#include <vtkOpenGLTexture.h>
Inheritance diagram for vtkOpenGLTexture:
vtkOpenGLTexture is a concrete implementation of the abstract class vtkTexture. vtkOpenGLTexture interfaces to the OpenGL rendering library.
Definition at line 45 of file vtkOpenGLTexture.h.
Public Types | |
typedef vtkTexture | Superclass |
Public Member Functions | |
virtual const char * | GetClassName () |
virtual int | IsA (const char *type) |
virtual void | PrintSelf (ostream &os, vtkIndent indent) |
void | Load (vtkRenderer *ren) |
void | ReleaseGraphicsResources (vtkWindow *) |
Static Public Member Functions | |
vtkOpenGLTexture * | New () |
int | IsTypeOf (const char *type) |
vtkOpenGLTexture * | SafeDownCast (vtkObject *o) |
Protected Member Functions | |
vtkOpenGLTexture () | |
~vtkOpenGLTexture () | |
unsigned char * | ResampleToPowerOfTwo (int &xsize, int &ysize, unsigned char *dptr, int bpp) |
Protected Attributes | |
vtkTimeStamp | LoadTime |
long | Index |
vtkRenderWindow * | RenderWindow |
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Reimplemented from vtkTexture. Definition at line 49 of file vtkOpenGLTexture.h. |
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Create an object with Debug turned off, modified time initialized to zero, and reference counting on. Reimplemented from vtkTexture. |
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Reimplemented from vtkTexture. |
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Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeRevisionMacro found in vtkSetGet.h. Reimplemented from vtkTexture. |
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Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeRevisionMacro found in vtkSetGet.h. Reimplemented from vtkTexture. |
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Reimplemented from vtkTexture. |
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Methods invoked by print to print information about the object including superclasses. Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes. Reimplemented from vtkTexture. |
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Implement base class method. Reimplemented from vtkTexture. |
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Release any graphics resources that are being consumed by this texture. The parameter window could be used to determine which graphic resources to release. Using the same texture object in multiple render windows is NOT currently supported. Reimplemented from vtkTexture. |
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Definition at line 68 of file vtkOpenGLTexture.h. |
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Definition at line 69 of file vtkOpenGLTexture.h. |
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Definition at line 70 of file vtkOpenGLTexture.h. |