vtkInteractorStyleFlight Class Reference
#include <vtkInteractorStyleFlight.h>
Inheritance diagram for vtkInteractorStyleFlight:
[legend]Collaboration diagram for vtkInteractorStyleFlight:
[legend]List of all members.
Detailed Description
provides flight motion routines
Left mouse button press produces forward motion. Right mouse button press produces reverse motion. Moving mouse during motion steers user in desired direction. Keyboard controls are: Left/Right/Up/Down Arrows for steering direction 'A' forward, 'Z' reverse motion Ctrl Key causes sidestep instead of steering in mouse and key modes Shift key is accelerator in mouse and key modes Ctrl and Shift together causes Roll in mouse and key modes
By default, one "step" of motion corresponds to 1/250th of the diagonal of bounding box of visible actors, '+' and '-' keys allow user to increase or decrease step size.
- Events:
- vtkCommand::InteractionEvent
- Created by:
-
- CVS contributions (if > 5%):
- Biddiscombe, John (52%)
- Barre, Sebastien (34%)
- Davis, Jon (9%)
- CVS logs (CVSweb):
.h (/Rendering/vtkInteractorStyleFlight
.h)
.cxx (/Rendering/vtkInteractorStyleFlight
.cxx)
- Examples:
- vtkInteractorStyleFlight (Examples)
Definition at line 63 of file vtkInteractorStyleFlight.h.
Member Typedef Documentation
Constructor & Destructor Documentation
vtkInteractorStyleFlight::vtkInteractorStyleFlight |
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Member Function Documentation
virtual const char* vtkInteractorStyleFlight::GetClassName |
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int vtkInteractorStyleFlight::IsTypeOf |
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const char * |
type |
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Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeRevisionMacro found in vtkSetGet.h.
Reimplemented from vtkInteractorStyle. |
virtual int vtkInteractorStyleFlight::IsA |
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const char * |
type |
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Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeRevisionMacro found in vtkSetGet.h.
Reimplemented from vtkInteractorStyle. |
void vtkInteractorStyleFlight::PrintSelf |
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ostream & |
os, |
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vtkIndent |
indent |
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[virtual] |
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Methods invoked by print to print information about the object including superclasses. Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.
Reimplemented from vtkInteractorStyle. |
void vtkInteractorStyleFlight::JumpTo |
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double |
campos[3], |
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double |
focpos[3] |
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Move the Eye/Camera to a specific location (no intermediate steps are taken |
virtual void vtkInteractorStyleFlight::SetMotionStepSize |
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double |
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Set the basic unit step size : by default 1/250 of bounding diagonal |
virtual double vtkInteractorStyleFlight::GetMotionStepSize |
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Set the basic unit step size : by default 1/250 of bounding diagonal |
virtual void vtkInteractorStyleFlight::SetMotionAccelerationFactor |
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double |
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[virtual] |
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Set acceleration factor when shift key is applied : default 10 |
virtual double vtkInteractorStyleFlight::GetMotionAccelerationFactor |
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Set acceleration factor when shift key is applied : default 10 |
virtual void vtkInteractorStyleFlight::SetAngleStepSize |
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double |
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[virtual] |
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Set the basic angular unit for turning : default 1 degree |
virtual double vtkInteractorStyleFlight::GetAngleStepSize |
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[virtual] |
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Set the basic angular unit for turning : default 1 degree |
virtual void vtkInteractorStyleFlight::SetAngleAccelerationFactor |
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double |
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[virtual] |
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Set angular acceleration when shift key is applied : default 5 |
virtual double vtkInteractorStyleFlight::GetAngleAccelerationFactor |
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Set angular acceleration when shift key is applied : default 5 |
virtual void vtkInteractorStyleFlight::SetDisableMotion |
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int |
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Disable motion (temporarily - for viewing etc) |
virtual int vtkInteractorStyleFlight::GetDisableMotion |
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[virtual] |
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Disable motion (temporarily - for viewing etc) |
virtual void vtkInteractorStyleFlight::DisableMotionOn |
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[virtual] |
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Disable motion (temporarily - for viewing etc) |
virtual void vtkInteractorStyleFlight::DisableMotionOff |
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[virtual] |
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Disable motion (temporarily - for viewing etc) |
virtual void vtkInteractorStyleFlight::SetRestoreUpVector |
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int |
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[virtual] |
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When flying, apply a restorative force to the "Up" vector. This is activated when the current 'up' is close to the actual 'up' (as defined in DefaultUpVector). This prevents excessive twisting forces when viewing from arbitrary angles, but keep the horizon level when the user is flying over terrain. |
virtual int vtkInteractorStyleFlight::GetRestoreUpVector |
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When flying, apply a restorative force to the "Up" vector. This is activated when the current 'up' is close to the actual 'up' (as defined in DefaultUpVector). This prevents excessive twisting forces when viewing from arbitrary angles, but keep the horizon level when the user is flying over terrain. |
virtual void vtkInteractorStyleFlight::RestoreUpVectorOn |
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[virtual] |
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When flying, apply a restorative force to the "Up" vector. This is activated when the current 'up' is close to the actual 'up' (as defined in DefaultUpVector). This prevents excessive twisting forces when viewing from arbitrary angles, but keep the horizon level when the user is flying over terrain. |
virtual void vtkInteractorStyleFlight::RestoreUpVectorOff |
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[virtual] |
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When flying, apply a restorative force to the "Up" vector. This is activated when the current 'up' is close to the actual 'up' (as defined in DefaultUpVector). This prevents excessive twisting forces when viewing from arbitrary angles, but keep the horizon level when the user is flying over terrain. |
virtual double* vtkInteractorStyleFlight::GetDefaultUpVector |
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virtual void vtkInteractorStyleFlight::GetDefaultUpVector |
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double |
data[3] |
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virtual void vtkInteractorStyleFlight::SetDefaultUpVector |
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double |
data[] |
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virtual void vtkInteractorStyleFlight::OnMouseMove |
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Concrete implementation of Mouse event bindings for flight
Reimplemented from vtkInteractorStyle. |
virtual void vtkInteractorStyleFlight::OnLeftButtonDown |
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Concrete implementation of Mouse event bindings for flight
Reimplemented from vtkInteractorStyle. |
virtual void vtkInteractorStyleFlight::OnLeftButtonUp |
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Concrete implementation of Mouse event bindings for flight
Reimplemented from vtkInteractorStyle. |
virtual void vtkInteractorStyleFlight::OnMiddleButtonDown |
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Concrete implementation of Mouse event bindings for flight
Reimplemented from vtkInteractorStyle. |
virtual void vtkInteractorStyleFlight::OnMiddleButtonUp |
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Concrete implementation of Mouse event bindings for flight
Reimplemented from vtkInteractorStyle. |
virtual void vtkInteractorStyleFlight::OnRightButtonDown |
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Concrete implementation of Mouse event bindings for flight
Reimplemented from vtkInteractorStyle. |
virtual void vtkInteractorStyleFlight::OnRightButtonUp |
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Concrete implementation of Mouse event bindings for flight
Reimplemented from vtkInteractorStyle. |
virtual void vtkInteractorStyleFlight::OnChar |
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Concrete implementation of Keyboard event bindings for flight
Reimplemented from vtkInteractorStyle. |
virtual void vtkInteractorStyleFlight::OnKeyDown |
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[virtual] |
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Concrete implementation of Keyboard event bindings for flight
Reimplemented from vtkInteractorStyle. |
virtual void vtkInteractorStyleFlight::OnKeyUp |
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Concrete implementation of Keyboard event bindings for flight
Reimplemented from vtkInteractorStyle. |
virtual void vtkInteractorStyleFlight::OnTimer |
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Concrete implementation of Keyboard event bindings for flight
Reimplemented from vtkInteractorStyle. |
virtual void vtkInteractorStyleFlight::ForwardFly |
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Concrete implementation of Keyboard event bindings for flight |
virtual void vtkInteractorStyleFlight::ReverseFly |
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Concrete implementation of Keyboard event bindings for flight |
virtual void vtkInteractorStyleFlight::StartForwardFly |
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Concrete implementation of Keyboard event bindings for flight |
virtual void vtkInteractorStyleFlight::EndForwardFly |
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Concrete implementation of Keyboard event bindings for flight |
virtual void vtkInteractorStyleFlight::StartReverseFly |
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Concrete implementation of Keyboard event bindings for flight |
virtual void vtkInteractorStyleFlight::EndReverseFly |
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Concrete implementation of Keyboard event bindings for flight |
void vtkInteractorStyleFlight::UpdateSteering |
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vtkCamera * |
cam |
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[protected] |
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Routines used internally for computing motion and steering |
void vtkInteractorStyleFlight::UpdateMouseSteering |
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vtkCamera * |
cam |
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Routines used internally for computing motion and steering |
void vtkInteractorStyleFlight::FlyByMouse |
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vtkCamera * |
cam |
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Routines used internally for computing motion and steering |
void vtkInteractorStyleFlight::FlyByKey |
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vtkCamera * |
cam |
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Routines used internally for computing motion and steering |
void vtkInteractorStyleFlight::GetLRVector |
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double |
vector[3], |
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vtkCamera * |
cam |
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[protected] |
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Routines used internally for computing motion and steering |
void vtkInteractorStyleFlight::MotionAlongVector |
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double |
vector[3], |
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double |
amount, |
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vtkCamera * |
cam |
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Routines used internally for computing motion and steering |
void vtkInteractorStyleFlight::SetupMotionVars |
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vtkCamera * |
cam |
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[protected] |
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Routines used internally for computing motion and steering |
void vtkInteractorStyleFlight::FinishCamera |
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vtkCamera * |
cam |
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Routines used internally for computing motion and steering |
Member Data Documentation
The documentation for this class was generated from the following file: