight* vtkLightKit::Headlight [protected]
 

Definition at line 314 of file vtkLightKit.h.

double vtkLightKit::HeadlightWarmth [protected]
 

Definition at line 315 of file vtkLightKit.h.

double vtkLightKit::HeadlightColor[3] [protected]
 

Definition at line 316 of file vtkLightKit.h.

int vtkLightKit::MaintainLuminance [protected]
 

Definition at line 318 of file vtkLightKit.h.

vtkPiecewiseFunction* vtkLightKit::WarmthFunction[4] [protected]
 

Definition at line 320 of file vtkLightKit.h.


The documentation for this class was generated from the following file: