#include "SPACE.H"
#include "REAL.H"
#include "Box.H"
#include "Vector.H"
#include "BoxLayout.H"
#include "SPMD.H"
Include dependency graph for LoadBalance.H:
Go to the source code of this file.
Functions | |
int | LoadBalance (Vector< Vector< int > > &a_procAssignments, Real &a_effRatio, const Vector< Vector< Box > > &a_Grids, const Vector< Vector< long > > &a_ComputeLoads, const Vector< int > &a_RefRatios, int a_nProc=numProc()) |
int | LoadBalance (Vector< BoxLayout > &Grids, Real &effRatio, const Vector< Vector< long > > &ComputeLoads, const Vector< int > &RefRatios, int nProc=numProc()) |
int | LoadBalance (Vector< int > &procAssignments, const Vector< Box > &boxes, int a_numProc=numProc()) |
int | LoadBalance (Vector< int > &procAssignments, const Vector< long > &a_computeLoads, const Vector< Box > &a_boxes, const int a_numProc=numProc()) |
int | LoadBalance (Vector< int > &procAssignments, Real &effRatio, const Vector< Box > &Grids, const Vector< long > &ComputeLoads) |
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convenience function to load balance a Vector of Loads based on load. boxes also passed in for possible use with box-swapping code |
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convenience function to load balance a Vector of Boxes based on load=box.numPts() |
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Grids in-out: input grids to balance and output proc. numbers effRatio output: ratio of min load to max load ComputeLoads input: computational cost of each box RefRatios input: refinement ratio for each level |
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procAssignments output: processor number for each box effRatio output: ratio of min load to max load Grids input: meshes to balance ComputeLoads input: computational cost of each box RefRatios input: refinement ratio for each level |